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deputy sheriff generalist

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Posts posted by deputy sheriff generalist

  1. 9 hours ago, Gamble said:

    Cool

     

    cool

     

    8 hours ago, Biography said:

    We will be in touch...

     

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    7 hours ago, Conviction said:

    an unusual idea, good luck

     

    Thank you!

     

    4 hours ago, Geo said:

    Looks neat, will be following the development of this.

     

    Thanks, will be more to come!

     

    4 hours ago, SpeedOfThought said:

    This looks interesting. Definitely gonna be following this one. Nice work! 

     

    Thanks!

    • Like 1
  2.  

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    About Us

     

    Founded in 1990, Liberty Strategies began as a strategy and marketing agency working with companies, causes, and candidates to shape people's minds and move them to action. To this day we continue to bring world-class experts in each of our service areas to develop and execute campaigns. Our professionals combine political strategy, brand and campaign development to engage voters. Some of the biggest brands in America partner with us to launch corporate reputation initiatives, set social impact priorities, lead legislative initiatives, and navigate public affairs threats.

     

    Our team has a deep subject matter expertise and strong relationship throughout the media, politics, and policy landscapes. Most importantly, we move at the speed of campaigns and know how to translate urgency into effective, impactful outcomes for our clients.

     

     


     

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    Whether you’re looking to win support for an issue, impact policy, or inspire donors to take action and give, a campaign rarely succeeds without solid, thoughtful campaign planning. Learn firsthand from seasoned nonprofit leaders. Our campaign strategy example helps you navigate through the ins and outs of planning a successful campaign. Our campaign plans are detailed, thorough, and easy-to-follow. We anticipate the changing political environment, the opposition's likely countermoves, and how voters will respond. We work hand in hand with campaign staff to ensure smooth execution of the plan and adapt tactics as necessary.

     

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    We provide expert opinions, analysis, and recommendations to a wide range of organizations or individuals. Whether you're a labor union, political committee, nonprofit, or from the private sectors - we help you navigate current events and regulatory changes or work with lobbyists to push legislative changes.

     

    We represent select private sector, labor, conservative, nonprofit and community-based clients with grassroots advocacy campaign or coalition-building needs. We work towards influencing opinion leaders and shaping public attitudes by crafting compelling messages and recruiting a broad base of unconventional allies to expand a coalition.

     

     

     

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    • Like 5
    • Thanks 2
  3. 19 hours ago, Celibano said:

     

    ... 

    I strongly believe that the government architecture should be changed to the portrayal of a de facto city state, but without cutting immersion or realism in any way shape or form. 

    ... 

    This would also be advantageous for the legislative branch. A simple Liberty City Council, with its representatives, can vote without any mental gymnastics or have major continuity issues for matters such as regulating firearms, taxation, business laws, which would usually be something voted by a state legislature.

    ...

    I still think the Liberty City Government should be imitating or reinterpreting real NYC municipal institutions or NYC government branding aesthetics to the fullest ...

     

     I support this, and these are my main takeaways from the passage. 

     

    The main focus should be on maintaining the government's player-facing components, which is the city government. And ensuring that we do our best to imitate NYC's institutions. Most of the community and players aren't aware or don't care that we're a city-state, NPCing Senators/Governor,  or whatever it may be. 

     

    And if we are maintaining a player-elected legislative body, they should be able to control all laws imposed on the player base. However, I do support some OOC checks by a body such as the faction senate is appropriate for server stability reasons. 

     

     

    • Like 1
  4. Things get problematic when you have a higher ratio of civilians carrying CCW to civilians than we would expect IRL. Especially for criminal RPers. Game mechanics make it easy for players to carry them whenever they want and in whatever clothing they're wearing. And from what I've seen on W, they often get used unrealistically. Such as having random civilian vigilantes deciding to join shootouts.

     

    I think whatever strategy is taken, there shouldn't be too many CCWs being issued. 

  5. On 4/19/2022 at 2:50 PM, Midsomer said:

    I have a third alternative that is in line with the current draft of the Liberty Constitution; it also resembles Proposal 2 and makes that proposal workable.  To understand the proposal, I'll begin with a quick recap of what the current draft of the Constitution does, and how its structure would play out.

     

     

    1. The Liberty Constitution allows the Liberty Senate to "delegate" certain areas to be exclusively controlled by local governments in any subdivisions the Liberty Senate wishes to create.  By "delegate," it is meant that the Liberty Senate gives permission to the local governments to control certain areas.   

     

    This would be done, generally, in two steps:

     

    Step 1. > Liberty Senate creates a subdivision through a statute (e.g. the City of Liberty Act, or Alderney County Act) and in that statute, it spells out the structure of those governments (e.g. it has 1 mayor, and a city/county council made of whatever number of councilors or deputies, or what-have-you). 

     

    Step 2. > the Liberty Senate can either:

    (a) insert sections into that same Act which give exclusive control (e.g. "the city council shall have the power to determine the provision of education within its geographical limits"), or

    (b) it can create an entirely separate statute that grants all subdivisions exclusive control in a certain area (e.g. the Local Education Act, which would contain provisions that grant exclusive control over education).

     

    2.  The Liberty Senate would be an NPC which, in my view, should be controlled by FST/Faction Senate.

      

    3.  The Constitution also grants local government exclusive control in seven areas, which the Liberty Senate is bound to observe.  This exclusive control is not revocable but its scope can be limited by the Liberty Senate.  These seven areas are: 

     

    •  Procedures — Control over the procedures of its own council / deliberative bodies.
    •  Land taxes — Control over local taxes on property and vacant land, and the power to collect / enforce that tax.
    •  Housing and accommodation — Control over housing and other accommodation (e.g. short-term rentals, hotels, etc.) for its residents.
    •  Local utilities — Control over sanitation, drainage, and other local utilities.
    •  Local civil servants — Control over the qualifications, appointment and removal of police officers, prison guards, fire marshals, coroners and other local civil servants which the Liberty Senate may enable.
    •  Miscellaneous permits and licenses — Control over any permits and licenses that are not otherwise governed by state law.
    •  Incorporation — Control over the incorporation of private enterprise, and the conduct of local commerce not otherwise governed by the laws of Liberty.

      (Keep in mind that this Constitution is only a draft — if you think other areas should be added, please share your thoughts.  But also keep in mind that the Liberty Senate can delegate any area, even if it's not in the Constitution — those in the Constitution are just irrevocable whereas others can be granted and revoked at will.) 

       

    This arrangement in the Constitution is preferable because, with exclusive control, the city council does not at all involve the Liberty Senate in any lawmaking.  The council truly has exclusivity.  No referral is necessary (under Proposal 1 above), nor would city council be treated as an IC state legislature (Proposal 2), nor would councilors be OOC senators (Ascendency's alternative).  

     

    4.  What about areas that are outside of the Constitution; what if city council wants to expand its exclusive control to areas that are not in the Constitution?  For example, what if city council wants exclusive control over Vespucci University or education generally?  This is where OOC involvement comes into play.  A proposal would be made in, generally speaking, two steps:

     

    Step 1. City council would debate and draft a resolution using its own procedures; and in that resolution, it would ask for  exclusive control, identifying the specific area over which it wants control and the scope of that control. 

    Step 2. It would then send that resolution to the Liberty Senate to be reviewed. The resolution would then be reviewed by FST/Faction Senate and, if granted, an enabling statute is drafted to delegate that power / control.  

     

     

     

     


    I think this looks pretty good or proposal #2. But most importantly, whatever system is in play, I think it's essential to be transparent about all OOC restrictions and have some approval process for politicians to utilize if they want to propose changing OOC restricted laws. 

  6. I would say do a complete wipe on assets. To complement this, I recommend having admins issue "starting assets". In GTA:W you get 200k but instead it could be anywhere between $20,000 - $300,000 (or whatever would be appropriate for the server economy).

     

    Enforcement can be done proactively or retroactively. Proactively they could hand an application to the admin team to review and decide on starting assets. Retroactively the admin team could monitor characters and the socioeconomic tier the player selects. Or... maybe leave it to faction leaders whom can authorize a starting amount based on what the faction is and within a range designated by FM. 

     

    I think in general with assets there should be a RPQM team and faction leaders monitoring how players are utilizing their cash. It's tough to fully simulate a real economy. 

     

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