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deputy sheriff generalist

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Everything posted by deputy sheriff generalist

  1. cool Thank you! Thanks, will be more to come! Thanks!
  2. About Us Founded in 1990, Liberty Strategies began as a strategy and marketing agency working with companies, causes, and candidates to shape people's minds and move them to action. To this day we continue to bring world-class experts in each of our service areas to develop and execute campaigns. Our professionals combine political strategy, brand and campaign development to engage voters. Some of the biggest brands in America partner with us to launch corporate reputation initiatives, set social impact priorities, lead legislative initiatives, and navigate public affairs threats. Our team has a deep subject matter expertise and strong relationship throughout the media, politics, and policy landscapes. Most importantly, we move at the speed of campaigns and know how to translate urgency into effective, impactful outcomes for our clients. Our Services Campaign Strategy & Planning Whether you’re looking to win support for an issue, impact policy, or inspire donors to take action and give, a campaign rarely succeeds without solid, thoughtful campaign planning. Learn firsthand from seasoned nonprofit leaders. Our campaign strategy example helps you navigate through the ins and outs of planning a successful campaign. Our campaign plans are detailed, thorough, and easy-to-follow. We anticipate the changing political environment, the opposition's likely countermoves, and how voters will respond. We work hand in hand with campaign staff to ensure smooth execution of the plan and adapt tactics as necessary. Sometimes that means we write every press communication, speech, and fundraising letter. Other times we facilitate and oversee the quality control of the staff's efforts, acting as a crucial advisor to the campaign manager. General Consulting & Coalition Building We provide expert opinions, analysis, and recommendations to a wide range of organizations or individuals. Whether you're a labor union, political committee, nonprofit, or from the private sectors - we help you navigate current events and regulatory changes or work with lobbyists to push legislative changes. We represent select private sector, labor, conservative, nonprofit and community-based clients with grassroots advocacy campaign or coalition-building needs. We work towards influencing opinion leaders and shaping public attitudes by crafting compelling messages and recruiting a broad base of unconventional allies to expand a coalition. Contact Us Feel free to email us at contact@libertyconsulting.org ((Forum PM)) if you have any inquiries or would like to setup a free consultation.
  3. I support this, and these are my main takeaways from the passage. The main focus should be on maintaining the government's player-facing components, which is the city government. And ensuring that we do our best to imitate NYC's institutions. Most of the community and players aren't aware or don't care that we're a city-state, NPCing Senators/Governor, or whatever it may be. And if we are maintaining a player-elected legislative body, they should be able to control all laws imposed on the player base. However, I do support some OOC checks by a body such as the faction senate is appropriate for server stability reasons.
  4. Things get problematic when you have a higher ratio of civilians carrying CCW to civilians than we would expect IRL. Especially for criminal RPers. Game mechanics make it easy for players to carry them whenever they want and in whatever clothing they're wearing. And from what I've seen on W, they often get used unrealistically. Such as having random civilian vigilantes deciding to join shootouts. I think whatever strategy is taken, there shouldn't be too many CCWs being issued.
  5. I think this looks pretty good or proposal #2. But most importantly, whatever system is in play, I think it's essential to be transparent about all OOC restrictions and have some approval process for politicians to utilize if they want to propose changing OOC restricted laws.
  6. I would say do a complete wipe on assets. To complement this, I recommend having admins issue "starting assets". In GTA:W you get 200k but instead it could be anywhere between $20,000 - $300,000 (or whatever would be appropriate for the server economy). Enforcement can be done proactively or retroactively. Proactively they could hand an application to the admin team to review and decide on starting assets. Retroactively the admin team could monitor characters and the socioeconomic tier the player selects. Or... maybe leave it to faction leaders whom can authorize a starting amount based on what the faction is and within a range designated by FM. I think in general with assets there should be a RPQM team and faction leaders monitoring how players are utilizing their cash. It's tough to fully simulate a real economy.
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