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Revisiting our VOIP discussion


Let us know what you think  

91 members have voted

  1. 1. Police Radios

    • I support police radios IG, delete TS
    • I don't support police radios IG, keep TS
    • Neutral
  2. 2. Phone VOIP

    • I support phone VOIP for all players IG
    • I do not support phone VOIP for any players IG
    • Neutral


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28 minutes ago, Kaos said:

How do you expect cops to update or provide info during a pursuit if they don’t have VOIP/TS?  It’s damn near impossible to type and drive at high speeds chasing someone through LC lol. It should only be used during pursuits after all, everything else can be handled and talked about via text.

That's why they go in pair of two so one can speak in the radio while the other drivers

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1 hour ago, Alexander Zhao said:

That's why they go in pair of two so one can speak in the radio while the other drivers

That won’t always be possible. Sure, that’s how it’s done IRL but in a video game you may not be able to do that. It’s even difficult to give correct updates as a passenger via text because by the time you type one street out and your direction of travel, you’re already 3 turns and 5 streets away. It would be totally useless.

 

Regardless, the 3 choices were have ts and no voip, have voip and no ts or neutral. Text only isn’t an option so thankfully, they’ll have some sort of voice. Now, every time they talk if it’s TeamSpeak, they should have to do a /me about leaning into the radio and talking. If they have VOIP, it should auto do the me.

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I won't comment on TS as I have never taken a liking to nor participated in LEO Roleplay, but I do have an opinion on VOIP.

I think it's a great concept, but not necessarily a concept that would directly fit in with LCRP's values. It being a Heavy Text Based roleplay, I believe that introducing avenues for even subtle or quick Voice Roleplay might give off a vibe that we are mixed. TS3 allows for rapid-changing discussion that can not be texted in a realistic manner (eg: High speed pursuits), I think this is the only logical way to mitigate that, so I am in favor of TS3, but at the same time if we can implement police radios IG in real time that would be an added element of realism so long as it doesn't strain on server resources.

 

Some Illegal RP'ers don't like this idea because it doesn't promote equality. Although I have yet to hear tell of everyday gangbangers committing orchestrated robberies using two-way radios, in the 8 year's I've owned mine I've never heard a frequency that wasn't Trucking or Weather related. I think by having police use TS3 for communications as well as ensuring that criminals have the tools to realistically communicate with other's as they do in real life will create an equity-based outcome.

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Not exactly fair having to update via radio transmission when the street name can literally change five times in the time it takes to type out one message.

 

It's historically been there for a reason, it's kept under strict rules and regulations to only be there during pursuit updates and is terminated when it ends. 

 

 

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2 hours ago, Peak. said:

Not exactly fair having to update via radio transmission when the street name can literally change five times in the time it takes to type out one message.

 

It's historically been there for a reason, it's kept under strict rules and regulations to only be there during pursuit updates and is terminated when it ends. 

 

 

 

I am personally an advocate for keeping TS, however, I can't turn a blind eye to the fact that TS, is in fact, very much unregulated, compared to what people think.

 

TACs are regulated, sure, however, it's impossible to actually regulate what is happening in individual TS channels. In my experience, there is MG involved to a degree, people talk a lot instead of focusing on IC conversations, etc. This is hard to manage simply because you can't have a shift supervisors switch from channel to channel all the time.

 

With that being said, in my opinion, introducing VOIP to all players will multiply this issue and won't really fix the abovementioned problem in PD. 

 

The only real solution that comes to mind where we could actually limit OOC conversations in private channels is to put all units in a single channel (with callsign designations next to their names) and have them muted at all times unless they report an emergency, and then move to a TAC. This is much simple in terms of regulation, however, it also has the possibility to drive people away from the community simply because LEOs are so used to just being able to chit-chat in their TS channels. This is a bit unrelated to the poll, however, but an idea for @dean to explore in the future.

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37 minutes ago, Biography said:

 

I am personally an advocate for keeping TS, however, I can't turn a blind eye to the fact that TS, is in fact, very much unregulated, compared to what people think.

 

TACs are regulated, sure, however, it's impossible to actually regulate what is happening in individual TS channels. In my experience, there is MG involved to a degree, people talk a lot instead of focusing on IC conversations, etc. This is hard to manage simply because you can't have a shift supervisors switch from channel to channel all the time.

 

With that being said, in my opinion, introducing VOIP to all players will multiply this issue and won't really fix the abovementioned problem in PD. 

 

The only real solution that comes to mind where we could actually limit OOC conversations in private channels is to put all units in a single channel (with callsign designations next to their names) and have them muted at all times unless they report an emergency, and then move to a TAC. This is much simple in terms of regulation, however, it also has the possibility to drive people away from the community simply because LEOs are so used to just being able to chit-chat in their TS channels. This is a bit unrelated to the poll, however, but an idea for @dean to explore in the future.

 

I think there is a degree to acceptable metagame when it comes to discussing things that are IC. In addition, I find it quite fun sometimes to engage in casual conversation in TS when things are boring and not really picking up. There will be times when RP can become stale or boring and thats not to say that someone should sit in TS and just blab and stuff but sometimes there's a necessary evil.

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On 3/14/2023 at 10:03 AM, dean said:

TeamSpeak represents the use of the "Walkie Talkie". Cops are in several frequencies that can range from Citywide (CW) up to specialized and encrypted (AES-256 (P25)) channels. All cops have radios on them in order to enhance the communication.

 

So the question is; Do all civilians have walkie talkies? I think no.

 

So why should all civilians get access to VOIP? (My second genuine question)

 

I can assure you that people who will be found to be metagaming will be punished accordingly. Everyone is treated the same. On a final note, TeamSpeak at least Police's side, I don't know about the rest, will be monitored and several use-guidelines will be established in order to maintain a healthy environment. 


or how about the walkie talkie is literally the ingame one? which is legitimately the actual radio. use that.

ts3 isnt needed, this is a serious roleplay server that we dont need to win that badly that we resort to ts3

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46 minutes ago, Biography said:

 

I am personally an advocate for keeping TS, however, I can't turn a blind eye to the fact that TS, is in fact, very much unregulated, compared to what people think.

 

TACs are regulated, sure, however, it's impossible to actually regulate what is happening in individual TS channels. In my experience, there is MG involved to a degree, people talk a lot instead of focusing on IC conversations, etc. This is hard to manage simply because you can't have a shift supervisors switch from channel to channel all the time.

 

With that being said, in my opinion, introducing VOIP to all players will multiply this issue and won't really fix the abovementioned problem in PD. 

 

The only real solution that comes to mind where we could actually limit OOC conversations in private channels is to put all units in a single channel (with callsign designations next to their names) and have them muted at all times unless they report an emergency, and then move to a TAC. This is much simple in terms of regulation, however, it also has the possibility to drive people away from the community simply because LEOs are so used to just being able to chit-chat in their TS channels. This is a bit unrelated to the poll, however, but an idea for @dean to explore in the future.

 

dare to differentiate, embrace a more rigid form of roleplay regulation and shy away from the established norms on other servers with their LEOs. police are not above other players, they shouldnt be given any special privileges that the common player wouldnt have, especially illicit factions. if the suspect gets away in a pursuit, so be it. its not the end of the world. you're going to see whats happening already elsewhere: crappy roleplay because people r talking to one another more than they're typing. instead of officers vasquez and smith chatting IC about their wives bitching them out or how admin is coming down on their asses they're gonna be in ts like "bro look at her description it says 5'2'' big titties LOL" nobody focuses on scenes rn at other servers, they dont small talk ic, its literally 10 minutes of silence followed by a generic robotic ingame response when they recognize they have to say SOMETHING and cant just use their police character as an avatar for themselves

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Let's be completely honest here law enforcement has always had an unfair advantage with VOIP, and it's never been used exclusively for pursuits. You should not be allowed to communicate over VOIP with minimal delay when other players have to type in-game. 

 

I don't know how many of you remember xMovie's /copchase but there was a system for pursuits where cops could share their real-time location (blue map marker) with others: whoever was the lead pursuit vehicle switched it on with a letter/command (which the partner who's not driving can easily do), and if the lead pursuit vehicle changed they could swap (and multiple markers could be on simultaneously).

 

The rest should be dependent on trained practices for police emergency vehicle pursuits and in-game communication. Period. 

 

 

 

When it's allowed for law enforcement, it lowkey encourages other players (hit squads, racers, mall rats, etc. you name it) to use VOIP as well, and it turns into an unregulated spiral of potential metagaming (often distracting the players from roleplay). 

 

It's either everybody is allowed or nobody is allowed, and last I remember it's a text not a voice roleplay server. 

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42 minutes ago, Rodrigo_Ferrer said:

Let's be completely honest here law enforcement has always had an unfair advantage with VOIP, and it's never been used exclusively for pursuits. You should not be allowed to communicate over VOIP with minimal delay when other players have to type in-game. 

 

I don't know how many of you remember xMovie's /copchase but there was a system for pursuits where cops could share their real-time location (blue map marker) with others: whoever was the lead pursuit vehicle switched it on with a letter/command (which the partner who's not driving can easily do), and if the lead pursuit vehicle changed they could swap (and multiple markers could be on simultaneously).

 

The rest should be dependent on trained practices for police emergency vehicle pursuits and in-game communication. Period. 

 

 

 

When it's allowed for law enforcement, it lowkey encourages other players (hit squads, racers, mall rats, etc. you name it) to use VOIP as well, and it turns into an unregulated spiral of potential metagaming (often distracting the players from roleplay). 

 

It's either everybody is allowed or nobody is allowed, and last I remember it's a text not a voice roleplay server. 

 

finally some sense

 

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