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Remove PKs


Vagos

PKs And CKs  

59 members have voted

  1. 1. No PKs of any sort - Your character has only one life

    • Make every character death a Character Kill
    • No, every death should not be a CK


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This poll is related to removing PKs, would help especially gang rpers to actually value their character life rather than getting into constant shootouts with PD for example.

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chucky.jpg

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4 hours ago, Vagos said:

This poll is related to removing PKs, would help especially gang rpers to actually value their character life rather than getting into constant shootouts with PD for example.

-1 not everyone would want to kill their character. It is better as it is right now.

 

 

 

 

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I've always wanted to see a "one life" server. Make characters and their lives have value. +1

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I feel like the launch of this server with all the realistic implementations in place would be a great place for this suggestions. I feel as if the current servers are a DM fest since your life rarely ever matters. This server has the potential to have a real one-life system that can work and can increase the quality of roleplay; not only for police homicide investigations but in terms of interactions between gangs, police, etc. +1 for me.

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I’m gonna say no. I play this to have fun, not to start over every time someone decides they don’t like me because I failed their business fire inspection and they take me out and then lose everything.

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2 hours ago, Kaos said:

I’m gonna say no. I play this to have fun, not to start over every time someone decides they don’t like me because I failed their business fire inspection and they take me out and then lose everything.

Only CK = Less DM.

Less DM = reasonable forum reports (why you got killed, etc).

The point is:

Admins will have to approve CK's.

 

Once you got killed in-game, it would result as a CK. However, you could still /report in-game (or forums) if it was unfair.

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I fully agree with the principle meaning of this suggestion, but does the author consider the following:

  • CKs will likely discourage many from playing after they have been developing a character for months and they get killed for a silly reason that is not necessarily a rule break?
  • NCs have been traditionally locked behind a paywall, so how will this affect the people who can't afford to pay in order to enjoy the game?

I believe our CK rules are already different than what you are used yo and will be enforced more frequently/heavily.  I don't believe removing PKs (although a stupid concept) will be in the community's interest, especially when it comes to sustaining a playerbase/ability to finance the services we provide.

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4DcWtjM.png

 

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2 minutes ago, Biography said:

I fully agree with the principle meaning of this suggestion, but does the author consider the following:

  • CKs will likely discourage many from playing after they have been developing a character for months and they get killed for a silly reason that is not necessarily a rule break?
  • NCs have been traditionally locked behind a paywall, so how will this affect the people who can't afford to pay in order to enjoy the game?

I believe our CK rules are already different than what you are used yo and will be enforced more frequently/heavily.  I don't believe removing PKs (although a stupid concept) will be in the community's interest, especially when it comes to sustaining a playerbase/ability to finance the services we provide.

Yeah I feel you, the majority would disagree with us, although this is a major step for the RP community and should be taken seriously. 

 

"CKs will likely discourage many from playing after they have been developing a character for months and they get killed for a silly reason that is not necessarily a rule break?" - Forum/in-game report.

"NCs have been traditionally locked behind a paywall, so how will this affect the people who can't afford to pay in order to enjoy the game?" - Make it free (I'm aware this may not be the best beneficial option but hey, that comes with CK's).

 

The moral of removing PK's:

People wouldn't take their character as a joke, I understand this suggestion isn't easy to swallow at all but we're here to make changes. I'm sure mature roleplayers would agree with me.

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I understand the human calculation of more CK equaling less deathmatching, but servers that have implemented this in the past both on GTA and other platforms have proven this to be untrue. The idea that it makes people more cautious about their character is entirely dependent on the player and not a predictable condition. Throwaways will still make throwaways and those that don’t will find another way to engage with the game. For me personally a CK only policy would mean that my time developing a character is wasted and not interesting for me if it just ends up getting deleted by an illiterate Romanian that joined the server 15 minutes ago, so I’ll probably not be playing at all. 

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Keep the PKs but if a player does something that deserves a CK like kicking a dead homies candle light or dissin a dead rival gang member etc should result in a CK. 

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