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  1. This post is dedicated to all current and former staff members PROGRESS AND FINAL TESTING PHASE OVERVIEW: Hi, all. We have made great progress over the past month. Day-to-day development, testing and bug fixing allowed us to rapidly speed up the development progress whilst ensuring a quality product is on the way. V2 of LCRP contains 74 major scripts, some of which include sub-scripts. At this moment, 71 of those scripts are completed or in the process of being completed (resolving bugs), with 4 scripts remaining to be developed. This measures a development progress of 95.95%. You can refer to the newly updated version of the development roadmap to see more details. The "COMMUNITY PROGRESS" bar showcases the readiness of various staff teams for launch, including various community systems and schemes which will be published soon. A big contributor to this success is @phyziyx who recently got promoted to Senior Developer. Congratulations and a big thank you for your devotion to this project! Big thanks to @Effect and @LackingAName for the non-stop work on our map! Our thanks extend to @Nikolai and @Nature for their devotion to this project. Whilst Nikolai will be away during approximately 25th of this month, development will continue, although slowed. As a community manager, I am proud of our team for not giving up on a nearly 3 year effort with numerous obstacles, issues, arguments and essentially having to start development from scratch just a few months ago. I hope this fact proves that this team cares about the community and that we do not give up no matter what difficulties we face. Whilst I can write numerous paragraphs about the nature of issues we've faced, I don't think you guys would be interested in that. I want to thank the rest of the staff teams for essentially working for free, some of them doing so for nearly 3 years. Spending huge chunks of their free time on a daily basis is not easy, especially when we were being accused of being scammers. There are no words to explain my gratitude towards everyone involved in this project. We also wish good luck to another famous project (LSRP) which is entering its final testing period as well. QUALITY ASSURANCE We are excited to share that the majority of March will be dedicated to testing, in order to ensure that we deliver a quality product. We are taking a deliberate and calculated approach to ensure the production of a high-quality product, one that stands apart from poor replicas and serves as a testament to our dedication to excellence. As we cautioned, hastily-produced imitations are destined for a failure. This outcome comes as no surprise, as it was motivated by malice and executed without the necessary care and attention to detail required for success. A product is not simply a script, a UCP, a map. A product is an organism, a totality of numerous factors. When rushed, it only leads to failure. With a roleplay product, the quality should be measured by the server's long-term direction, scripts, staff representation and competence, and a multitude of other critical details. Theft and mockery not guarantee success. We want to reassure you all that our team is taking the necessary steps to create an enjoyable, story-telling RP server and we will differentiate why the real LCRP will be better: New management - a team that is open-minded, cooperative and always willing to explore new concepts. Better map - we have spent months fixing all major map bugs and we will continue to do that after launch. A story - we allow you to become part of the LC lore and be a factor when it comes to how the city will evolve. Realistic economy - say goodbye to the unrealistic pricing you are used to and enter the new world. Cutting down on admin bureaucracy - we support roleplay and denounce any bureaucracy that hinders it. Fair treatment and transparency - we hold our staff members accountable and we treat respectful people with respect. Events - you will experience a plethora of IC events during your experience on LCRP. Surprise, surprise (TBA) We do not claim that LCRP will be the next big thing, but we are proud to claim that we offer an actual alternative. One that is based on story-telling which is the foundation of the RP concept. SERVER LAUNCH PREPARATION 1. Preparing for public testing in ending of March/early April 2. Finalizing the new version of LCRP's landing page 3. Preparing upcoming discord changes 4. Pushing major map fixes 5. Continuous testing of map + server features 6. Creating new topics for server documentation including media footage to reflect V2 changes 7. Server security As we approach the public testing phase, which marks the final stage before the official server launch, we are pleased to announce that we are working towards releasing the final trailer and confirming the official launch date following the first initial public testing sessions in March. While we are optimistic that we will meet the planned launch date, we understand that unforeseen circumstances may arise, and we will refrain from disclosing the official launch date until after the initial public testing sessions have concluded. Congratulations to the entire team for reaching this milestone!
    12 points
  2. With all due respect but are you fucking kidding me? Regular players can't use VOIP under any circumstances and you're over there shooting the breeze with your homies? You can't convince me there's no mixing IC/OOC when you're literally sitting on TeamSpeak roleplaying and talking about real life simultaneously. It distracts you from roleplay and there's major potential for metagaming. All the more reason VOIP should be limited to highly specific situations or prohibited altogether.
    5 points
  3. Chinatown Gang Stories is a channel created by Mike Moy, Chinatown gangster-turned-cop, with the goal to document the underworld history of Chinatown in the 1970s to the 1990s. I cannot recommend it enough for any knowledge pertaining to that era and any other insights that it offers into the concept this faction is trying to portray. Also, the channel was covered by CNN not long ago. Interested in the faction? Join our Discord.
    5 points
  4. this is a heavy rp server. as a longtime leo roleplayer myself i can tell you that TS contributes to low quality, shitty roleplay more than anything else. it becomes 5 people huddled in a channel distracted and metagaming with their police status and its never enforced. they dont need an added advantage of coordination via TS, work on perfecting that ingame. yes, pursuits are hard to call in in the middle of rp but this is why you prioritize engaging in pursuits with a partner (which is totally not taking into account the NYPD's sparse pursuit policy, they just dont do it)
    4 points
  5. dare to differentiate, embrace a more rigid form of roleplay regulation and shy away from the established norms on other servers with their LEOs. police are not above other players, they shouldnt be given any special privileges that the common player wouldnt have, especially illicit factions. if the suspect gets away in a pursuit, so be it. its not the end of the world. you're going to see whats happening already elsewhere: crappy roleplay because people r talking to one another more than they're typing. instead of officers vasquez and smith chatting IC about their wives bitching them out or how admin is coming down on their asses they're gonna be in ts like "bro look at her description it says 5'2'' big titties LOL" nobody focuses on scenes rn at other servers, they dont small talk ic, its literally 10 minutes of silence followed by a generic robotic ingame response when they recognize they have to say SOMETHING and cant just use their police character as an avatar for themselves
    3 points
  6. or how about the walkie talkie is literally the ingame one? which is legitimately the actual radio. use that. ts3 isnt needed, this is a serious roleplay server that we dont need to win that badly that we resort to ts3
    3 points
  7. No to all TS/VOIP. Don't chase someone without a partner. If you think VOIP on phones would be iffy, then so is PD. Treat them as equal or don't bother. PD is not above regular players. And no, saying "they'll be more regulated" is just a bandaid on an easy to remove problem. The server is NOT cops and robbers, so don't give PD any advantage, it's not the end of the world if you can't update a street in mid-pursuit. Stop playing to win.
    3 points
  8. okay so you lose the suspect. whats the issue there exactly? you're ic law enforcement, not server police. big distinction between the two. the whole ts3 + voip thing is just hugely unnecessary imo, it leads to degraded roleplay quality, and its unfair for people on the illegal side. big no from me but i respect that people grew up with it in the gta community n cant shake it.
    3 points
  9. Much love to all Staff Members who've worked tirelessly on this project. @Brett @Biography @Crunchy Great people and even better friends.
    3 points
  10. 3 points
  11. 3 points
  12. The LCRP Intuitive Character Builder (LCRP ICB) & The LCRP Intuitive World Builder (LCRP IWB) Artificial Intelligence Are you ready to take your roleplay experience to the next level? We're thrilled to announce the launch of a truly revolutionary new system unlike anything the roleplay community has seen before. This groundbreaking system, powered by multiple cutting-edge AI technologies, provides a depth of immersion and character development like never before. With the "LCRP Intuitive Character Builder (LCRPICB)", players can unlock the full potential of their characters, bringing them to life in a way that was previously impossible. The system utilizes artificial intelligence algorithms to generate an in-depth character profile based on a player's answers to a series of questions. It allows you to easily predict your character's behavior during specific situations, and provides you with an in-depth psychological review that gives you a deep understanding of your character's emotions. The LCRPICB is in early alpha stage. The more entries, the smarter the system becomes. Our long-term plan is to integrate it do discord/forums/IG and allow for much more opportunities. Once you complete a detailed questionnaire, the LCRP ICB provides you with a personalized profile of your character, including information such as, but not limited to: 1. Personality traits This could include traits such as introversion/extraversion, empathy, and dominance, among others, which will help the player understand how their character might behave and react in different situations. 2. Background This could include information about the character's upbringing, family, education, and any significant events in their life that have shaped who they are today. 3. Goals and motivations This could include the character's long-term and short-term goals, as well as what drives them in the virtual world. 4. Skills and abilities This could include information about the character's strengths, weaknesses, and any special skills or abilities they have developed. 5. Relationships This could include information about the character's relationships with other in-game characters, as well as how they perceive and interact with others. For many years, players struggled creating a realistic and immersive characters and often blurred the lines between their real life personality with their character. This led to numerous issues concerning character development and affected the overall quality of roleplay. STEP 1: 1. Player must have a registered UCP and forum account 2. Player fills out an in-depth application 3. Player may select the type of service required 4. Application contains various character personality question STEP 2: 1. Application is reviewed by a real human 2. Applicant may be contacted for further information by real human 3. Application is re-formatted and run through multiple AIs 4. A minimum of 50 queries entered to generate the desired information 5. Queries contain various psychological questions, including numerous personality tests 6. The information is cross-applied to scientific theories and principles about human nature and psychology 7. Information peer-reviewed for accuracy by a real human 8. Information from AIs is generated as separate packages STEP 3: 1. The generated packages are reviewed and edited by a real human 2. The edited packages are combined into 1 single package by a real human 3. The package is analyzed thoroughly 4. A real human formats the package in an aesthetically pleasing format STEP 4: 1. A copy of the product is sent to the player 2. A copy of the product is saved in the LCRPIWB database 3. Copies in the database are used to understand the virtual population The LCRP Intuitive World Builder (LCRP IWB) Entries into the LCRP ICB are saved into the LCRP IWB database. The database builds an understanding of the "inhabitants" of Liberty City, thus allowing entities such as server Management and Events Team to better understand the virtual population. IC posts from the forum's in-character section are included as well. The database allows the Events Team to create a truly immersive and dynamic in-game environment. By analyzing this information, the team can create events and scenarios that are tailored to the individual personalities, motivations, and behaviors of the characters in the world. This allows for a more dynamic and interactive roleplaying experience, where characters can have meaningful interactions and impact on each other, making the virtual world feel more alive and dynamic. In addition to this, the LCRP IWB also allows our Events Team to keep track of the ongoing events and their effects on the virtual world, making it easier for them to craft even more complex and impactful events. The IWB goes above and beyond by not only tracking and analyzing character behavior, but actively generating events itself, based on the hottest topics and trends in the virtual world. Imagine being in the center of a gripping conflict, where every decision you make has real consequences on the world around you. The LCRP IWB can pinpoint division points in society and amplify them, creating chaos. This leads to the ultimate test of character, where players must come together to navigate and resolve the chaos that unfolds. With the LCRP Intuitive World Builder, roleplayers can experience a truly unique and immersive roleplaying experience, where their characters are central to the story and their choices have real consequences. LCRP ICB SERVICES (alpha stage) CHARACTER DEVELOPMENT DELUXE: (FREE OF CHARGE) Get the complete experience with a fully realized character, including a realistic medical and criminal record, archived news articles and blogs, and a psychological profile. Create a character that truly stands out with this premium package. 1. You answer the questionnaire 2. You may add additional information 3. You may ask for specific information 3. You may be asked for additional information 4. You may submit a short background story for reference. 5. You may request specific AI-generated art. 6. You may request up to 3 other character materials excluding the ones listed below. YOU RECEIVE: 1. In-depth character background, including childhood, family, teen years, employment, significant character memories. 2. Character's communication style + a fictional conversation as an example. 3. In-depth psychological review of your character. 4. Most likely behavior and actions during common IG situations. 5. Up to 3 relevant AI-generated art work. 6. List of character flaws, weaknesses, strengths, emotional triggers. 7. Values & beliefs - religion, politics, personal values. 8. (OPTIONAL) 2 other pieces of information such as news articles, blogs, medical record, criminal record, etc. You request, we deliver. BUT HOW DOES LCRP BENEFIT FROM THIS? As you can see, at the moment, LCRP ICB offers 1 type of service which is absolutely free of charge. To compensate for the AI subscriptions and the physical human work and analysis of each application, players may purchase a priority request. LCRP Management will process all priority requests first, meaning that waiting time for non-priority requests will vary depending on the number of priority requests. A non-priority request may take anywhere from 1 week to 2 months to process. LCRP further benefits from the creation of the LCRP IWB as your entries help make the world smarter and more interactive, which also benefits the overall roleplay opportunities presented in the server. It further creates a standard for character development and allows for much smoother and immersive interactions in-game. Low Priority $5 USD minimum Medium Priority $7 USD minimum Gold Priority $10 USD minimum REVIEW PROCESS: The priority requests have a minimum price which means you may donate more than the specified price if you wish to support us. PRIORITIZATION OF REQUESTS GOLD PRIORITY 1. Priorities purchased with more than $10 USD reviewed first. 2. Priorities purchased with $10 USD reviewed second. Medium priority 3. Priorities purchased with $7 USD reviewed. LOW PRIORITY 4. Priorities purchased with $5 USD reviewed. NON - PRIORITY 5. Finally, all non-priority requests are reviewed. ESTIMATED REVIEW TIME (MAY CHANGE DEPENDING ON NUMBER OF REQUESTS): Gold priority: 1 - 4 business days Medium priority: 8 - 12 business days Basic priority: 20 days - 1 month Non-priority - 1 - 2 months A full refund can be requested if your request is not delivered within the specified timeframe. HOW TO APPLY 1. Complete the questionnaire 2. For priority requests, simply make a donation HOW WILL THIS SHAPE THE FUTURE OF ROLEPLAY? Both LCRPICB and WB will likely play a significant role in the future of roleplay. The integration of AI technology may bring about a mixed reaction among players, with some claiming it might stifle creativity and others praising its ability to boost creativity and maintain a clear distinction between a player's real and virtual identity. With any new technology comes skepticism. And skepticism is always necessary.
    3 points
  13. As it stands, VOIP is used only for pursuits, officer-involved shooting and foot pursuits. What you say about tactical situations has merit. I remember during my time in SWT on LSRP, tactical elements were not only given extra armor, but they also had the ability to use VOIP for coordination. This gave them major advantages and I did see lack of balance, although as an unofficial policy back then, a lot of SWT TLs tried to limit TS usage as much as possible. We could look into limiting that during barricaded situations, given that special weapons will likely receive additional armor. It needs revision, though, because such situations are not only reserved to barricaded/hostage situations, there are dynamic responses such as armed pursuits, etc. This can all be brought up in the next PD meeting @dean
    2 points
  14. Let's be completely honest here law enforcement has always had an unfair advantage with VOIP, and it's never been used exclusively for pursuits. You should not be allowed to communicate over VOIP with minimal delay when other players have to type in-game. I don't know how many of you remember xMovie's /copchase but there was a system for pursuits where cops could share their real-time location (blue map marker) with others: whoever was the lead pursuit vehicle switched it on with a letter/command (which the partner who's not driving can easily do), and if the lead pursuit vehicle changed they could swap (and multiple markers could be on simultaneously). The rest should be dependent on trained practices for police emergency vehicle pursuits and in-game communication. Period. When it's allowed for law enforcement, it lowkey encourages other players (hit squads, racers, mall rats, etc. you name it) to use VOIP as well, and it turns into an unregulated spiral of potential metagaming (often distracting the players from roleplay). It's either everybody is allowed or nobody is allowed, and last I remember it's a text not a voice roleplay server.
    2 points
  15. I won't comment on TS as I have never taken a liking to nor participated in LEO Roleplay, but I do have an opinion on VOIP. I think it's a great concept, but not necessarily a concept that would directly fit in with LCRP's values. It being a Heavy Text Based roleplay, I believe that introducing avenues for even subtle or quick Voice Roleplay might give off a vibe that we are mixed. TS3 allows for rapid-changing discussion that can not be texted in a realistic manner (eg: High speed pursuits), I think this is the only logical way to mitigate that, so I am in favor of TS3, but at the same time if we can implement police radios IG in real time that would be an added element of realism so long as it doesn't strain on server resources. Some Illegal RP'ers don't like this idea because it doesn't promote equality. Although I have yet to hear tell of everyday gangbangers committing orchestrated robberies using two-way radios, in the 8 year's I've owned mine I've never heard a frequency that wasn't Trucking or Weather related. I think by having police use TS3 for communications as well as ensuring that criminals have the tools to realistically communicate with other's as they do in real life will create an equity-based outcome.
    2 points
  16. In game radio sounds neat and is more immersive than TS where people 90% of the time use it for OOC reasons
    2 points
  17. TeamSpeak represents the use of the "Walkie Talkie". Cops are in several frequencies that can range from Citywide (CW) up to specialized and encrypted (AES-256 (P25)) channels. All cops have radios on them in order to enhance the communication. So the question is; Do all civilians have walkie talkies? I think no. So why should all civilians get access to VOIP? (My second genuine question) I can assure you that people who will be found to be metagaming will be punished accordingly. Everyone is treated the same. On a final note, TeamSpeak at least Police's side, I don't know about the rest, will be monitored and several use-guidelines will be established in order to maintain a healthy environment.
    2 points
  18. Either both sides get it or none should get it. You trust all the players or none at all. I personally want to roleplay on a text based server and not one that's trying to do both text and voip; regardless of the reasoning. Teamspeak isn't "required" for any aspects of text based roleplay. As someone previously stated those in charge are promoting a "new era of roleplay", so attempt to be "new" by changing up the formula.
    2 points
  19. i gotta be real with you strictly monitored is echoed everywhere and this is the same policy for other rp servers, it always devolves into shit-tier quality and a metafest. people spend more time socializing ooc than ic. this is a roleplay server, a serious one at that. we dont need the advantages provided by using our real voices and LARPing as police officers. im here to be immersed u know? and its hard to do that when ppl r giggling in TS circlejerking off-topic (and it definitely affects scenes, let me tell you. wow, people cannot pay attention when they're talking with one another) and i especially lose my ability to take it seriously when the 22 y/o petite female swat lieutenant calls mutual aid in their deep eastern European accent (love n respect to euros)
    2 points
  20. toneeeh! take this far eh?
    2 points
  21. I've yet to actually make one these, so why not. About me: I'm 23, in the army, write music, and all of my professional experience is in the cyber-security and IT field. I'm relatively new to the GTA rp scene, having only been doing this since 2019; however, I've been doing text-only roleplay since 2011. Looking forward to seeing you all on the server! I'm always available to chat if you have questions or concerns. Cheers!
    2 points
  22. Reserved for our faction development after 1 year.
    2 points
  23. Reserved for our faction development after 6 months.
    2 points
  24. Reserved for faction lore, faction guides and character stories. ____________________________________________________________________ The Deer Park Avenue Gang;; Beginner's guide. Click here if you're interested in learning a little bit about our faction.
    2 points
  25. 1 point
  26. If you can't type and talk at the same time well then that's your own short fall. It's quite easy to do and quite easy to keep the two separate. Kind of like how I am on a voice call right now typing this. It's quite easy to do and will easily be done. To counter your argument many many illegal roleplayers RP while in a discord VC, it's going to happen and you can't convince me otherwise that it won't. You'd be over-moderating something that isn't an issue, if it becomes one then that's a different story. But currently I don't think any factions plan on limiting the use of TS unless its on-duty channels and/or TAC. Sometimes the person that isn't in-game is working on casework or other forum work but just want to be able to talk to their friends. It's a game, we're here to play a game. To tell someone they cannot talk to their friend's is absolutely ridiculous.
    1 point
  27. Liberty City Office of Chief Medical Examiner - "Science Serving Justice" About OCME Science Serving Justice The Liberty City Office of Chief Medical Examiner (OCME) serves public health and the criminal justice system through forensic science. Our independent investigations of deaths and the analysis of evidence provides answers to families and communities during the most challenging of times. With multiple offices throughout all of Liberty City, OCME is the largest medical examiner's office in the country. Our experts investigate multiple deaths per day within Liberty City and tests hundreds of individual pieces of evidence in our laboratories. The results of our work inform legal proceedings, shape public health policy, and help families settle their affairs. The Office of Chief Medical Examiner (OCME) is responsible for investigating all deaths of persons in Liberty City occurring from criminal violence, by accident, by suicide, suddenly when in apparent health, when unattended by a physician, in a correctional facility, or in any unusual or suspicious manner. OCME also reviews all cremation permits of any person who dies in Liberty City. OCME serves as the mortuary for the City, with a legal mandate to take custody of all unidentified and unclaimed remains within Liberty City. Department Leadership Michael Kensington CHIEF MEDICAL EXAMINER (( @Kaos )) Vacant DEPUTY CHIEF MEDICAL EXAMINER Vacant ASSISTANT CHIEF MEDICAL EXAMINER LORE & CONSISTENCY The Liberty City Office of Chief Medical Examiner (OCME) attempts to follow the history of New York City Office of Chief Medical Examiner up until the year 2021 during which the whole agency undergoes a big leadership change. While OCME attempts to be accurate and as realistic as possible, the Executive Team wishes to provide a fun atmosphere for people to enjoy and develop themselves into bigger and better people. With that being said, we will not be an exact 1:1 copy. JOB OPPORTUNITIES No Jobs Displayed PUBLIC AFFAIRS PRESS RELEASES No Press Releases Displayed Join us on discord! https://discord.gg/QAh7Y4N86N This topic is subject to change at any time.
    1 point
  28. @Rodrigo_Ferrer There is another issue concerning blips that isn't considered by the players who advocate for the removal of TS. Often times, especially during peak hours, there are multiple emergency situations (shootouts, pursuits, foot chases) occurring at the same time. If we do adopt the blip system, PD will unfortunately plunge into chaos as there will be no possible way of overseeing which incident has responding units, how many and whether they are equipped to deal with the incident. This limits the shift supervisor to properly direct resources and may also cause further unfair advantage of PD because of the following: the blip system is always accurate and if a police officer is chasing you without having to update, they focus only on the driving and therefore your chance of evasion becomes even limited. because there is no way to properly direct resources to an incident, you can have as many as 10,15 units show up to an incident, significantly overpowering you. In most cases, the shift supervisor, upon seeing how many units are in a TAC, informs those who are not in the pursuit line, for example to discontinue from engaging and proceed with patrol. As much as I don't like officers chit-chatting in their individual TS channels whilst on patrol, this particular suggestion, I fear, will not serve as a balance instrument and may turn to be the opposite. @ddyelo There is another important aspect that you, as an individual player, might not be considering. One of our interests is to maintain a certain percentage of playerbase in order to keep the server active and be able to pay for the expenses. If this suggestion goes through and PD is simply not able to function properly due to massive confusion, we risk loosing a significant number of LEO players, which in turn will affect the entire playerbase. This is also one of the reasons to make this a community vote, because we understand it is a debatable subject. If it is ever to be accepted, it must be a slow change over time and not something that takes effect immediately. There has to be a balance of the playerbase in regard to government/criminal factions to maintain diversity. Otherwise, it will become unplayable. What I suggested earlier, in my opinion, is more beneficial and should be trialed.
    1 point
  29. Will the economy receive a simulation/test run part of integral/public testing before the server launch or do you plan on testing the basics and improving the system over time when the server is live? Considering it's a complex system designed from scratch and therefore unlikely to work in the real world since it hasn't been subject to environmental selection forces while being developed. Other than that, I'm glad for the update seeing progress, and getting closer to launch. Awesome job.
    1 point
  30. ^ Literally this on everything. Can't voice my concerns any better than this really. Plus it always bugged me that me, as a player cannot hear what the officer does speak on his walkie talkie which my character cannot react in any way and so...
    1 point
  31. Well, I've always been a PD guy so of course I gotta put that in here. However, seeing FBI is going to be very interesting and I'm excited to see how it goes. Never seen an FBI faction before, so it's excited to see what it will be like. Also just excited to see all the factions on the server, honestly. Want you all to enjoy yourselves!
    1 point
  32. They may not win all the time (if they did it would be ludicrous) but they do have an advantage. What makes having that advantage fair toward regular players? How do regular players know that LEOs play fair and don't metagame? If history has taught us anything in that regard, it's that regular players will secretly use VOIP to balance the scale, leading to potential metagaming even if LEOs play fair. The question is what we encourage as a community/server, and what is fair for everybody. The /pursuit command was the simplest solution to the most commonly argued point by law enforcement roleplayers which is communicating during pursuits. However, all complex systems that work evolved from simpler systems that worked. If you want to build a complex system that works, build a simpler system first, and then improve it over time. You could ditch VOIP as an idea and research and develop realistically existing technology as part of script features. When you focus on the function (of many police vehicle systems including GPS technology/tracking, and map displays showing the present location of the vehicle) instead of the fact that a map marker gives you RPG vibes then frankly I don't know what immersion you're talking about. I sense modal bias and I don't think you realize how big of an advantage LEOs have over regular players with VOIP. The only reason no community has got rid of it is because it's easy and nobody cares: back in the day, criminals had the advantage because script requirements and limitations made LEO options highly limited so they gave them something [that used to be blatant rule-breaking before] to balance the scale; because they couldn't think of anything else at the time. You are essentially defending a more than decade old solution despite there being significant script advancements which would allow us to go down a different route. Otherwise when me and my buddies plan a robbery with walkie talkie radio earpieces then we want VOIP as well, to make it fair. Who's going to supervise that? Catch my drift by now?
    1 point
  33. THIS. Yes. A command to turn on or off a 'pursuit beacon' of sorts. Short enough that even a slow typing driver can type it if they don't have a partner. Something like /pb or similar. It'd add a blip to the vehicle of the person who used it. Could even be on a timer so if someone forgets to disable it, it'll automatically do it after some time has passed. I vote that this is the route we take for two main reasons. One, the server motto is LITERALLY "A new era of RP," so do something new that none of the other servers are doing. You can't be all talk and no action and expect people to want to play. But the second reason is that at the end of the day, metagaming is defined as 'using IC information OOCly or vice versa.' Your IRL voice is as OOC as it gets, especially for people who like to be creative with their characters, so, to essentially let the PD break this rule when they are in a pursuit is unfair for everyone else, especially when there are many other methods of doing the same thing that adding VOIP would do. Like the one mentioned. Thing is, most cop cars have GPS trackers in them IRL, that way dispatch can see where they are to send more units if they think more are needed. We can possibly add to the lore that the LCPD is using new technologies to prevent criminals who listen to the police scanners from knowing where the crimes are happening, so they use GPS tracking along with a GPS map app on their MDC for real time location checks on their officers. That way, you've got a lore based reason as to why they don't use their radios too. EDIT: And yes, before anyone asks, there are police scanner apps that you can literally download on your phone IRL.
    1 point
  34. At my previous home, I was RPing as a firefighter. We weren't allowed to use the TS for calls, and the PD was only allowed to use it for pursuits. I never did understand why though, because the criminals they were chasing had to be able to communicate too. Letting the PD use voice in pursuits gives them an unfair advantage and a lot of the people who RPed as criminals had a secret TS server that they used to level the playing field back. Was it against the rules, sure, if they got caught. That is exactly what is going to happen if we allow PD to use TS here too, and all the talk about being different, being better, will have just been talk. All the time, effort and love put into this project, wasted. And yes, I'm sure that there will probably be people who would break the rules like that here, but the thing is, fairness. I feel like it's way less likely for people to want to break the rules like that when everyone is held to the same standard of rules.
    1 point
  35. yes-yes, that's how it was played back in SAMP and so on, but you have a NEW ERA ROLEPLAY so I think it's time to change something
    1 point
  36. I firmly believe to maintain a serious environment, using TS3 for LEO will be essential. That said, the usage of VOIP for phones could lead to metagame regardless of monitoring.
    1 point
  37. As a soon-to-be LEO roleplayer here I'm gonna vouch for having TS used by LEO factions only and exclusively for pursuits ICly, everything else has to be roleplayed out, there's nothing much you can do to regulate things when it comes to metagaming with most VOIP implementations, even this phone thing that's being suggested. I think having it usable by LEO factions only puts a standard on those factions to obviously not metagame in IC teamspeak channels and its been the standard for way too long now to break away from it and allow everryone free unregulated access to this type of thing, simply put it's not feasible to have admins watch over every VOIP convo on the server to figure out if there's metagaming or not.
    1 point
  38. interests: Getting drunk on a Tuesday. my bestie
    1 point
  39. The Penal Code is officially posted which can be seen here. This will be the official topic for questions, discussion, and any comments. Here is some questions however we will get out of the way now. Question: Will the times remain in hours or will they be increased? Answer: They will be increased upon the full operation of the Liberty City Department of Corrections. Question: Will time be spent IG or be allowed to tick offline? Answer: All online for now. Eventually will transition most likely to offline with the introduction of the prison. Question: Will there be a court to enforce and review charges? Answer: Yes, but at this time it will not be in operation. When the court faction is fully ready, we will transition into more court oversight of charges but for now PD IA will be given temp authority to review charges and adjudicate them if they are found to be fault based on the evidence. Question: Failure to Pay a Fine has no sentence. Why? Answer: One will be provided closer to launch. It's still undergoing a revision, so for now please ignore. I will be the point of contact for this code, due to also being the sole author of it and will actively respond in this topic. Thank you!
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  40. Probation will be part of DoC which it will be added to the penal codes later on
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  41. Good luck! I wish you all the best of luck in your roleplay endeavor
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  42. CURRENT DEVELOPMENT STATUS AND DELAY "The battle for Liberty" The 2023 Liberty City Mayoral Election The first story-based launch roleplay community In a city with growing poverty and corruption at the highest levels, 2 candidates will enter the political arena: former LCPD Chief of Department Brian Turner and sitting Mayor Charles Lockhart. Inspired by true American political scenarios, the story-based launch will focus on the horror of political corruption, oppression and media manipulation to reflect the the reality of American politics. Our stance on freedom of roleplay and corruption, molds an environment in which you, the player, have the opportunity to shape the future of Liberty City - taxation, economic development, fight on crime policies and even humanitarian crises. This allows organized crime to flourish and potentially get involved in government affairs. Brian Turner (R) From bribery to human trafficking, LCRP offers you an experience like no other. The outcome of this election will shape Liberty City's path for months to come. The future is in your hands. The leadership of this community strongly believes that in order to create a realistic server, there must be an emphasis on accurate American culture and politics, as opposed to solely focusing on recreating real life agencies, as seen on other communities. Charles Lockhart (D) As you experience this unique launch campaign, you will personally witness the evil game of politics. FBI investigations, political scandals, backroom deals with shadow figures and much more! Apart from the Mayoral election, we plan to utilize the Events Team in order to conduct frequent activities for both legal and illegal roleplayers, as well as to promote an east coast mentality. The 2 officials LCRP trailers showcase the 'alleged' mentality of both political opponents, offering you insight into what Liberty City will look under the governance of each candidate. Don't forget politicians lie! The last trailer will showcase both candidates in various setting so you can further get an idea of the vibe we are going for. All of the trailers are actually tied to the news articles below in an effort to build server lore. TLDR: No, those weren't just flashy trailers! 😠 News articles related to the launch campaign: WEAZEL 5: 2 prominent Republican officials found dead LIBERTY TREE: Beachgate is a crazy debunked conspiracy theory made up by far right supporters WEAZEL 5: Why is Beachgate relevant? LIBERTY TREE: Violence, Police and Conspiracy LIBERTY TREE: Exclusive interview with Chief Brian Turner WEAZEL 5: The Liberty hypocrisy WEAZEL 5: LCPD Chief Brian Turner resigns LIBERTY TREE: Mayor Lockhart addressed rising Republican star Brian Turner WEAZEL 5: Suspect in the murder of 2 republicans commits suicide in police custody Development Status Update - Delay Before we jump into the details, I would like to state that I take full responsibility for my actions as community manager. As most of you are already aware, I made the decision not to launch LCRP this summer. Whist we were at a stage where the economy and businesses were the only remaining major features, I consulted with our development team and made the decision not to launch. That decision was based on information that suggested the script would experience long-term issues. At that point, a decision was made to create V2 of LCRP. "How are you going to take responsibility for the delay?" When I first joined this project, I made it clear that I am not here for the e-power, nor the money. I took the manager position because I believe there are many unexplored RP opportunities and I wanted LCRP to be a unique roleplay server. As I made the decision to delay myself back in the summer and was unable to predict a delay as a result, I will create a staff voting to see if the staff team has trust in me as a manager. If the answer is no, I will ensure a swift transition of my position to another person. I sincerely apologize for the delay and I feel disappointed that I let all of you down, including the staff team. I will accept whatever the outcome of the voting is. This will not affect the server ownership as I am only here as a community manager and not a founder! "What's V2?" 🧐 V2 is a completely new script. With the sunsetting of V1, new coding languages were selected by our main developers to allow for better adaptability and growth over time. We started over from the beginning. Just like we did in the beginning, we started fresh. This time, prior to even starting the develop code, our developers spent weeks discussing important infrastructure and how to smartly connect scripts, reduce client lag, how to better structure the backend and overall quality control measures, as well as the cyber security of the server. With these key values established, the developers got to work. Some scripts from V1 were salvaged and adapted for V2 to reduce workload. Release Period 🥳 We will be aiming for Q1 of 2023 and do our best to deliver the server as soon as possible. As we have very few features left, we expect to finish them rather quick. We do expect some delay in terms of development workflow in the middle - end of December due to the holidays. We promise there won't be a V3, so you guys won't have to wait another year for it! "Why should I care about LCRP?" 😠 Some of you might feel impatient, but please remember that some of us have been working essentially for free, over a period of 2 years. This includes daily work, meetings, balancing the relations of staff members, supervising the development and progress of all staff teams, etc. Bottom line is; we are just as impatient as you are, considering I have spent 2 years on this project!! "Why not launch and improve over time?" 😉 As people who have provided continuous financial support, you deserve to understand the details behind our decision: the Liberty City map we had was not ready for launch, with numerous bugs that would have hindered your experience the script, whilst almost complete, would have most likely experienced long-term issues due to the frequent change of developers and their working style additional features such as mapping and modding were not fully complete We value your financial support and community participation and will never release a mediocre product just for the sake of being the "first LC roleplay server". We have all seen how disastrous a server can become if there is little effort into the following non-development aspects: map bugs and lag lack of good lore lack of effort to implement east cost roleplay mentality and vibe imbalance between legal and illegal roleplayers (surrounding defense) focus on "sopranos" as opposed to focus on a realistic portrayal of NYC and modern-day OCGs. and much more We sincerely hope that those of you who value quality see that one of our main lines of work is surrounding the server lore and ensuring balance between the players. "Ha bozo L delay" V2-ROADMAP-GIT As you can see, through trial and error, we've managed to improve the speed and quality of development tremendously. We've been very open about the mistakes allowed to happen in the past and we have all worked to fix them. This hard work pays off. It includes daily work, constant meetings and total devotion to this project. DEVELOPMENT TEAM ROADMAP IMPLEMENTED (41) IN DEVELOPMENT (11) TO DO (8) READY TO TEST (0) BANK/ATM Vehicle theft Legal factions (PD, FD, FBI) Clothing store Selling vehicles Businesses Barber Vehicle insurance Spectating system General store Inventory Garbage job Description Markers Dead body inventory Phone system Character creator Vehicle inventory Economy and taxing Command processor Body Armor Body damage physics Reports Liberty City customs Furniture shop + system Carry Chat system Weapon components Faction interface ID system MDT Weapon on body Private vehicles Drugs Vehicle damage Nametags Taxi job Crouch Recoil system Realistic weapon damage Job framework Custom chat Permission system Animation Menu Fuel Item drops HUD Login Character/Player model Character select Restriction system Console handler and debugger Game logs Queue system Dealership Gun store Admin System Parking House System Property Property Menu Gas Station MAPPING/MODDING TEAM ROADMAP COMPLETED (18) IN DEVELOPMENT (2) TO DO (6) READY TO TEST (0) Warehouses x5 LCPD/FDLC Uniforms Trinacria Social Club Al's Pizzeria Port of Liberty City Steinway Beer Garden Colosseum Fresh Meat Deli Traingle Gentlemen's Club Pizza This Vespucci University Halls Drusilla's Restaurant Supermarkets Pillows Gentlemen's Club Civilian Clothing Three Aces Social Club Prison FBI HQ LCCP HQ Lennie's Doors Electronic Shop Old Meat Factory Abandoned Shed Liberty Tree HQ Country Club Modern NYC-style Apartment Apartment Shells LCPD/FDLC vehicles LIBERTY CITY MAP UPDATE CHANGELOG ### CHANGED - Majority of the stairs on the entire map should be fixed - Improvements made regarding FPS performance; - Patched up various spots that had missing collisions; - Patched up various spots where there was missing water; - Positioning of floating props has been adjusted; - File sizes have been optimized to enhance user experience and allow for a faster server asset download; - Overall performance of the map should be improved due to various fixes; - Multiple fixes regarding holes in the map, including some locations underneath the water; - Fixes regarding holes in the upper layer of water (more fixes to follow underneath the map); - Fixes regarding lighting in certain areas, including the statue of Liberty; - Texture fixes implemented; - Multiple LOD fixes implemented. Keep in mind this is not a final version of the map and work is being done almost on a daily basis. UCP APPLICATIONS OPENING Our Development Team is actively working on a new version of the UCP and a significant part of it is the whitelist application that all of you will have to go through. The UCP applications will be opening on the 18th of December, however, we will do our best to open them prior to that date. We are publicly releasing a portion of the questions so that you have enough time to prepare and submit an application as soon as they open. Keep in mind that we will be very strict as we want our potential players to have an understanding of the LC setting, history, etc. This is the only way to ensure that players sink into the "east coast" environment. As you can see there will be no word limit, nor will we request a character story from you. We want to see logical writings and not essays. TEST SESSIONS AND SCRIPT CHANGES As we mentioned, most of the V1 features which can be found here, are simply being re-written to ensure a more stable code long term. Here is a list of the features that have currently undergone some changes (more detailed info will be presented in the final development blog of LCRP). UCP design - major overhaul and started from complete scratch (Still WIP) Banking - new UI design Property System - major overhaul, including new commands and quality improvements Taxi job - UI changes MDT - this is the 3rd and hopefully final version of the MDT... A brand new design and functionality. As development has progressed, we've been actively testing the new features as they've been arriving. Here's a few screen shots of our testing sessions. Note, most of these screen shots were taken for testing reasons to report bugs, so what you see (bugs and all) is being worked on. UPCOMING FORUM AND DISCORD CHANGES 1.1 ADMINISTRATIVE DEPARTMENT 1.2 COMMUNITY DEPARTMENT 1.3 COMMUNITY DEPARTMENT 1.4 COMMUNITY DEPARTMENT 2. BEHIND THE DESIGN In this section, I will be detailing the base design and how each component is positioned, colored, and chosen. 2.1 RADIUS In order to achieve our goal of establishing design consistency in our forums, there is a radius on the rectangle similar to the one that will be on the profile picture 2.2 MAIN COLOR The main color which is basically the background color is exactly the color ID of the forum rank. 2.3 SECONDARY COLOR The main color which is basically the color on the left is a darker variant of the main color. 2.4 BACKGROUND IMAGE The background image is set to a specific opacity in order to make the main text visible and pleasing to the eyes. It is a photo of liberty city since we are Liberty City Roleplay. 2.5 ICON The icon is something that describes what the main text is but with an image instead. 2.6 MAIN TEXT The main text has a specific number of pixel spaces between each new line. Also, the main text has a specific number of pixels for the font size which makes it easier to read and more pleasing to the eyes. The discord update will be very simple and include restructuring some channels. The main updates will be in the staff related section for ease of work, etc.
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  43. Pazienza's Sanitation Company Information Pazienza's Sanitation is a small hauling garbage company operating out of Liberty City. This company covers Broker and Dukes and the surroundingareas. The company was found in the late 1930s by Abel Pazienza, who was a known citizen in the community. The company has services forbusiness establishments, homes, apartment buildings. We give the best service in Liberty City. We focus on Enviromental performance. Interested In Our Services? If you are interested in our services, and want your trash picked up every week, give us a email with the application filled out. (PM Me The Application) We are covering Dukes and Broker and the surrounding small areas. If you are located outside of these areas and you want our service, you will need to email us to schedule a appointment at our main office.
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  44. TERRORISM AND TERRORIST ORGANIZATIONS POLICY The following information is LC:RP’s official stance on terrorism roleplay and emulating terrorist organizations. Active Terrorist Organizations: 0/X Policy Introduction According to Rule 4 (Offensive Roleplay and Freedom of Opportunity) of the LC:RP In-Game Rules, terrorism is allowed and accepted as a valid form of roleplay for LC:RP players. Due to the controversial nature of terrorism roleplay, it is important to set strong boundaries to maintain a high-quality and fair environment. For this reason, it is also important to provide a policy for players who wish to pursue this type of roleplay, impose certain limitations, provide a general standard of terrorism roleplay, and create a guideline to ensure adequate roleplay standards when performing In-Character terrorist activities. Throughout this policy, more information was included to serve as a general guideline to improve the approach for this roleplay niche. This policy shall hold the weight of a server rule and will be enforced as such, including its guidelines. This rule does not intend to promote, sponsor, commend or support any of the actions described below, nor does LC:RP attempt to justify or approve of any terrorist organizations or acts. For this reason, the level of terrorist roleplay activity shall be closely regulated, monitored and limited to create a coherent and diverse In-Character environment for our players. However, we will not stop or limit the desire of players to pursue such activity, but shall fully adhere to the standard herein. POLICY CLARIFICATIONS Terrorism roleplay provides players the opportunity to explore and develop a previously undeveloped roleplay niche in GTA Roleplay communities. Liberty City Roleplay prides itself with its philosophy of Creative Freedom, where the community rules shall provide the liberty for its players to pursue any roleplay endeavor. Because terrorism roleplay had strong negative connotations and was either used as a trolling method or OOC-motivated disruption tactic, it is important to constrain it within well-defined, unambiguous boundaries. By defining the limits and options for this roleplay niche, this policy is hoped to transform a toxic and disruptive niche into a consistent roleplay provider, creating roleplay opportunities for many other factions. 1. Scope and Faction Activity SECTION 1, CREATION AND SUPERVISION (A) Players are allowed to create factions that can be classified as domestic terrorist organizations. Foreign terrorist organizations and proxies shall be covered in Rule 5 and 6 of this policy. (B) A terrorist organization shall be considered a terrorist faction, and be separated from Out-of-Character legal and illegal faction classifications. Script and technical support shall be that of an illegal faction. (C) All illegal faction rules, FST guidelines and policies, Rules of Engagement, and all relevant faction-related rules beside this policy shall apply to a terrorist faction. The leadership of the faction will play close attention, obey and enforce these rules within their terrorist faction. (C) A terrorist faction requires the approval of the Events Team before it is created. It shall be closely monitored, supervised and advised by the Events Team throughout its existence. (D) A terrorist faction shall have at least 5 active members on its creation and shall not go below that number of members. (E) Players are given the ability to create a terrorist organization of their own, with an unique background, ideology or motivations of their choosing. However, their goals and motivations must be realistic and fall within traditional ideological lines found in Section 3, 'Terrorist Faction Types'. Players may also choose to depict a real organization or a splinter of such an organization, regardless of being active or inactive in the current day. (F) A terrorist faction's depiction or history may not go prior to the year 1960. (G) A terrorist faction depicting a foreign organization needs to have a justification for its geographical presence in the United States. Factions may not depict organizations such as the Irish Republican Army (IRA) or the Kurdish Workers' Party, as there is no reason for such organizations to operate in the United States. (H) The faction must have clear ideological goals and motivations that fit realistically to its background. The faction will not be restricted to full ideological adherence, but must stay within the scope of its existence. (I) The faction must stay consistent to its ethnic composition or background. However, the faction won't be restricted from having characters with other ethnicities. The leadership shall stay within the ethnic demographic it originates from. For example, a Russian character may not coordinate a Puerto Rican nationalist cell. (J) In order to create a terrorist faction, the group seeking an available position for a terrorist organization must provide an application to the Events Team. SECTION 2, FACTION ACTIVITY (A) The terrorist faction must provide a monthly report of its activities to the Events team and document all important events related to their faction to provide as evidence when required to do so by the Events Team. (B) Once a terrorist faction reaches a membership below 5 members for any reason, it shall be considered inactive or disbanded as a faction. The former members remaining may continue to roleplay as former active members of the organization or as individual terror perpetrators, covered in Rule 4 of this policy. (C) The terror organization shall disband once over 50% of its members have either been killed, arrested, or incapacitated in less than a week. (D) Once a terror organization has been disbanded as a faction and former members are still alive In-Character, the former members may reinstate their organization. (E) Depending on the type of a terrorist faction, no multiple terrorist factions of the same type shall be allowed. For example, there may not be two communist terrorist organizations operating at once, or multiple white supremacist terrorist groups operating at once. However, there may be two factions of the same group. For example, there may be an anarchist terrorist faction existing at the same time with a communist terrorist faction, but no two or more anarchist factions may exist at the same time; a right-wing Christian identity militia may exist alongside a neo-fascist paramilitary group, but no two or more Christian identity militias may exist at the same time. (F) The number of total active terrorist organizations shall be limited. The limit of terrorist factions shall be flexible and can be changed at the server's administration discretion with due considerations of the In-Character environment and other factions. (G) When necessary, members of the Events Team may create characters to supplement the roleplay of a terrorist organization. For example, if a faction wishes to roleplay contacts from outside of Liberty City, an Events Team member may step in and create a one-time fictive character to roleplay with the faction. The level of assistance received by the Events Team will be taken into account by every individual request, but may not extend to assistance in faction wars and terror acts. The characters created by the Events Team, while fictive and of minimal role within the factions being assisted, will be considered members of the terrorist faction and shall be considered as such during In-Character investigations by law enforcement or by other illegal & terrorist factions. Such Events Team characters can be assassinated, arrested or be subject to repercussions as any other character. (H) While a terrorist organization is not classified as an illegal faction, it is given the same possibilities as an illegal faction while given the capability of committing terror acts found in this policy. (I) Any member of a terrorist faction is susceptible to a Character Kill for any reason, at any time. If a member of a terrorist faction is killed for any justifiable In-Character reason by any member of another faction, or killed by other members of the same terrorist faction, their death shall be a Character Kill (CK). Such a Character Kill may be disputed through player reports, or internally by the Events Team at the faction leadership's discretion. Accidents and miscellaneous deaths, such as entering a script death from a car crash, getting randomly beaten by rule-breakers, being the victim of a Deathmatch, or other such reasons, shall not count as a Character Kill. (J) While doing any act of terror and/or any illegal act, a member of a terrorist faction can be Character Killed for their actions, either by law enforcement, other terrorist factions, or other illegal factions. The killing must be justified and proportional to the acts being committed, either as but not limited to: retaliation, interdiction, prevention or simple assassination. SECTION 3, TERRORIST FACTION TYPES (A) Domestic Terrorist Organization Types: Far-Left Anarchist Communist Democratic-Socialist Marxist or Marxist-Leninist Maoist or Trotskyist Black Liberation or Black Nationalist Ethnic Liberation (*) Left-Wing Ecologist Far-Right Accelerationist Neo-Nazi Neo-Fascist White Supremacist or White Nationalist Ethnic Nationalist (*) Christian Identity Right-Wing Ecologist Narco-Terrorist Cells Vigilante Groups (B) Foreign Terrorist Organization Types: Islamic Fundamentalists Salafist Wahhabist Jihadist Iranian Paramilitary Proxies Foreign Espionage Organizations Chinese Foreign Intelligence Russian Foreign Intelligence Venezuelan Foreign Intelligence Iranian Foreign Intelligence SECTION 4, SUPPLEMENTARY ILLEGAL FACTION STATUS (A) An illegal faction can seek terrorist faction status to supplement its roleplay if it is realistically fit to do so. This is only applicable to factions who portray a real-world organization which engages in insurgency or acts of terrorism. For example, semi-militarized Mexican drug cartels. This process shall be done through an application and follow the same process as applying for the creation of a terrorist faction. SECTION 4.1, SPECIAL DOMESTIC TERRORIST FACTIONS (A) Illegal factions are allowed to create two types of special terrorist factions: Narco-Terrorist Cells Vigilante Groups These groups act as extensions of the illegal faction that creates them. They shall be considered part of the same illegal faction, but in a separate group entirely. (B) These two groups shall be separate factions entirely and follow the same application process as a terrorist faction. Politically, they shall have full allegiance to the illegal faction that founded the group. The illegal faction shall hold Character Kill rights, disbandment rights, control, funding and resources. (C) Any punishable Out-of-Character activity committed by a special domestic terrorist faction shall lead the founding illegal faction to be punished. (D) A narco-terrorist cell is a type of special domestic terrorist faction that is affiliated to an illegal faction specialized in drug trafficking. This type of of cell may only be created by illegal factions depicting cartels or drug trafficking organizations. (E) A vigilante group is a type of special domestic terrorist faction that is affiliated to any illegal faction who wishes to enforce a certain goal by armed means. Such goals can be, but not limited to, the removal of certain members of another faction, the removal of drug dealers from a certain turf, or committing sabotage against another faction. (F) The special domestic terrorist faction may not be used in a faction war. If a special domestic terrorist faction engages another illegal faction, it shall be considered a war between the cell or vigilante group and the illegal faction in question. NOTE: This rule shall not be a fixed rule. Faction war conditions can be decided in a custom faction conflict. Read the FST Rules of Engagement for more information. If no faction conditions are set, this rule shall be enforced. (G) The existence of a special domestic terrorist faction created by another illegal faction must have strong justification and clear goals behind it. 2. Terror Activity SECTION 1, LIST OF TERROR ACTIVITIES (A) This section shall define a list of activities considered terrorist in nature by this policy. This list is not exhaustive, but indicative. (B) The terror activities with an asterisk attached to them require approval from the Events Team. As every terrorist faction will have a separate private faction thread in the Events Team section without any public access, the factions will be given the ability to apply for these acts in their respective threads. (C) Once a terrorist act is approved by the Events Team, it shall be scheduled, highly elaborated and orchestrated, and done fully with the supervision of an Administrator who shall reply to the request announcing their availability to supervise the event at the scheduled date. (D) Some terrorist acts require a mandatory timeframe before they're committed. During this timeframe, it is expected that the perpetrators prepare, organize, and orchestrate the act accordingly. They shall document every step of this process and ensure that they give law enforcement a fair and reasonable chance to intercept and disrupt these processes when necessary or discovered by law enforcement factions. (E) The following acts will hold indicative value for terrorist factions. Any other acts may be requested through an appropriate form in the terrorist faction's forum thread and will be subject to Events Team approval. If something cannot be found in this list and it becomes unclear to a terrorist faction about whether or not an act is allowed, an application should be submitted regardless. Intimidation or Threats (Direct or Anonymous) Blackmailing Bombings (*) Bombings shall be classified in levels. The level of each bombing shall be regulated. Level 1 Bombing A level 1 bombing shall be any bombing that is intended to cause no human casualties and limited property damage. Level 2 Bombing (*) A level 2 bombing shall be any bombing that is intended to cause human harm to a minimal extent, and a medium amount of property damage. Level 3 Bombing (*) A level 3 bombing shall be any bombing designated to cause considerable damage. * — This event requires approval by the Events Team. This event requires a timeframe of at least 1 week before it is committed, starting immediately after event approval. Orchestration, planning, and preparing should start In-Character immediately after approval and should be documented at every process. Level 3 bombings require a timeframe of at least 2 weeks before they are committed. Assassinations (*) Assassinations shall require approval if they are committed outside of a faction war and intended to eliminate a character. Assassinations can be either direct or attempted. An attempted assassination shall be an orchestrated assassination that is intended to maintain the victim alive after the act. A direct assassination would seek the removal of the victim. The assassination can either be a Character Kill (CK) or Player Kill (PK). CK rights can be given on a case-by-case basis by the Events Team, given the circumstances, or if the Character Kill (CK) falls within the Character Kill Regulations. * — This event requires approval by the Events Team. This event requires a timeframe of at least 3 days before it is committed, starting immediately after event approval. Orchestration, planning, and preparing should start In-Character immediately after approval and should be documented at every process. NOTE: If a terrorist faction risks being discovered, investigated, or for any other strongly justifiable reason to avoid risk, an assassination can be carried out without approval but shall require documentation in the relevant Events faction thread. Sabotage Kidnappings Cyber Attacks Biological or Chemical Attacks (*) A biological attack shall be any attack using biological toxin, agents, germs, or chemicals. A faction that carries out a biological or chemical attack needs an agent. An agent can only be acquired through Foreign Espionage Organizations, found in Rule 3, "Foreign Organizations", found in this policy. The agent can only be obtained through In-Character means only. Any other unconventional attacks such as radiological or nuclear attacks are not allowed due to the extreme unlikelihood of such acts occurring in the real world. * — This event requires approval by the Events Team. This event requires a timeframe of at least 2 weeks before it is committed, starting immediately after event approval. Orchestration, planning, and preparing should start In-Character immediately after approval and should be documented at every process. Urban Guerilla Warfare Urban Guerilla Warfare can be defined as engaging in heavy combat with any other combatant, either a legal faction, illegal faction, or another terrorist faction. A terrorist faction may only engage in urban warfare with a maximum of 8 faction members. Some non-exhaustive reasons for engaging in urban guerilla warfare can be to defend an on-going arrest or search warrant, engaging in a faction war, committing a heist of any sort, or defending a compound against a police raid. ATTENTION: Engaging in urban guerilla warfare, as per the Character Kill Regulations, represents taking part in undue risk for your character. If a character within a terrorist organization is engaged in urban warfare, their death shall amount to a Character Kill (CK). Mass Shootings (*) Mass shootings shall be defined as using firearms directed towards a certain mass of people that exceeds 8 individuals. A mass shooting should not be confused with a faction attack, and should be treated separately. A mass shooting is a non-conflict related attack aimed to at disrupting, incapacitating, or eliminating certain targets. * — This event requires approval by the Events Team. This event requires a timeframe of at least 2 weeks before it is committed, starting immediately after event approval. Orchestration, planning, and preparing should start In-Character immediately after approval and should be documented at every process. Hostage Situations (*) A hostage situation requires a compelling factor, an end goal, and an ultimatum. A hostage situation can also be dynamic, meaning that any active situation may turn into a hostage situation if it's reasonably possible to do so. A dynamic hostage situation does NOT require Events Team approval. There is no limit to the amount of hostages that can be taken as long as the hostage taker has the ability to maintain the hostages reasonably subdued. * — This event requires approval by the Events Team. This event requires a timeframe of at least 2 weeks before it is committed, starting immediately after event approval. Orchestration, planning, and preparing should start In-Character immediately after approval and should be documented at every process. Heists (*) A heist shall be defined as a hostile, armed takeover of a building, perimeter or other space with the purpose of enforcing a certain goal. Some non-exhaustive reasons for committing a heist can be the robbery of an institution, carrying out a hostage situation, the disruption of any activity through armed means, or the abduction or kidnapping of an individual. Heists are not restricted to armed robbery. * — This event requires approval by the Events Team. This event requires a timeframe of at least 1 week before it is committed, starting immediately after event approval. Orchestration, planning, and preparing should start In-Character immediately after approval and should be documented at every process. SECTION 2, FUNDING (A) In order to secure funds, a terrorist faction may commit any illegal activity as any other illegal faction. (B) Terrorist factions may be funded by foreign espionage organizations. The means and circumstances of such funding shall remain In-Character exclusively. (C) Members of terrorist factions may do civilian jobs to either maintain the identity of an innocent civilian or simply earn a living. However, legal or script jobs may not be used as the only source of income for a terrorist faction. Grinding script money in order to fund a terrorist faction shall not be allowed under any circumstances. SECTION 3, HATE CRIMES Blatant hate crimes, in any shape or form, shall not be allowed. However, racial prejudice shall be tolerated within common sense limits. A far-right organization may purposefully seek to avoid interaction with black liberation factions due to prejudice, for example. They may not, however, kidnap an Afro-American character to torture them solely based on the character of their ideology. Seeking to disrupt, harass, intimidate, or undermine others shall be done solely within common sense boundaries and with very strong In-Character character development. SECTION 5, LEGAL & ILLEGAL FACTION WARS (A) Unlike illegal factions, terrorist factions are allowed to initiate faction wars against both legal and illegal factions. (B) Any war where a terrorist faction is engaged against an illegal faction shall be subject to the FST rules, statutes, memorandums and the Rules of Engagement as any other illegal faction war. (C) A terrorist faction can initiate wars against legal factions. The circumstances, motivations and justifications for declaring a war against a legal faction should be very strong. By the rules of engagement, a terrorist faction engaging against a legal faction shall be treated as a custom faction conflict, without exception. The leadership of both factions must agree on the conditions of the war. If no agreement is reached, no war may be carried out against a legal faction. The level of conflict a terrorist faction may initiate against a legal faction shall be disruptive in nature, with violent incidents kept to a minimum. As a general rule of thumb, it is highly encouraged to stay within realism and common sense limits. No mass shootings, murders, or any other type of violent criminal activity may be committed with the only justification being the participation in a war against a legal faction. Any other acts are allowed as long as they fit within the In-Game rules and are strongly justified. (D) A war initiated by a terrorist faction may be suspended or terminated at any time by the Events Team if deemed necessary. SECTION 6, WARS BETWEEN TERRORIST FACTIONS (A) Wars between terrorist factions fall under the same rules, guidelines and Rules of Engagement as any other illegal faction. 3. Foreign Organizations SECTION 1, FOREIGN TERRORIST ORGANIZATIONS ON HOLD SECTION 2, FOREIGN ESPIONAGE ORGANIZATIONS (A) A foreign espionage organization is a special type of terrorist faction and is classed differently from other terrorist factions. While it is classified as a terrorist faction by Out-of-Character rules, a foreign espionage organization is differentiated by scope, motivations, its actions and its goals. (B) A foreign espionage organization does not require any concrete faction background or ideology, as it portrays a real foreign intelligence agency. (C) The foreign espionage organization must be portrayed as realistically as possible through competent roleplayers and strong research into espionage activities of the organization being portrayed. (D) The number of foreign espionage organizations shall be limited, and not take over 50% of the total number of terrorist factions. The limit of foreign espionage organizations shall be decided organically by the Events Team with consideration to the In-Character environment. (E) The membership of foreign espionage organizations shall be limited and secret. The number of operatives shall be decided once the faction is accepted by the Events Team, and be changed at the team's discretion, taking into account the In-Character implications of the faction and the In-Character environment as a whole into consideration. (F) If a foreign espionage organization has proof, knowledge, or a reasonable belief that another player may help get the faction discovered by authorities, they shall be given the ability to assassinate any such player. The assassination shall count as a Character Kill (CK). There shall be no restriction to the amount of assassinations committed in self-defense. (G) The same Character Kill regulations apply to foreign espionage organizations as any other terrorist faction. (H) Operatives of a foreign espionage organization are subject to Character Kill regulations as any other player from an illegal or terrorist faction. Once joining such a faction, they automatically acknowledge the possibility of being Character Killed by that faction's leadership. (I) A foreign espionage organization shall not have a forum thread, post screenshots, or any other form of faction media. The presence of such a faction shall remain an absolute secret, even to other players. The only players allowed to know the existence of such a faction are the Events Team, Lead Administrator Team, Management, and the local or federal law enforcement factions investigating the espionage organization. (J) For faction media, a special category in the Events Team section shall exist where the foreign espionage organization will be given a fixed, predetermined faction thread and faction media may be posted there for personal keeping. This forum category will only be accessible by faction members and relevant staff. (K) The foreign espionage organization may only emulate real world intelligence agencies found in the list of authorized depictions of terror organizations. SECTION 2.1, DUTIES (A) Foreign intelligence organizations will be given a multitude of tools and abilities to create an In-Character clandestine espionage operation. (B) The end goal of such a faction is to commit espionage. In roleplay terms, espionage holds no roleplay value as the information cannot be sent back to a government that can act upon it. As such, this espionage will be an abstract objective of such a faction. Intelligence gathering shall take most of a foreign intelligence organization's activity. The duties and activity of such a faction shall consist of real espionage operations, such as: Human intelligence (HUMINT); Signal intelligence (SIGINT); Cyber intelligence; Any other form of reasonable intelligence gathering doable and plausible in a GTA Roleplay environment. Some objectives for such a factions can be: The disruption of government agencies; Interference in government agencies; Interfering in elections; Corrupting, blackmailing, or persuading politicians; Assisting other terrorist factions; Cooperating or taking down illegal factions that originate from the same nation as the espionage faction. (C) Foreign espionage organizations will not be able to commit terror acts on their own. They are not limited, however, in the level they assist other terrorist factions. There is no restriction for foreign espionage organizations assisting, enabling or requesting other terrorist factions to commit terrorism. (D) The illegal activity of a foreign espionage organization shall be limited and done with the covert nature of the faction in mind. Blatant illegal activity such as drug dealing and smuggling is not allowed. Arms trafficking, however, may be tolerated on a limited scale for the purposes of enabling other terror activity, committing acts of self-defense, or assassinations. (E) Foreign espionage organizations have the possibility of supplying chemical or biological agents to other terrorist factions in order to carry out biological or chemical attacks, being the only factions able to supply such agents. Common sense in this regard is highly advised; a foreign espionage organization must not facilitate biological attacks frequently. Such agents only hold roleplay value only, and the way in which they are supplied shall be an exclusively In-Character process. (F) Foreign espionage organizations can receive monthly funding injections from the Events Team, in the same way they would receive resources from their government to continue their covert operations. Such funds may be used in any way deemed appropriate by the espionage organization, but should be solely used in the faction's interests. Terrorist factions may be funded with the money received without restriction. (G) Foreign espionage organizations may have political goals. The political goals can be decided at every foreign intelligence organization's leadership discretion. They must take in account the organic and active developments within the In-Character political scene and act upon those to meet their political goals. (H) Some terror acts found in the terror acts list in Rule 2 may not be committed by a foreign espionage faction, such as: Major robberies; Bomb attacks. Acts such as kidnapping and torture are allowed. However, there must be strong justification behind them. Strong justification can mean anything from preventing the ring to be discovered to punishing traitors. (I) Members of a foreign espionage organization must maintain absolute secrecy, even Out-of-Character. 4. Individual Perpetrators (A) If an individual player wishes to commit terror acts but is not affiliated with a group and wishes to carry out such roleplay, may be authorized by the Events Team to be an individual perpetrator. (B) An individual perpetrator must commit all acts on their own without any assistance in carrying out terrorist roleplay. They may, however, cooperate, be supplied, or be inspired by other actors or factions. (C) An individual perpetrator must have a solid character background to justify their motivations behind committing terrorism. (D) The extent of terror acts committed by individual perpetrators shall be limited to the ability of a single person having the capacity to commit terrorism. They may, however, repeat terror acts as many times as they wish to do so if they are not caught or killed. (E) An application must be submitted to become an individual perpetrator the same way a terrorist faction is created. The number of individual perpetrators shall be limited by Events Team needs and policies. (F) An individual perpetrator may have one single associated perpetrator to work together with. For this rule, the maximum number of individual perpetrators shall not exceed the number of two. The associated perpetrator may be added in the individual perpetrator application without requiring both players to submit an application. FACTION DISBANDMENT (F) An accepted and formerly active terrorist faction, once it reaches the disbandment criteria in Rule 1, Section 2, Point E, shall be considered disbanded. If members of the disbanded faction wish to continue roleplaying with their former terrorist faction characters, they shall be automatically be considered individual perpetrators without following an application process. ALLEGIANCE (G) An individual perpetrator may pledge allegiance to an organization. There is no restriction as to what organization the player wishes to pledge allegiance to. (H) As an individual perpetrator, the player may not commit any act in the name of an already approved and existing terrorist organization. They may, however, commit an act in the name of an organization found in the list of authorized terrorist faction depictions as long as they have not been claimed by an existing faction. (I) Allegiance does not mean membership. An individual perpetrator may only act in the name of an organization and not portray being a member of it. 5. Fictional Terrorist Organizations (A) In order to increase variety, diversity, and player freedom, it is possible to create a player-made fictional terrorist organization. (B) A player-made terrorist organization must be derived from the list of terrorist organizations found at the end of this policy. (C) The player-made terrorist organization must have an elaborate faction story, where it must either specify if: It is the continuation of a formerly existent organization; It splintered from an existing organization; Is a merger of multiple terror organizations; It is a proxy of a different organization; It is an ally organization of an existing organization, with no link to it besides ideological similarities. (D) The faction must employ the highest standards of roleplay and stay within the boundaries of its historical orientation, ideology, motivations and scope. 6. List of Authorized Depictions of Terror Organizations Players may derive their terrorist faction or may fully depict one from the list of organizations below. Inactive organizations may be depicted. Read Rule 1 (Scope and Faction Activity), Section 1, Point E, in this policy. The list is an accumulation of both domestic and foreign organizations and can be updated. Some types of factions listed in Rule 1, Section 3 ("Terrorist Faction Types") may not be available to be portrayed. If they are not on the list, no terrorist factions of that type may be created. N.B.: A faction found in this list may not be fully terrorist, or have the interest in committing terrorism in the real world. This is simply an Out-of-Character classification which enables creators of such factions to raise the scope and allow flexibility for their membership. Terrorism classifications are an exclusively In-Character issue handled by the In-Character government, local and federal law enforcement factions. FAR-LEFT ANARCHIST Anti-Fascist Action or (Antifa) Terrorist Faction Type: Domestic, Far-Left, Anarchist Ideology: Anti-capitalist, anti-authoritarian, anti-state Active in the present day Anti-Fascist Action or Antifa is a left-wing political movement active in the United States and many other parts of the world. Its membership is comprised mostly of anarchists, with a considerable number of communists and socialists taking part in Antifa actions. The organization is highly decentralized and autonomous groups operate all across the United States. While most of the political activism of Antifa is relatively nonviolent, the organization has participated in civil disobedience, political violence and vandalism. Antifa actively targets far-right political opponents and organizations, including law enforcement and politicians. Christian Movement for Life or MOVE Terrorist Faction Type: Domestic, Anarchist, Left-Wing Ecologist Ideology: Anarcho-primitivism, left-wing ecologism, communalism, black nationalism Active in the present day The Christian Movement for Life or MOVE is an Afro-American communal organization following anarcho-primitivist and left-wing ecologist ideology. The movement was based in Philadelphia, Pennsylvania, and comprised of members of the Black Panther Party and other black nationalist organizations. MOVE is colloquially known as a deeply religious Christian cult following radical green political ideas. The movement is known for a major standoff with the Philadelphia Police in 1978, where the movement killed one police officer and injured 18 others, resulting in the Philadelphia Police Department to controversially use a helicopter bomb over the MOVE compound, killing multiple MOVE members and their children. The movement is still active to this day. COMMUNIST Weather Underground Organization Terrorist Faction Type: Domestic, Far-Left, Communist, Marxist Ideology: Communism, anti-capitalism, anti-imperialism Inactive in the present day The Weather Underground Organization was an umbrella organization that carried out terrorist attacks aimed at the United States Government during the 1970s. The group's goal was to create a revolutionary political party in order to overthrow the United States Government. The organization employed a variety of crimes and violent attacks to achieve their goals, including jail breaks, assassinations and bombings. The Weather Underground Organization declared 'war' against the United States Government in May 1970, and disintegrated around 1976. The dissolution of the organization created many other splinter groups of the same ideological nature. May 19th Communist Organization Type: Domestic, Far-Left, Communist, Marxist-Leninist Ideology: Marxism-Leninism, anti-capitalism, radical feminism Inactive in the present day The May 19th Communist Organization was a female-led, far-left armed group that was founded by former members of the Weather Underground Organization. The group was responsible for a long number of bombings. The group is known for bombing the United States Capitol, its all-female leadership, and a decade-long bombing spree against United States federal properties. MARXIST OR MARXIST-LENINIST Symbionese Liberation Army Terrorist Faction Type: Domestic, Far-Left, Marxist Ideology: Anti-capitalism, vanguardism, radical feminism Inactive in the present day The Symbionese Liberation Army was the first left-wing urban guerilla warfare group to be uncovered by federal agencies in the United States. The group's actions were less politically motivated in contrast to other far-left domestic terrorism groups. The group is responsible for killing law enforcement officers, committing armed and bank robberies, and bombings. Its activity consisted mostly of armed disobedience and urban guerilla warfare with the government. BLACK LIBERATION OR BLACK NATIONALIST Republic of North Afrika or RNA Terrorist Faction Type: Domestic, Black Nationalist Ideology: Black nationalism, black separatism, revolutionary socialism Active in the present day The Republic of New Afrika is a black nationalist and black separatism organization in the United States founded in 1968. The organization's goal is to establish an all-Afro-American state in the Southeastern United States. It advocates communalism among Afro-American communities and proposed the establishment of armed Afro-American militia groups and a full standing army called the 'Black Legion' to enforce secessionism from the United States. Black Riders Liberation Party or BRLP Terrorist Faction Type: Domestic, Black Nationalist, Marxist-Leninist Ideology: Black nationalism, revolutionary socialism, anti-capitalism Active in the present day The Black Riders Liberation Party is an active black nationalist organization who claims active continuity to the Black Panther Party. The organization follows far-left ideology and adheres to revolutionary socialism as a means to liberate Afro-Americans in the United States. The BRLP was founded in California and has chapters all across the United States. The movement has organized various marches, armed protests, and armed patrols. Black Panther Party Terrorist Faction Type: Domestic, Far-Left, Black Nationalist, Marxist-Leninist Ideology: Black nationalism, Marxism-Leninism, Maoism, vanguardism Inactive in the present day The Black Panther Party was the biggest underground, black nationalist party in the United States. Initially started as an armed civilian militia to defend Afro-Americans against police brutality, the BPP created social programs such as food drives and community health clinics for black Americans as it formed into the largest far-left parties in the United States. As a strong actor in the civil rights movement and a vocal opponent of the Vietnam War, the BPP slowly disintegrated as the party became the victim of strong disinformation and counterintelligence operations from the government. Members of the party began to appease the idea of armed struggle, and many shooting incidents with law enforcement were recorded throughout its existence. As a result, the party became increasingly fragmented and eventually succumbed to in-fighting and decentralization. Successor organizations of the Black Panther Party range from street and prison gangs, Muslim associations, to short-lived terrorist cells. Black Liberation Army Terrorist Faction Type: Domestic, Far-Left, Black Nationalist, Marxist-Leninist Ideology: Black nationalism, black separatism, socialism, Marxism-Leninism Inactive in the present day The Black Liberation Army was a revolutionary paramilitary organization that operated underground against the United States Government and local authority. The organization was founded by former Black Panther Party members to carry out an armed revolutionary struggle against the United States of America. The group's goal was black separatism and ensuring self-determination for Afro-American in the United States. The Black Liberation Army was the most violent far-left terrorist organization in the United States, having engaged the United States government and local authority directly through armed insurrection, police shootings and assassinations, robberies, and prison breaks for BLA members and associates. Revolutionary Action Movement Terrorist Faction Type: Domestic, Black Nationalist, Maoist or Trotskyist Ideology: Black nationalism, Maoism, Marxism-Leninism Inactive in the present day The Revolutionary Action Movement was a Maoist, black nationalist movement active in the United States between 1962 and 1969. The group set itself apart from other black liberation movements through its adherence to Maoist ideology and sought to implement Maoist politics in the conditions and liberation of Afro-Americans. It's known for being the first movement that Malcolm X joined. The organization was highly influential to the Black Panther Party and other black liberation movements. Black Revolutionary Assault Team Terrorist Faction Type: Domestic, Black Nationalist Ideology: Black nationalism, black separatism Inactive in the present day The Black Revolutionary Assault Team was a small group of former Black Liberation Army & Black Panther Party members who organized a small terrorist cell in New York City in the early 1970s. The BRAT organized bombings against diplomatic missions of South Africa in the US to protest Apartheid and various other African diplomatic institutions in America. ETHNIC LIBERATION Fuerzas Armadas de Liberación Nacional Puertorriqueña or FALN Terrorist Faction Type: Domestic, Far-Left, Ethnic Liberation, Communist Ideology: Puerto Rican independence, communism, Marxism-Leninism Partially active in the present day The Fuerzas Armadas de Liberación Nacional Puertorriqueña were a clandestine paramilitary Marxist-Leninist organization fighting for the independence of Puerto Rico from the United States. The FALN was the biggest and most violent terror organization in the United States. As a Marxist-Leninist group by its orientation, the FALN used direct action to fight for Puerto Rican liberation. The group is responsible for over 130 bomb attacks, incendiary actions and various low-level assassinations. Currently, the FALN is partially disbanded and it is largely inactive as a paramilitary organization. Most of its former leadership has either been killed, is dead, or has been absorbed into the successor of the FALN, the Boricua Popular Army. Boricua Popular Army Terrorist Faction Type: Domestic, Far-Left, Ethnic Liberation Ideology: Puerto Rican independence, revolutionary socialism, left-wing nationalism Active in the present day The Boricua Popular Army is the biggest clandestine militant, insurgent, paramilitary organization active in United States territory, with its membership thought to be between 1,100 — 5,500 members. It campaigns for an independent, Marxist-Leninist Puerto Rico. During its early years, the Boricua Popular Army organized over two domestic terror actions per year. The organization is active in both Puerto Rico and many U.S. states, especially within areas with a large Puerto Rican population such as New York City. The BPA has dormant commando cells all across the United States. It is very well organized and has a strict disciplinary code. The group explicitly avoids illegal activity and is known to have committed assassinations against drug organizations. The group avoids areas with high crime rates as to not attract law enforcement attention to Puerto Ricans, and works together with various seditious organizations in the United States. FAR-RIGHT ACCELERATIONIST National Socialist Resistance Front or Atomwaffen Division Terrorist Faction Type: Domestic, Far-Right, Neo-Nazi Ideology: Accelerationism, Neo-Nazism Active in the present day The National Socialist Resistance Front, known online as the Atomwaffen Division, is an international Neo-Nazi terror network founded in 2013. Founded by like-minded individuals on an online forum, the group is responsible for murders, terrorist attacks and other criminal actions in various countries. The group is very active and operates branches in 9 European countries. The Base Terrorist Faction Type: Domestic, Far-Right, Neo-Nazi Ideology: Accelerationism, white nationalism Active in the present day The Base is an accelerationist, white-nationalist paramilitary network operating in North America. It advocates the establishment of white ethnostates through the overthrow of the federal government by armed struggle. It is believed that The Base operates off-the-grid paramilitary training camps in the United States and Canada. NEO-NAZI National Socialist Liberation Front Terrorist Faction Type: Domestic, Far-Right, Neo-Nazi Ideology: Revolutionary National-Socialism, white nationalism Inactive in the present day The National Socialist Liberation Front was a short-lived direct action group splintered from the National Socialist White People's Party, a Nazi party active in the 1970s. The group was founded by a former leader of the NSWPP who created to group to initiate a militant group focused on white nationalist revolutionary action. The NSLF was coordinated from university campuses to confront various New Left violent movements present in American university campuses. NEO-FASCIST Proud Boys Terrorist Faction Type: Domestic, Far-Right, Neo-Fascist Ideology: Neo-fascism, Trumpism, alternative right Active in the present day The Proud Boys are a political movement that developed following the 2016 presidential election. It is an all-male street movement. A large part of their activism consists of confronting far-left protest groups such as Antifa. The group is known for street fights, armed patrols, and participating in political rallies. WHITE SUPREMACIST Aryan Nations Terrorist Faction Type: Domestic, Far-Right, White Supremacist Ideology: White nationalism, white supremacism, Christian identity Active in the present day The Aryan Nations is a white supremacist group based in Idaho. It has been classified as a terrorist organization by the United States government. The Aryan Nations have membership and chapters in various parts of the United States. The terrorist activity of the Aryan Nations is comprised of advising, facilitating and ordering other far-right groups to enforce their ideology. CHRISTIAN IDENTITY The Covenant, the Sword, and the Arm of the Lord or CSA Terrorist Faction Type: Domestic, Far-Right, Christian Identity Ideology: White nationalism, Christian identity Inactive in the present day The Covenant, the Sword, and the Arm of the Lord was a far-right militant Christian organization dedicated to survivalism and Christianity. Initially a Baptist congregation, it developed into an extremist militant organization. The group operated from a large off-the-grid compound in northern Arkansas where the group used intimidation against local law enforcement to use the property, as the property was not owned by any of the CSA members. The group trained for performing assassinations and bomb attacks. The CSA gained notoriety after a 300-man FBI siege successfully dismantled the organization. Phineas Priesthood Terrorist Faction Type: Domestic, Far-Right, Christian Identity Ideology: White nationalism, Christian identity Active in the present day The Phineas Priesthood is a decentralized cult-like domestic terrorist group that adheres to militant Christianity. The group has no discernible leadership or institutional structure. A Phineas Priesthood member is considered any individual who adheres to to their Phineas ideology. As the Phineas Priesthood has no structure, leadership, or even membership, it cannot be classified as an organization. Phineas adherents refer to their actions as 'Phineas actions'. The group's activity is mostly focused on opposing interracial relationships and maintaining an alleged form of racial purity derived from the Old Testament. ISLAMIC FUNDAMENTALISM Qaedat al-Jihad or Al-Qai'da Terrorist Faction Type: Foreign, Islamic Fundamentalist Ideology: Salafist jihadism, islamic fundamentalism Active in the present day Qaedat al-Jihad is a worldwide Sunni Islamic extremist and fundamentalist network that operates cells all over the world. The group's main objectives is to combat what it perceives to be the enemies of Islam, led by a 'Christian-Jewish' alliance centered in the United States. The group maintains a Sunni fundamentalist view, thus sharing no association with other sects of Islam or what it perceives as heretical. While some Al-Qai'da groups are organized, most of the activity of this organization has been committed by lone-wolf attackers who have pledged allegiance to the organization; most of said attacks had no direct relation to the group besides the allegiance of the attackers. FOREIGN ESPIONAGE ORGANIZATIONS Foreign Intelligence Service (SVR) Служба внешней разведки Российской Федерации Sluzhba vneshney razvedki Rossiyskoy Federatsii Foreign Intelligence Agency of the Russian Federation The Foreign Intelligence Service of the Russian Federation, colloquially known by its Russian acronym "SVR", is the civilian external intelligence agency of the Russian Federation. The SVR reports directly to the civilian political leadership of Russia. The SVR engages in civilian intelligence collection through various spy rings all over the world. It is known to have carried out political assassinations abroad against Russian citizens, carrying out internet disinformation, and cooperating with other allied foreign intelligence services to reach mutual foreign policy goals. Main Directorate of the General Staff of the Armed Forces of the Russian Federation (GRU) Гла́вное управле́ние Генера́льного шта́ба Вооружённых сил Росси́йской Федера́ции Glavnoje upravlenije General'nogo shtaba Vooruzhonnykh sil Rossiyskoy Federatsii Military Intelligence Agency of the Russian Federation The Main Directorate of the General Staff of the Armed Forces of the Russian Federation or 'GRU' for short, is a military intelligence agency of the Russian Ministry of Defense. Unlike its SVR counterpart that is a civilian intelligence agency, the GRU reports directly to the Minister for Defense and Chief of General Staff of the Russian Federation. The GRU employs twice the amount of spies and foreign intelligence operatives than the SVR. Within the last 10 years, the GRU has carried out most foreign activity for the Russian Federation. Members of the GRU are military personnel, and the service also employs Spetnaz troops and other special forces. The GRU is widely known for its 'black' operations. While most of their activity is secret and difficult to associate to the GRU, they have carried out a long list of assassinations, have interfered with electoral activity in many states including the U.S., engaged in disinformation and psychological operations, engaged in sabotage in various theatres, and operate listening posts all over the world. GRU operatives are organized in rings classified as 'legal' and 'illegal'. 'Legal' operatives are undercover operatives who work under diplomatic protection in Russian embassies in consulates or even as press attachés of Russian media abroad. 'Illegal' operatives are infiltrated GRU agents working undercover with illegal documentation and fake identities, serving a wide range of duties. Ministry of State Security (MSS) 国家安全部 Guójiā Ānquán Bù Civilian Intelligence Agency of the People's Republic of China The Ministry of State Security is a civilian secret police, security and intelligence agency of the People's Republic of China. It is known as one of the most secretive intelligence agencies in the world. While most of its activity remains internal to China, the MSS has foreign intelligence capabilities. It is still unknown as to what extent the MSS operates at a foreign level, however, known activity revolves around stealing technology and trade secrets through industrial espionage, corporate espionage, and possesses a strong cyber espionage service. The MSS' also uses a wide range of foreign intelligence assets to monitor its Chinese diaspora for dissident activity. Chinese citizens abroad are known for cooperating with the MSS. Most of MSS spy rings exist covertly within Chinese communities outside of China. Intelligence Bureau of the Joint Staff Department of the Central Military Commission (Intelligence Bureau of the JSD) 中央军委联合参谋部情报局 Lián cān qíngbào jú Military Intelligence Agency of the People's Republic of China The Intelligence Bureau of the Joint Staff Department of the Central Military Commission, shortened the Intelligence Bureau of the JSD, is a military intelligence agency of the People's Liberation Army of the People's Republic of China. It is a new agency created by the Chinese Paramount Leader Xi Jinping's military reforms of 2016. As the Intelligence Bureau of the JSD is less than 10 years old, the extent of their operations, their activity, their manpower and their scope remains unknown. This Intelligence Bureau was a merger of multiple PLA intelligence units, and has taken the responsibilities of other intelligence units within the Chinese Government that have been disbanded. The former units it absorbed carried out signals intelligence, human intelligence (HUMINT), strategic intelligence and analysis, electronic intelligence and cyber intelligence. The Chinese Government never acknowledged the existence of this Bureau. Due to being a brand new military agency, those who wish to portray this agency can emulate the same activity as the Russian GRU. Quds Force نیروی قدس niru-ye qods Military Intelligence Agency of the Islamic Republic of Iran The Quds Force is the foreign intelligence, military intelligence, and military extraterritorial operations branch of the Islamic Revolutionary Guard Corps (IRGC) of Iran. It has been described as an analogous combination of the CIA and the Joint Special Operations Command (JSOC) in the United States. It actively supports many non-state actors in the Middle East, such as the Lebanese Hezbollah, the Palestinian Hamas and Islamic Jihad, among others. The Quds Force is the only government department of another nation to be classed as a Foreign Terrorist Organization (FTO) by the U.S. Department of State. While mostly focused on the military foreign policy of Iran in the Middle East, the Quds Force has carried out foreign intelligence operations in Europe and the United States. Such activity intensified especially in the United States following the assassination of Quds Force General Qassem Soleimani in 2020 by the Trump administration. Bolivarian Intelligence Service or SEBIN Servicio Bolivariano de Inteligencia Nacional All-Purpose Intelligence Agency of the Bolivarian Republic of Venezuela The Bolivarian Intelligence Service is Venezuela's premier intelligence agency, serving as a secret police, domestic and foreign intelligence service. There is little information about SEBIN and their activity. SEBIN is the only Venezuelan government agency that does not interact with the public, and maintains no public presence whatsoever. Most of the activity of SEBIN abroad is focused on the Venezuelan diaspora and government opposition organizations operating from the United States. Venezuelan President Nicolás Maduro alleged that "[Venezuela] maintains a network of spies in the United States, formed by supporters of the Bolivarian Revolution who are paid handsomely". In 2012, a spy ring of SEBIN agents was disbanded by various United States agencies after foiling an attempt by 10 SEBIN agents to commit a cyber attack aimed at the White House, the Pentagon, the FBI and various nuclear plants in the United States. Credits to @Celibano for this amazing work.
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