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  1. Yesterday
  2. Last week
  3. Earlier
  4. looks like lcrp listened to what players wanted, hope the momentum can be maintained and updates are given on a more frequent basis
  5. Looking forward for the re-release, amazing additions ahead!
  6. This is just the beginning of a lot more to come for this community. Thank you everyone for sticking with us and we hope to bring you a great product very soon!
  7. It's been a hard journey so far. We will make it. We're still here, waiting.
  8. March Update Introduction Hello everyone, We have made it one month down the line from our February Announcement on the new path we would be taking. In that timeframe we have already laid a lot of the ground work for what will be upcoming. You may have already noticed that the forum structure has been changed, and we will be laying out some new guidelines and rules concerning the structure and functions of the staff team and their updated responsibilities. Factions have been getting a bit of a rework as well with a new PD Leadership team and new direction of where the faction will be going, along with in general a new emphasis on the fictional world we wish to make lively. More updates on exactly what all this will encompass will come in their own posts and threads, but in short we are near completion of all the groundwork required to advance in our new direction. Business Application Restructure Previously the Faction Support Team handled the Business Applications alongside the Property & Mapping Team. In order to streamline this process, we have moved the handling of businesses entirely to the Property & Mapping Team. These requests will be filed in this section, and more information on how to do so will be released at a later date. Please contact the Property & Mapping Team leader @dontblink if you have any questions. Staff Promotions We would like to give a special congratulations to @westford & @SpeedOfThought for their ascension to Lead Admin. They will be taking on a lot of roles in the community with these new positions, but have already proven they are well suited to carry out the tasks as need be and we want to thank them for that. Staff Member of the Month We would like to give a special shoutout to @Tsayoga who is currently in the Property & Mapping Team. Having only been on the team for less then two months, they have been motivated and dedicated in their mapping of new properties for players to use, along with restoring a lot of the GTA IV MLO's that have been unable to be used. They have also been working on the external map with the Development Team to fix various issues and create their own work arounds that we just wish to highlight this valued member of the team for their contributions to the community. There is a ton more work they are doing and hopefully they will get to show them off soon in their own post, but we as a community want to thank you Tsayoga, and hope you continue the great work you are doing! Scripting Updates We have been working throughout the month on bug-fixing, along with continuing to add new scripts for use for the playerbase. This section will detail a few of the scripts we have worked on, as well as provide information on what is being scripted before the re-launch. Character Creation Updates Introduction of a third parent (ancestor) option, now providing all the customization options offered by the game. Opacity selection for lipstick and blushes added, enabling finer design control. Users can finally import their character XMLs created with Menyoo. You will have to choose your characters gender prior to importing however, or you will have to re-import again after. The head shape, skin tone, eye color, facial features, and head overlays will be applied. The rest will need to be done manually. Dead Body Script Updates The deceased player's name and cause of death will be displayed when examining their corpses. Furniture Script Updates Searching for furniture has been improved. It is now more accurate and you can see some details at the bottom of the UI. Furniture's context menu will now have the option to edit it directly. You can now move, rotate, and control the editor with keybinds (Arrow up, down, left, right, G, R and Spacebar) Toggle specific context interactions for Furniture, Door, Item, Vehicle, and Ped added. Use `/toggle context` for more info. Option added in the context interaction menu for directly editing furniture. Disabled furniture by default in the context menu. Business Script Updates Business owners can now manage music volume (1% to 20%). Businesses can now pick from more blip options, as three new options join: Love, Star and Card. Employees can now speak to players inside using `/business [mic]`. Job Script Updates Reworked the job system and added Trucker job. Details on how it will work may be found here. ELS System Updates Added in a Basic ELS system. Video here. Banking & Economic System Updates Added the capability to transfer funds to offline players using ATMs, provided they possess the recipient's account number. Added /mortgages which will now display the amount that you pay weekly. Injury System Updates While downed, you can now communicate in the /low chat. You now have access to more commands in the downed state to continue roleplaying. Property System Updates Walking into the property point will now notify you if it is vacant. You can now control the time of the day, and the lights. Misc. Updates You can now give items to other players without having to drop it via `/giveitem`. Added antidote and painkillers to stores for healing and addiction treatment. Overall Bug Fixes Factions Salaries put into the faction menu when creating ranks now actually work. `/createfrank` updated to reflect this change. Fixed incorrect faction rank being mentioned in `/stats`. Furniture Fixed a possibility where rapidly switching between the furniture items caused the preview to get stuck. Furniture list now shows all the items regardless of your screen resolution. Character Creation Fixed various issues with randomization not working as expected. Fixed various issues with resets not working as expected. Dealership Fixed incorrect secondary color on purchase. Resolved an issue where addon prices were not being accounted for. Updated the error message in case the purchase fails for a different reason (network/lag/timeouts). Mortgages The UI now accurately calculates values and has been updated to eliminate any potential misinterpretation. Tweaked the behaviour of `/vehsale` which should now notify if your vehicle is mortgaged and can't be sold. Vehicles Fixed engine turning off when entering a vehicle or when going far away. MDT Fixed a bug where case files were not working as expected. Uniforms Fixed a case where props were not showing up in the menu, and not clearing upon being unequipped. Businesses Fixed employees not receiving their salary unless they relogged before receiving the paycheck. Barbershop Fixed a bug when attempting to purchase customization while having insufficient funds. XMR Radio System Various improvements, such as the ability to view the link being played, invalid input sanity checks and more. Inventory Fixed the UI reporting incorrect weight and other values for the items. Fire Script Fixed some issues caused clients game to crash. Dead Bodies Fixed the infamous "multi carry" glitch. Two or more people cannot carry the same people. Blips Fixed various instances of blips not deleting off the map. Property Made the entry/exit points for the properties a bit smaller to make it easier to enter/exit. Text Chat Fixed typing 'E' in chat when near a property will not cause you to enter/exit it. Fixed some random typos in the messages. Tweaked the radius for `/low` messages. This is not an exhaustive list, as there are many more improvements to systems that are not listed. UI Updates We wish to showcase some of the UI's in development that will be coming into the server. Please note these are not the final designs or the full version, but we hope it will give an idea on what is attempting to be done due to the demand for more UI's. Equipment UI Speedometer UI Uniform UI Development Roadmap Planned Features There is a list of new features we are working to have in before our release, and although we are certain this list may grow and expand as more scripts are identified we at least want to take the time to provide a small list of those we deem to be necessary to do before the re-launch. This list is not exhaustive however, but should provide a general idea. Job Script Fishing Job Garbage Truck Job Economic Script Hourly Paychecks based upon activity, Weekly Mortgages. Gambling Script Blackjack (With UI) Poker (With UI) Gaming Scripts (TBD. Subject to RageMP limitations on what this can be. Pool, Bowling, Golf, Tennis, Basketball, etc being looked into.) Character Customization Plastic Surgeon (To change character appearance post-creation.) Tutorial Script Closing Remarks Closing Statement We knew when we started this project it would go through a lot of ups and downs, which it certainly has. However, as you can see we have not lost motivation to make this product something to be enjoyed, and we are constantly looking for ways to improve it so that you as the player can enjoy your time in Liberty City. At this time we can safely say that we have no new re-release date at this time, but we do know it won't take all year to get done as we are updating an existing script with most baseline features done rather then starting from scratch. Thank you to everyone who contributed up to this point, and we hope to see you all and more in the next monthly update!
  9. There will be updates on a monthly basis. It's not the end of the month yet, so will be closer to the end of February/beginning of March.
  10. There is a plan to release a list of changes, including new features, bug fixes and tweaks that are ready, being worked on or to be tackled soon. I can't comment on when exactly to expect that, but should be relatively soon.
  11. Approaching the 3 week mark, is there any intention for regular updates? Being a relaunch, one would hope to see rapid progress of remedying the identified issues and proactive community updates/engagement (not having to search through #general for unofficial whispers from staff members). But if we're to face a repeat of the last development phase, surely not.
  12. Thank you for the trust. Unfortunately, this is not going to be a possibility moving forward. We do have various partners, however, to accommodate people who are interested, but not necessarily speaking English.
  13. This upcoming Wednesday (the 14th) the FD Forums will be temporarily disabled to complete a significant overhaul of the structure as the faction member section is hard to navigate without your own GPS satellite. I would love to say when exactly it'll be done but to be honest that depends on my will to live once I start messing with it.
  14. This community needs more consistency, not intensity. When I first joined in 2021 and through 2022, it felt like everyone was contributing to discussions in anticipation of the launch. When the server didn't launch in 2022 or 2023 Q1, starting with the May 5th Update, the consistency of community engagement and active topics was replaced by the intensity of big announcements and community engagement after, not between them. Similarly, when the server launched, the staff was active for a few days after the launch but the response time at which feedback was listened to and updates pushed out quickly dwindled. Regardless of how the launch went, it should've paved the way for two-way communication between the staff and community members with weekly updates on development. The server acted as the testing ground. Closing the server you have no testing ground, no community engagement, no two-way communication, and no consistency. You are set back to where the community was throughout 2023. From my observation, the development has been far too slow, and while the vision for LCRP was great (which I don't think should fundamentally be changed) nobody accounted for the general player base and what they need/want. Access was difficult, it took too long to get set up and start roleplaying, there was little to do, et cetera. Now, I think shifting the fundamental vision of what LCRP was supposed to be would be a mistake. In this day and age, nobody can compete with World as a generic text roleplay server catering to all audiences. You need a niche, and LCRP has that niche. However, it needs to be balanced for the average player, not the top percentile. The top will take care of themselves, the bottom needs to be taken care of. At the moment neither the script nor the systems in place to facilitate roleplay creation or participation do that. I'll check back when there are more frequent development updates and active topics to discuss in. I still have faith in this.
  15. less see what happens, would love to get back into lcrp
  16. I'll definitely come back when it relaunches. It would be cool if the server could be bilingual where people who type in Spanish can have it converted into English and people who talk in English can have it converted to Spanish. This would allow LCRP to tap into the entire South American/Central American Spanish speaking roleplay community and something that has never been attempted before.
  17. wdym? I'm talking before launch date, so when your devs were working on the gamemode. the server was unplayable, broken. you can't deny it. i think you're confused. that's not true because i was actively talking about roleplay, giving my opinion whenever i could, i've spent time in the server reporting bugs in the map. i logged before launch to test the server and met a broken gamemode. i think i have something like 2 or 3 streamable pages of map bugs that were never fixed i think, because of some priority changes or something like that. this will be my last reply as well then will just log out from this forum. i don't care about this project anymore because i don't wanna see the same server fail tree times in a row. that's embarrassing! peace
  18. I believe what is written is clear enough. There were various bugs that were not identified in the development phase of the project due to a lack of interest related to script testing. As much as I'd love to say it is entirely our fault, it is not entirely correct, as the limited team we organized spent numerous hours per week testing. However, the team was not able to identify every single bug because: a) they are not qualified QA testers b) limited number of people = limited ideas of what can be bugged It's great that you provided your feedback on launch, however, it would have been great if you had provided feedback during the development phase. I've personally spoken with the developer you mentioned because that type of response is not professional, and I fully agree with you. I'm not sure what "things were spotted way before launch" means, because you haven't contributed to identifying bugs and/or sharing feedback prior to the launch, at least from what I was able to see. So, that is incorrect. When it comes to money, our team has provided half of the funding this community has received, so I perfectly understand the concerns, especially with some staff members who have donated more than 3k. The bugs are not as a result of poor development, they are a result of poor testing, which again, does not only fall on the shoulders of the staff team. This community was built based on feedback and user engagement, and any areas which are lacking, are usually a result of the lack of such engagement. I can't and won't agree with the statement that our team is "made of incompetent kids", because you base that statement on one or two encounters. Nor can I agree that the "gamemode is broken" because majority of the systems work without any issues. Of course, there are numerous bugs, but you are blatantly making statements that do not correspond to the facts. If you think the team is incompetent, nothing is stopping you from joining the team and showing them what competency is. The few active staff members have voluntarily put hundreds of hours into the project and I won't let you insult them in such a derogatory way, just because one developer told you to take a hike. No one's asked you to care about politics, the storyline provided is completely optional. It was as story meant to contribute to world-building and give players actual power to decide the future of LC, from tax to crime policies, business funding, etc. If that doesn't appeal to you, that's fine. I am not a big fan of how you've communicated your concerns, therefore this will be my last reply to your comments unless you change course. If you're actually interested in contributing, rather than insulting my entire team, you can join the project as a tester and provide your competent opinion and skills, so that we avoid similar bugs in the future.
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