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Besides needing good grammar and knowing how to portray your character properly, being able to separate yourself from your character. Getting robbed shouldn't make you mad in real life, it should raise the question "what options does my character have?" and go from there.
Depends on the person, if they genuinely are trying their hardest to learn it can be excused somewhat but those who clearly don't care to learn shouldn't be allowed to play.
The "mallrat" phenomenon, attempting to impress players OOCly through IC actions (showing off your expensive ride in an environment that doesn't mesh with your character for example).
Hard to say, only thing I can think of is that the perfect server needs to balance realism with fun. It's still a game in the end so it shouldn't be 1:1 replica of real life.
It should be balanced enough so that a new player doesn't have to grind of spend weeks or months to afford their own property.
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It could go either direction, you'd need a good group of people who could lead others onto the proper path of what to roleplay and how but that'd be difficult to pull off.
Not sure what you're implying.
I think its a necessary thing for the same reason as I mentioned in #5. While realistic, its not fun to lose a lot of money because someone robbed it from you.
If such a rule didn't exist, it would be the go-to solution to ensure you couldn't tell the police. While the logic makes sense from IC perspective, it leads to players taking an OOC approach to the problem; it wouldn't make sense that every robbery ended in death since its not the case in real life, robbers have a conscience too.
On normal roleplay servers, I think its more of a novelty at best and an annoyance at worst. On other kinds of roleplay servers (such as zombie RP), it can possibly give the player more ideas for roleplay (going out scavenging for food, something you'd likely do in such a situation).
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We're visual creatures, we like to look at things. Probably also taps into the same part of your brain when you want to take a selfie and post it for all to see.
What do you think about the official faction/s system? Is it good? Maybe should be replace some other thing?
I don't think it ever went away, not for me anyways.
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Yes, otherwise we'd all follow a cookie cutter pattern of how to roleplay.