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Remove PKs


Vagos

PKs And CKs  

59 members have voted

  1. 1. No PKs of any sort - Your character has only one life

    • Make every character death a Character Kill
    • No, every death should not be a CK


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Some of what I'll say has already been touched upon previously in this thread by @eTaylor but I'll go ahead and reiterate my opinion anyway. While I agree with the spirit of this suggestion, I believe that in the interest of solving one problem, it'll cause many, many more.

While in theory automatic CK's 'should' cut down on deathmatching, this only works if players actually value their characters. Many don't, and those that do will be punished as a result. A policy like this will just enable trolls and bad actors to utilize throwaway characters to bait serious characters into fights as an excuse to gun them down the moment they feel the lowest threshold of justifying deadly force has been met. People will get salty that their long-standing characters are dead and either undergo the appeal process or be frustrated enough to quit the server entirely. It'll be a mess.

Personally, I'm in favor of a more liberal CK culture in general, but not CK's by default. 'Do shit get hit' comes to mind; if you get into a police chase that ends in a shootout resulting in your character's demise, that should absolutely result in a CK. Are you a cop who tried to storm into a known gang area by yourself without even bothering to call for backup because you saw some petty drug deal go down? Yeah, that should be a CK. If your character is going to engage in high-risk behavior, making rash decisions that could likely result in death, the possibility of CK should be on the table and up to admin discretion.

Moreover, there should be no such thing as a 'PK War'. It's silly. Wars between illegal organizations are naturally high-risk, and that risk should be reflected in the possibility of CK for everyone involved.

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On 11/13/2023 at 11:45 AM, FancyToothPaste said:

Some of what I'll say has already been touched upon previously in this thread by @eTaylor but I'll go ahead and reiterate my opinion anyway. While I agree with the spirit of this suggestion, I believe that in the interest of solving one problem, it'll cause many, many more.

While in theory automatic CK's 'should' cut down on deathmatching, this only works if players actually value their characters. Many don't, and those that do will be punished as a result. A policy like this will just enable trolls and bad actors to utilize throwaway characters to bait serious characters into fights as an excuse to gun them down the moment they feel the lowest threshold of justifying deadly force has been met. People will get salty that their long-standing characters are dead and either undergo the appeal process or be frustrated enough to quit the server entirely. It'll be a mess.

Personally, I'm in favor of a more liberal CK culture in general, but not CK's by default. 'Do shit get hit' comes to mind; if you get into a police chase that ends in a shootout resulting in your character's demise, that should absolutely result in a CK. Are you a cop who tried to storm into a known gang area by yourself without even bothering to call for backup because you saw some petty drug deal go down? Yeah, that should be a CK. If your character is going to engage in high-risk behavior, making rash decisions that could likely result in death, the possibility of CK should be on the table and up to admin discretion.

Moreover, there should be no such thing as a 'PK War'. It's silly. Wars between illegal organizations are naturally high-risk, and that risk should be reflected in the possibility of CK for everyone involved.

I pretty much agree with every aspect of this.

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I don't think that at this point, removing PKs will drastically reduce deathmatching or throwaway characters. As mentioned previously, removing PKs and forcing CKs upon everyone would hurt people who value character development. We have a set of CK rules that will be heavily enforced and players that are here only to troll and shoot will be punished.

 

Seeing as the community mainly voted to keep the current system and the discussion is just going back and forth, I'll lock this thread for now.

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