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Stoned Ape

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Everything posted by Stoned Ape

  1. - Besides needing good grammar and knowing how to portray your character properly, being able to separate yourself from your character. Getting robbed shouldn't make you mad in real life, it should raise the question "what options does my character have?" and go from there. Depends on the person, if they genuinely are trying their hardest to learn it can be excused somewhat but those who clearly don't care to learn shouldn't be allowed to play. The "mallrat" phenomenon, attempting to impress players OOCly through IC actions (showing off your expensive ride in an environment that doesn't mesh with your character for example). Hard to say, only thing I can think of is that the perfect server needs to balance realism with fun. It's still a game in the end so it shouldn't be 1:1 replica of real life. It should be balanced enough so that a new player doesn't have to grind of spend weeks or months to afford their own property. - It could go either direction, you'd need a good group of people who could lead others onto the proper path of what to roleplay and how but that'd be difficult to pull off. Not sure what you're implying. I think its a necessary thing for the same reason as I mentioned in #5. While realistic, its not fun to lose a lot of money because someone robbed it from you. If such a rule didn't exist, it would be the go-to solution to ensure you couldn't tell the police. While the logic makes sense from IC perspective, it leads to players taking an OOC approach to the problem; it wouldn't make sense that every robbery ended in death since its not the case in real life, robbers have a conscience too. On normal roleplay servers, I think its more of a novelty at best and an annoyance at worst. On other kinds of roleplay servers (such as zombie RP), it can possibly give the player more ideas for roleplay (going out scavenging for food, something you'd likely do in such a situation). - We're visual creatures, we like to look at things. Probably also taps into the same part of your brain when you want to take a selfie and post it for all to see. What do you think about the official faction/s system? Is it good? Maybe should be replace some other thing? I don't think it ever went away, not for me anyways. - Yes, otherwise we'd all follow a cookie cutter pattern of how to roleplay.
  2. Disregarding the environment/situation you're in to suit your needs. You aren't going to talk shit towards a group of gangsters by yourself, let alone in their turf just because you (not your character) feel you should win the situation. The line gets blurred though the closer to reality it becomes, stuff like not having proper english grammar for your character or even for the server.
  3. I think how World does it is perfect but being its the start of a server, you can limit that maximum amount to something much lower like 25k-50k so it doesn't have a drastic effect on the economy. I'm not a fan of having to grind for money to just buy a lower end place, it makes the new player at least have a chance at getting their first property a lot earlier on than it would otherwise.
  4. Its been around since 2015 and still runs great
  5. A problem with the economy on any server that people don't always talk about is, typically, the fact that money is created from nothing and removed from existence. You buy a burger on any server from a store and most of the time, that money just disappears (apart from the cut the business owner gets from the sale) from existence when in real life, money doesn't disappear but just goes into someone else's pocket or bank or wherever. All servers eventually face the problem where there's simply too much money going around that they have to adapt by making everything higher priced to match with the average person's wealth. One way that could help is having whatever tax money you're charged actually end up somewhere like a government bank. You then have this tax money actually fund legal factions and job paychecks, among other things, so that their paycheck comes from somewhere rather than thin air, much like how taxes are used in real life to fund things such as police/fire/public works/etc. It'd have to have a starting amount so the server didn't immediately go into economic depression but it could be maybe help slow the inflation process somewhat. At the same time, you'd need to have a way for money to come into the economy and sadly, the only way is making it come out of thin air but you could hide this by having something like a freighter export goods created from the city so that from an IC perspective you're able to tell where the money's coming from. You could have a job that has players delivering said goods to the freighter to help influence the amount of money that comes in but you'd to balance it by either making a hard limit to how much the job can add to the total or have the amount the job adds to the total become exponentially smaller each time someone finishes the job so that players can't force a huge amount of money to come into the city. This alone wouldn't solve the overall problem with inflation but I think it'd be a step in the right direction.
  6. Hello all, my real name is David but I go under the moniker of Stoned Ape. I've been playing on SA:MP roleplay servers since 2010, started learning how to make servers on SA:MP around 2012 and have been involved in a couple projects that I'm proud to have been apart of. Divergent told me about this community and the fact you have GTA 4's map for the server setting was all it took to win me over, not to mention all of the features you already have. I hope to be roleplaying with all of you soon!
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