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Community Update - #001 - New Server Status


Brett

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time to ignore your loved ones during christmas bois

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Baam! 💯💥

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cool beanz 

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Someone said LCRP just took the cake? Understatement 😄

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2 hours ago, MeowTheEpic said:

time to ignore your loved ones during christmas bois

 

lmfao so true. screw going out on new years, imma be on LCRP.

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Big plays being made here love to see the amount of dedication from the development team and their script work! 

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8 hours ago, Brett said:

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Community Update #001


Hello, everyone! 1f44b.png

 

It's been a while since we've given an update on this project, with the last being given on May 30th of this year. The reason for this as you will soon come to see, was due to some major shifts in server development that were unforeseen at the time and needed to be corrected, along with a lot of internal restructuring with factions and systems to ensure that when we release we are ready for whatever is coming our way. You may also wonder why this update is titled #001, and this is due to the new state of development that we believed warranted a new line of updates to full explore what all has changed and will be in use when the server goes live.

 

Over the upcoming weeks you will be seeing quite a bit of updates and changes to how the community will function that will be nothing less then groundbreaking in terms of the roleplay we intend to provide to players, and the introduction of systems to accommodate roleplay that a vast majority of roleplayers will not have seen before and will update long-standing dynamics of how we have come to understand what makes a roleplay community. 

 

We hope that these developments will bring inspiration to roleplayers wanting to play on the community, and redefine GTA roleplay for years to come of what is expected of a heavy roleplay server. This update was compiled with the passion and dedication of the entire LCRP Staff Team which made this update possible, along with our wonderful faction leaders who's contributions to ensuring we are viable and stable have been an absolute gift. We present to you A New Era in Roleplay

 

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Let's talk about the server development. We mentioned earlier that it would be made clear as to why there hasn't been a development update, and we believe it is finally time to unveil the reason for why that is. After the May update, our Development Team lead by @Nikolai and @Nature determined that the code base of the server that had been in development for over one year had become frankly a bloated mess, due to the changing of teams and devs operating under their own authority rather than a real unified vision of what the final product should have really been. Although a lot of really cool features were developed as have been shown in previous updates, if we would have continued along that path the server would've opened a couple of months ago, but in the long run we would've ran into an unstable game mode that would have been hard to fix so a decision was made to rescript the entire server in a different coding language, along with importing old features that we want while simplifying other processes in order to best suit our needs.

 

This decision was a hard, but necessary one to make for the long-term viability of this community and one that has of course come with costs. At the time there were uncertainties to how quickly things would progress, what things would look like in the end, along with a lot of questions and some internal disappointment. This new product which has been referred to as V2, has been in development so far and is why you haven't heard any updates on it as we were attempting (and succeeding) at getting more concrete details laid down.

 

Our development team comprises of at least 14 developers, who are extremely motivated and passionate at seeing the community get to it's release, and daily are pushing internal updates and completing systems that we can't wait to begin showing off when they're fully optimized and ready which should be really soon. According to the Development Team, we are still fully on track to meet our release date before the end of the year and are confident we will have the server in a completed state for all to enjoy. If this changes, we will make a separate announcement announcing the delay in order to keep you updated.

 

Regardless of what happens, we will be discontinuing feature updates at this time, due to the fact a majority of the features the server will have has already been released in previous development documentation with only a few other features being added for server launch that hasn't already been announced.

 

We will instead be releasing a final development update that will detail new scripts, items, icons, animations, and other miscellaneous work that is being added in on top of existing announced systems. On top of that, any major updates such as when we will begin whitelisting players onto the server, and of course the actual date of launch will be announced in there as well.

 

A lot of development work is more technical then "fun," so we will do our best to show off the "fun," elements of development that you have yet to see, while keeping the more technical side to the development team.  We're sorry for taking a while to answer the questions in what was happening regarding the server, but we hope this sheds a bit more light on what is truly going on and that a lot in this update shows that work has been getting actively done in spite of what decisions needed to happen to have a stable product. Any additional questions or concerns will be addressed by Management in a Season 2 of the LCRP Podcasts, set to be resuming soon.

 

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Introduction

 

In the last couple of months the Faction Support Team has been pushing forward with the introduction of long awaited systems to the community that is now finally ready for release. However, before delving into all the information about that update we want to say that the Faction Support Team as of the last two months has been lead by me,  @Brett who will be administrating the functions of FST until at least post-launch to ensure stability and fairness to the new systems and processes they will be administering. The FST although not a "management," team will have some very important duties and responsibilities that will be critical to the operation and function of the servers new roleplay environment we hope will prove to be beneficial to all players. It will also be responsible for auditing the quality of roleplay produced by factions and businesses to produce related reports to management in order to effectively target server resources into supporting good quality roleplay. It is recommended that everyone stay up to date with FST directives as posted here, as we expect to have a more directives  posted before the server reaches release. Now, it's time to introduce what we've been working on!


Realistic Server Economy System

 

One of the goals we've been attempting to do in this community is get to a 1:1 or 1:1.5 economic system to make prices and money management in general as close to realistic US economic markets as possible. This means that you will make a realistic salary close to the minimum wage for working in say a Bar, and a Cheeseburger isn't supposed to cost you $500 rather something more reasonable such as $10 and so on.  A brief outline of a discussion on this can be found herebut let us take a look at something from that old thread. 

 

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Although these prices may not be exactly what they will turn out to be when the server launches, this has served as the baseline for our creation of this system that we believe will achieve the results that @Pags a fellow staff member had attempted to lay out from the beginning. In order to be as transparent as possible, we will be posting the entire document put together by FST on how the economic system will operate from a price standpoint. We will be going over some of the highlights in a bullet point summary and provide some explanations below so do not feel the need (although still highly recommended) to go over the entire google doc. 

 

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  • $10,000 Starting Money - In a realistic economy, amounts don't need to be extravagant at start. It breaks a good even between what is in your pocket and bank on start, and allows you full access to the server economy without an initial grind.
  • Sunday Weekly Pay/Expenses - An easy way to combat a bit of the fast accumulation of wealth, is to spread it out over a specific timeframe. Having every player not receive an hourly paycheck, but a weekly paycheck will encourage a mentality of smarter financial choices due to having to do a tiny bit of financial planning, but also not have to worry about "missing out," if you are not IG daily. Our salary system also operates on a MINIMUM timeframe of playtime, not a maximum. Meaning, if you roleplay on the server for 2 Hours in a 1 week timeframe. The script will give you the paycheck on Sunday to your account regardless of if you're online or not. And, if you do not meet the 2 hour requirement the script doesn't pay you the money from your salaried job or welfare, but it also does not charge you expenses on your house or vehicle so you lose absolutely nothing if you for example just had a bad week IRL. We also believe this will encourage alternative ventures of capitol, as although the welfare/salary payments are only on Sundays, other avenues such as gambling, drug/weapon dealing, bets, odd jobs, whatever can of course be done to increase your income throughout the week. So there is always a way to make more money on the side, then what your salary/welfare check is able to provide.
  • Welfare vs Salary - Script jobs exist, but the days of grinding for money just to survive is over. Welfare is simply there to allow people who aren't either in a Faction or Business who receive a salary for their work, to be able to still fully partake in the server economy. If you have a scriptwise job such as Taxi Driver, this is counted as "supplemental income," and you will receive the money from that job along with your Welfare Check as it is not a salaried position. We do not believe in allowing people to just go bankrupt for no reason, however if you would like to RP as a homeless individual or a very poor person you have the full freedom to do that as it is your RP story. The money is just for script purposes at the end of the day, you drive your roleplay. 
  • Taxes - We have the mentality that all taxes should be something that actually comes from something in use. Income Taxes come from actual players salaries to the government, and sales tax comes from actual players consumption choices. There is also the vehicle insurance which players use with their car that can be classified as a tax, that actually allows tangible benefits to the player character to use. We will not institute taxes on this server just for "realism," but we will institute taxes and tax rates on actual benefits players receive and these taxes will be able to be changed and altered by the City Government of Liberty City. 

 

There's a lot of complexities that not even the official document nor brief summary will be able to fully explain, but this should provide a rather strong baseline for what is attempting to be achieved. Some other things not in the document however will be more geared towards businesses which I will bullet point here;

 

  • FST (RP'd as State Gov IG) will be financing initial business costs and general operation for new players. This means that if you are wanting to open up a business, you will send in a request form to FST for the business, FST will provide all the startup money and even pay the salaries of up to 3 employees of the business (Which will be set depending on the minimum wage law of the server), and the business owner is allowed to keep all the profit earned from the roleplay they provide. Example, all drink sales/admission prices/VIP/services that is provided by a business owner all of that profit is not taxed in anyway and is free to be distributed as the owner sees fit. This is meant to stimulate passive roleplay, and eliminate a barrier to entry for players who want to legitimately roleplay business owners but do not want to spend months grinding script jobs or such just to get the money to do so. We believe in making money on profits from your roleplay, not grinding for money to be able to access roleplay. Restrictions in regards to how this will effect faction businesses, will be detailed more at a later point.
  • FST/Property Team will be conducting checks on businesses to ensure they are roleplaying with the business they have been provided with. There will be an activity requirement of the business to ensure they are opening up and doing the roleplay they stated they will be providing, and if that requirement is not met the business will be sold back to the server and the owner will have to reapply from the beginning if they wish for it to return that is subject to FST approval. It should be noted that FST will only support ONE business of a player, with any expansion or hiring of more employees then the original limit being fully on the business owner to provide for on their own under the normal property process. 
     

There will be appropriate forms posted for this process closer to server launch, so just stay stunned for more information. 


Simulated Market System

 

For the longest time, one of the problems of roleplay has been that there is a lot of roleplay that is realistic, and should have some method of being profitable but due to script limitations simply isn't. Introducing the Simulated Market System (SM) which is here to correct this problem and add more economic dynamics into our roleplay environment. We will begin with it's official guiding google document.

 

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Here are some important pieces of information to keep in mind with this system along with what is already stated in the documentation;

 

  • FST will be hosting forms that can be submitted for roleplay that has been already done, or roleplay that is asking if it can be done. FST will determine the appropriate rewards, and provide them to the roleplayer at earliest convenience. 
  • This system will be authorized for monetary rewards and narcotics (such as Marijuana/Psychedelics), in regards to very small operations. Just ensure FST is aware of what is going on and follow all appropriate guidance as we don't want you to attempt to do something that FST will simply not support you being rewarded either due to poor roleplay having been shown, or the idea having too much potential for abuse.
  • We expect the system to be used for both legal and illegal roleplay schemes, but please note it will not be a replacement for legitimate roleplay with other players, merely a supplement to other avenues of roleplay that can be done with appropriate character development and expertise. 

 

Appropriate forms for this will also be provided closer to launch. 

 


Weapon/Drug Distribution System

 

Weapon/Drug Distribution has always been a bit of a weird system in other communities, however it is our intention to make the system as streamlined as possible and digestible as we can get it. This document is pretty comprehensive in explaining the system, and thus we will allow it to speak for itself. Forms of course for accessing such information will be provided closer to launch. 

 

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Faction Support Team Recruitment & Promotions

 

With such a wide-ranging portfolio, FST is going to need to ensure it has the manpower to appropriately carry out it's duties and facilitate the administration of all these systems. We will be expanding the current team from it's current four members to ten and applications are now officially opened and will close on 11/3/2022. If you're wanting to be involved in ensuring the operation of all these systems along with the myriad of other tasks the team will be dealing with, go ahead and fill out the application and we hope to see you in the team! That'll end off the updates from FST but shoutouts to @slick, @Karty, @MeowTheEpic, and @Goonbag for their work for helping bring this all together as a team effort.  And it is my pleasure as their team leader to promote them all from Probationary FST Members to FST Members. Congratulations everyone! 

 

Faction Support Team Application Form


Faction Activity Check - Deadline

 

A couple of months back, we did a Faction Check for activity as present here for illegal factions and here for legal factions. These checks were conducted not too long after the last updates that were given, and under radically different circumstances then we find ourselves as we approach our deadlines. We will be engaging in another faction check with all the factions, and this will be the final faction check for our pre-launch period. It should be noted however, that these checks come with something unique. And that is, all factions that set up a legitimate faction thread on the forums will be the factions given faction property & resources for server launch. Submissions for this will end with a deadline of 11/6/2022 after which all factions active and with a thread will be locked in while others who set up after will have to wait until post-launch for support. LCN & Government Factions are exempt from this requirement, but all remaining civilian and criminal factions are required to have their submissions in by the deadline. All submissions about the faction checks will be submitted privately to FST via the following form;

 

Faction Check In Form

 

Note: Businesses are not classified as factions, unless they become some type of a corporate entity or if they are owned as a "faction collective property," (EX: MC Clubhouse Bar) which will be detailed more in a separate announcement. Meaning that business applications for individuals will still be getting processed separately from general faction properties. More on this coming soon! 

 

 

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Introduction

 

The Events Team has recently been fully established with it's leader @Gatsbeh and their fellow team members @Celibano, @remmy, @Slankey, @yourlittledaydream, @Gamble, and @WatchingEye. In the past couple of weeks, they have been coordinating efforts in setting up a variety of frameworks for server events that will be taking place post-launch as well as establish a brand new collaborative timeline project that we are excited to introduce to everyone. The Events Team will be taking the full lead in establishing interesting roleplay scenarios for the entire community, and will work extensively with factions and businesses to help design and implement events that will serve for the betterment of the communities roleplay as a whole. 


The Liberty City Heritage Foundation

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The Liberty City Heritage Foundation will serve as the Event Team's IC organization that archives events, assists news agencies in producing content, and further the server’s lore and continuity. We understand that there are a lot of events that would in the real world be reported on a local news outlet but due to nobody really reporting these incidents they are simply lost into the memories of only the few individuals that were involved in the RP. The purpose of this organization is to keep track of everything of notable occurrence throughout the server and compile them into a RP timeline of events that will be visible to all players with appropriate news clippings and other information for people to understand the story of Liberty City. This organization will also through a form that will be located on the forums, OOCly collect submissions by any player involved in an event they think would be rather important to the lore of the server or even simply something that maybe should appear on an evening news broadcast that would realistically have been able to be gotten by someone such as a bystander recording the event, or even the agency getting ahold of appropriate police reports, etc.

 

As this is an OOC collection of information, it is the job of the Events Team to appropriately disseminate said information into the IC in ways for the appropriate characters who should be informed are informed without giving away details that there is no IC way of knowing that it happened. The process for these events to be transitioned in character is through the many news outlets that are already present. The events will be communicated through points of contact in both staff and the news factions themselves, enabling these factions to broadcast and produce content how they deem necessary. The Liberty City Heritage Foundation will roleplay as paparazzi, stringers, journalists and tipsters on an in character basis, by submitting these events to the News Agency’s as anonymous sources. In addition to the submissions that are disseminated into the IC world by Events Team, we will also use OOC information to assist in the creation of content around the event itself. The information might also be used in the creation of new events by the Event’s Team. We aim to create dynamic and new events for the server, and your information might aid us in doing just that. However, it’s important to remember that the information we want should be centered around factions, significant happenings, changes of power, and notable events. Here is a quick Q&A section on some common questions you may have;

 

Q: How can I submit information or events to the Heritage Foundation?

A: The form can be found here.

 

Q: As a news organization how can I receive information from the Heritage Foundation and what methods of contact are available? (OOC)

A: Forum PM’s will be the easiest, however for breaking news members of the Events Team might reach out to you via Discord. If you have not already, please get into contact with the Event’s Team so they may keep your contact information so that Staff can reach out to you as necessary.

 

Q: Can I submit lore requests for my faction that we would want on the server to aide with our faction development?
A: Yes this can be requested and we will also consult with the Faction Support Team to aid in these requests.
 

Q: How will the requests be passed from a forum pm to the news organizations for in character roleplay?
A: The events team will have a couple of dedicated members who will act as stringers and/or paparazzi to distribute the package of information to said news organizations. 

 

Q: Is it mandatory for us to send in media content (screenshots, videos, etc.) with our request?
A: No, if you don’t have any particular media content about a specific scene all we ask for is a detailed description of the situation, additionally you can provide relevant chatlogs to facilitate that.

 

Q: I wasn’t there in the event but I have information that could assist, could I send that in to the team for recording?

A: Yes, even a detailed narration will assist us and the News Agencies in creating content to report on happenings.

 

Q: Is everything that is submitted going to be posted?

A: No, not all content will turn into news media, however, multiple submissions could aid us and the press in creating content for the playerbase to consume. But not all content will be available immediately. It is going to be at the discretion of the News Agency.

 

Q: I don’t know if my content is important enough or significant enough.

A: We welcome all users and the entire playerbase to submit their events, that is why the Liberty City Heritage Foundation exists. We will act as a filtering method and deem what is necessary to be passed on. If you have any questions please reach out to a member of the Events Team.

 

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Introduction

The Property Team has recently undergone some changes and it's membership due to @Geo having stepped down from the position of Team Leader in order to assist in other areas of the community. The new leader of Property Team is now @Neo with @K Money as the new Assistant Team Leader. We would like to congratulate Neo on his promotion, and we hope to see great things from the team as time goes on. The Property Team will continue to handle applications for properties as time goes forward, offering support and advice for potential ideas and the successful implementation of those ideas if can be feasibly done. They will be working with the Faction Support Team closely in regards to matters regarding faction/business properties in order to come to comfortable arrangements that would best suit the player making the request, and the general outlook of how the roleplay community in LCRP is to be structured.


Neighborhood Apartment Pricing

 

The Property Team has been working hard to not only provide LCRP with over 800 Apartments upon release, but also with pricing ranges for regular apartments once your character is established and thriving in the city! Here is a map that shows the average property pricing for Apartments! Please note, values are subject to change in the future and all apartments per neighborhood may be slightly different!

 

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This is an effort made in coordination with the realistic economy, in order to make prices rather realistic to the areas, while also giving an overview of the different classes of areas excluding certain places such as the prison, airport, and city ports.

 


LCRP Online Property Map

 

@Nature and @Geo have been working hard to provide LCRP with an online map that shows all available properties and businesses! Want to lease a business or rent a property? No problem! Load up the map and filter by your choice! We have made the map available for view, but please note that lots of development is planned and the map will be updated / overworked in the near future! We plan on syncing this with the server and integrating real time addition and removal of properties as it happens in-game!

 

View Map Here

 

Miscellaneous Announcements


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Ever thought about becoming a mapper, even if you may not have the necessary knowledge or skills yet to do so? To have the ability to design interiors, and other relating objects to your hearts content to make the world you roleplay in feel more lively and alive than the default? Well, the Mapping Team is in need of people like you to help develop the designs of your dreams. Hosted by newly appointed Team Leader @Blair after the stepping down by @Crunchy, training sessions will be held to teach inexperienced mappers how to map and acquaint them with the process of designing great and dynamic interiors for apartments, government buildings, art galleries, and other unique venues the way you always wanted to make them. If you have questions or concerns, please direct them to Blair, or otherwise go ahead and send in an application here

 


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The Liberty City Police Department is now opening for what is meant to be it's final recruitment drive in pre-launch. The faction will be accepting individuals with past LEO experience on other communities willing to learn how to properly roleplay a law enforcement officer. This recruitment will last from now until November 6th, 2022 and will be limited to standard Police Officer/Detective positions within the department. If you are interested in joining the faction, this is your chance to get your boot in the door. Signup form may be found here

 


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A decision was made to introduce the Federal Bureau of Investigation as a new legal faction for Liberty City Roleplay. As our community has embarked on the endeavor of providing a more unique experience compared to other GTA Roleplay iterations, it was considered in the server's best interest to provide the most unique, immersive, and advanced interpretation of the Federal Bureau of Investigation that GTA roleplay has seen so far. As the sole federal agency on the server, the FBI will be given a lot of flexibility in terms of its capabilities and responsibilities.

 

Our community has decided to remove the well-justified reticence towards such a faction. While keeping the past portrayals of such a faction in previous communities, LC:RP is making an effort to redefine and pioneer the Federal Bureau of Investigation's role in the In-Character environment.

 

First of all, the Federal Bureau of Investigation will be given enforceability over federal law the same way it does in modern-day America. It is important to mention that this faction, while highly investigative in nature, will not be solely dedicated to tackling organized crime, focusing on faction takedowns, or being the last layer of defense against crime. The faction will pursue the same role in LC:RP's society as it does in real life: a federal law enforcement agency that also acts as a domestic intelligence and security service. As our FBI will not be an elite, exclusivist extension of the LCPD's Detective Bureau, the faction will be given intelligence, counterespionage, counterintelligence, and counterterrorism capabilities along with its criminal investigations that will take a lesser part in its activity but nevertheless a major part of it.

 

Secondly, the Federal Bureau of Investigation will not be restricted in terms of its law enforcement. It will be given the possibility to enforce all federal laws as they are in real life when necessary, with a strong emphasis on enforcing Title 18 of the US Code. It will also make use of powers it receives in other federal statutes if the situation calls for it. As aforementioned, the faction will not focus solely on chasing La Cosa Nostra factions or cartels, but its scope will be widened to corruption, financial crime, counterterrorism and counterespionage among many other important responsibilities.

 

Having been established in cooperation with Server Management, the FBI does not seek to hinder or interfere with the roleplay of other factions present on the server, be them legal or illegal, and has instead been built with the goal of enhancing the immersion of all parties involved in the roleplay. The FBI will be engaged in a wide variety of activities beyond their basic law enforcement duties and it will offer many opportunities for all factions of the server, from street gangs to businesses, from law enforcement agencies to LCN groups, to interact with them.

 

The faction will have a public recruitment process and will not be restricted to nepotism, networking, or any other sort of preferential treatment in its recruitment process and community members will be able to join it provided they meet the minimum requirements. However, it is generally expected that players interested in the faction would have a plethora of experience in law enforcement investigative roleplay and be willing to partake in a very stringent, highly-disciplined, highly-motivated faction, as every player partaking in this faction will join on their willingness to maintain the faction's strong efforts to stay as immersive and true to its real counterpart as possible.

 

Announcements on updated rules and procedures on Faction Takedowns will be announced in an FST Directive here. You may visit the official website of the faction here, but please note there is still development taking place to ensure it's appropriate operation and not all details will be publicly released. We have been planning this faction out for the past couple months, even releasing a teaser in it's role in a press release earlier on October 17th, as a tease to the public of what is to come. This faction is meant to serve a purpose in the community that we feel for Liberty City which is based on New York City, the largest city in America, along with one that has been subjected to severe acts of terrorism such as 9/11 and others as you can read here, and that still has elements of organized crime with international elements attached is too perfect of an opportunity to not utilize such an entity in the server environment. Any questions or concerns may be directed at this time to @Brett regarding the factions purpose, and current leadership of the FBI Faction who will be announced more formally as development comes to a close. Here is information on the LCRP terrorism policy;

 

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TERRORISM AND TERRORIST ORGANIZATIONS POLICY


 

The following information is LC:RP’s official stance on terrorism roleplay and emulating terrorist organizations.

 

 


Active Terrorist Organizations: 0/X


Policy Introduction


 

According to Rule 4 (Offensive Roleplay and Freedom of Opportunity) of the LC:RP In-Game Rules, terrorism is allowed and accepted as a valid form of roleplay for LC:RP players.

 

Due to the controversial nature of terrorism roleplay, it is important to set strong boundaries to maintain a high-quality and fair environment. For this reason, it is also important to provide a policy for players who wish to pursue this type of roleplay, impose certain limitations, provide a general standard of terrorism roleplay, and create a guideline to ensure adequate roleplay standards when performing In-Character terrorist activities.

 

Throughout this policy, more information was included to serve as a general guideline to improve the approach for this roleplay niche. This policy shall hold the weight of a server rule and will be enforced as such, including its guidelines. This rule does not intend to promote, sponsor, commend or support any of the actions described below, nor does LC:RP attempt to justify or approve of any terrorist organizations or acts. For this reason, the level of terrorist roleplay activity shall be closely regulated, monitored and limited to create a coherent and diverse In-Character environment for our players. However, we will not stop or limit the desire of players to pursue such activity, but shall fully adhere to the standard herein.

 

 

POLICY CLARIFICATIONS

 

Terrorism roleplay provides players the opportunity to explore and develop a previously undeveloped roleplay niche in GTA Roleplay communities. Liberty City Roleplay prides itself with its philosophy of Creative Freedom, where the community rules shall provide the liberty for its players to pursue any roleplay endeavor. 

 

Because terrorism roleplay had strong negative connotations and was either used as a trolling method or OOC-motivated disruption tactic, it is important to constrain it within well-defined, unambiguous boundaries. By defining the limits and options for this roleplay niche, this policy is hoped to transform a toxic and disruptive niche into a consistent roleplay provider, creating roleplay opportunities for many other factions.

 


1. Scope and Faction Activity


 

SECTION 1, CREATION AND SUPERVISION

 

(A) Players are allowed to create factions that can be classified as domestic terrorist organizations. Foreign terrorist organizations and proxies shall be covered in Rule 5 and 6 of this policy.

 

(B) A terrorist organization shall be considered a terrorist faction, and be separated from Out-of-Character legal and illegal faction classifications. Script and technical support shall be that of an illegal faction.

 

(C) All illegal faction rules, FST guidelines and policies, Rules of Engagement, and all relevant faction-related rules beside this policy shall apply to a terrorist faction. The leadership of the faction will play close attention, obey and enforce these rules within their terrorist faction.

 

(C) A terrorist faction requires the approval of the Events Team before it is created. It shall be closely monitored, supervised and advised by the Events Team throughout its existence.

 

(D) A terrorist faction shall have at least 5 active members on its creation and shall not go below that number of members.

 

(E) Players are given the ability to create a terrorist organization of their own, with an unique background, ideology or motivations of their choosing. However, their goals and motivations must be realistic and fall within traditional ideological lines found in Section 3, 'Terrorist Faction Types'.

Players may also choose to depict a real organization or a splinter of such an organization, regardless of being active or inactive in the current day.

 

(F) A terrorist faction's depiction or history may not go prior to the year 1960. 

 

(G) A terrorist faction depicting a foreign organization needs to have a justification for its geographical presence in the United States. Factions may not depict organizations such as the Irish Republican Army (IRA) or the Kurdish Workers' Party, as there is no reason for such organizations to operate in the United States.

 

(H) The faction must have clear ideological goals and motivations that fit realistically to its background. The faction will not be restricted to full ideological adherence, but must stay within the scope of its existence.

 

(I) The faction must stay consistent to its ethnic composition or background. However, the faction won't be restricted from having characters with other ethnicities. The leadership shall stay within the ethnic demographic it originates from. For example, a Russian character may not coordinate a Puerto Rican nationalist cell.

 

(J) In order to create a terrorist faction, the group seeking an available position for a terrorist organization must provide an application to the Events Team.

 

SECTION 2, FACTION ACTIVITY

 

(A) The terrorist faction must provide a monthly report of its activities to the Events team and document all important events related to their faction to provide as evidence when required to do so by the Events Team. 

 

(B) Once a terrorist faction reaches a membership below 5 members for any reason, it shall be considered inactive or disbanded as a faction. The former members remaining may continue to roleplay as former active members of the organization or as individual terror perpetrators, covered in Rule 4 of this policy.

 

(C) The terror organization shall disband once over 50% of its members have either been killed, arrested, or incapacitated in less than a week.

 

(D) Once a terror organization has been disbanded as a faction and former members are still alive In-Character, the former members may reinstate their organization.

 

(E) Depending on the type of a terrorist faction, no multiple terrorist factions of the same type shall be allowed. For example, there may not be two communist terrorist organizations operating at once, or multiple white supremacist terrorist groups operating at once. However, there may be two factions of the same group. For example, there may be an anarchist terrorist faction existing at the same time with a communist terrorist faction, but no two or more anarchist factions may exist at the same time; a right-wing Christian identity militia may exist alongside a neo-fascist paramilitary group, but no two or more Christian identity militias may exist at the same time.

 

(F) The number of total active terrorist organizations shall be limited. The limit of terrorist factions shall be flexible and can be changed at the server's administration discretion with due considerations of the In-Character environment and other factions.

 

(G) When necessary, members of the Events Team may create characters to supplement the roleplay of a terrorist organization. For example, if a faction wishes to roleplay contacts from outside of Liberty City, an Events Team member may step in and create a one-time fictive character to roleplay with the faction. The level of assistance received by the Events Team will be taken into account by every individual request, but may not extend to assistance in faction wars and terror acts. The characters created by the Events Team, while fictive and of minimal role within the factions being assisted, will be considered members of the terrorist faction and shall be considered as such during In-Character investigations by law enforcement or by other illegal & terrorist factions. Such Events Team characters can be assassinated, arrested or be subject to repercussions as any other character.

 

(H) While a terrorist organization is not classified as an illegal faction, it is given the same possibilities as an illegal faction while given the capability of committing terror acts found in this policy. 

 

(I) Any member of a terrorist faction is susceptible to a Character Kill for any reason, at any time. If a member of a terrorist faction is killed for any justifiable In-Character reason by any member of another faction, or killed by other members of the same terrorist faction, their death shall be a Character Kill (CK). Such a Character Kill may be disputed through player reports, or internally by the Events Team at the faction leadership's discretion. Accidents and miscellaneous deaths, such as entering a script death from a car crash, getting randomly beaten by rule-breakers, being the victim of a Deathmatch, or other such reasons, shall not count as a Character Kill. 

 

(J) While doing any act of terror and/or any illegal act, a member of a terrorist faction can be Character Killed for their actions, either by law enforcement, other terrorist factions, or other illegal factions. The killing must be justified and proportional to the acts being committed, either as but not limited to: retaliation, interdiction, prevention or simple assassination.

 

SECTION 3, TERRORIST FACTION TYPES

 

(A) Domestic Terrorist Organization Types:

  • Far-Left
  1. Anarchist
  2. Communist
  3. Democratic-Socialist
  4. Marxist or Marxist-Leninist
  5. Maoist or Trotskyist
  6. Black Liberation or Black Nationalist
  7. Ethnic Liberation (*)
  8. Left-Wing Ecologist
  • Far-Right
  1. Accelerationist
  2. Neo-Nazi
  3. Neo-Fascist
  4. White Supremacist or White Nationalist
  5. Ethnic Nationalist (*)
  6. Christian Identity
  7. Right-Wing Ecologist
  • Narco-Terrorist Cells
  • Vigilante Groups

 

(B) Foreign Terrorist Organization Types:

  • Islamic Fundamentalists
  1. Salafist
  2. Wahhabist
  3. Jihadist
  4. Iranian Paramilitary Proxies
  • Foreign Espionage Organizations
  1. Chinese Foreign Intelligence
  2. Russian Foreign Intelligence
  3. Venezuelan Foreign Intelligence
  4. Iranian Foreign Intelligence

 

SECTION 4, SUPPLEMENTARY ILLEGAL FACTION STATUS

 

(A) An illegal faction can seek terrorist faction status to supplement its roleplay if it is realistically fit to do so.

 

This is only applicable to factions who portray a real-world organization which engages in insurgency or acts of terrorism. For example, semi-militarized Mexican drug cartels.

 

This process shall be done through an application and follow the same process as applying for the creation of a terrorist faction.

 

SECTION 4.1, SPECIAL DOMESTIC TERRORIST FACTIONS

 

(A) Illegal factions are allowed to create two types of special terrorist factions:

 

  • Narco-Terrorist Cells
  • Vigilante Groups

 

These groups act as extensions of the illegal faction that creates them. They shall be considered part of the same illegal faction, but in a separate group entirely.

 

(B) These two groups shall be separate factions entirely and follow the same application process as a terrorist faction. Politically, they shall have full allegiance to the illegal faction that founded the group. The illegal faction shall hold Character Kill rights, disbandment rights, control, funding and resources.

 

(C) Any punishable Out-of-Character activity committed by a special domestic terrorist faction shall lead the founding illegal faction to be punished.

 

(D) A narco-terrorist cell is a type of special domestic terrorist faction that is affiliated to an illegal faction specialized in drug trafficking. 

This type of of cell may only be created by illegal factions depicting cartels or drug trafficking organizations.

 

(E) A vigilante group is a type of special domestic terrorist faction that is affiliated to any illegal faction who wishes to enforce a certain goal by armed means. Such goals can be, but not limited to, the removal of certain members of another faction, the removal of drug dealers from a certain turf, or committing sabotage against another faction.

 

(F) The special domestic terrorist faction may not be used in a faction war. If a special domestic terrorist faction engages another illegal faction, it shall be considered a war between the cell or vigilante group and the illegal faction in question.

 

NOTE: This rule shall not be a fixed rule. Faction war conditions can be decided in a custom faction conflict. Read the FST Rules of Engagement for more information. If no faction conditions are set, this rule shall be enforced.

 

(G) The existence of a special domestic terrorist faction created by another illegal faction must have strong justification and clear goals behind it.

 


2. Terror Activity


 

SECTION 1, LIST OF TERROR ACTIVITIES

 

(A) This section shall define a list of activities considered terrorist in nature by this policy. This list is not exhaustive, but indicative. 

 

(B) The terror activities with an asterisk attached to them require approval from the Events Team. As every terrorist faction will have a separate private faction thread in the Events Team section without any public access, the factions will be given the ability to apply for these acts in their respective threads. 

 

(C) Once a terrorist act is approved by the Events Team, it shall be scheduled, highly elaborated and orchestrated, and done fully with the supervision of an Administrator who shall reply to the request announcing their availability to supervise the event at the scheduled date. 

 

(D) Some terrorist acts require a mandatory timeframe before they're committed. During this timeframe, it is expected that the perpetrators prepare, organize, and orchestrate the act accordingly. They shall document every step of this process and ensure that they give law enforcement a fair and reasonable chance to intercept and disrupt these processes when necessary or discovered by law enforcement factions.

 

(E) The following acts will hold indicative value for terrorist factions. Any other acts may be requested through an appropriate form in the terrorist faction's forum thread and will be subject to Events Team approval. If something cannot be found in this list and it becomes unclear to a terrorist faction about whether or not an act is allowed, an application should be submitted regardless.

 

  • Intimidation or Threats (Direct or Anonymous)
  • Blackmailing
  • Bombings (*)

 

Bombings shall be classified in levels. The level of each bombing shall be regulated.

 

Level 1 Bombing

 

A level 1 bombing shall be any bombing that is intended to cause no human casualties and limited property damage. 

 

Level 2 Bombing (*)

 

A level 2 bombing shall be any bombing that is intended to cause human harm to a minimal extent, and a medium amount of property damage.

 

Level 3 Bombing (*)

 

A level 3 bombing shall be any bombing designated to cause considerable damage.

 

* — This event requires approval by the Events Team. This event requires a timeframe of at least 1 week before it is committed, starting immediately after event approval. Orchestration, planning, and preparing should start In-Character immediately after approval and should be documented at every process.

 

Level 3 bombings require a timeframe of at least 2 weeks before they are committed.

 

  • Assassinations (*)

 

Assassinations shall require approval if they are committed outside of a faction war and intended to eliminate a character.

 

Assassinations can be either direct or attempted. An attempted assassination shall be an orchestrated assassination that is intended to maintain the victim alive after the act. A direct assassination would seek the removal of the victim.

 

The assassination can either be a Character Kill (CK) or Player Kill (PK).

 

CK rights can be given on a case-by-case basis by the Events Team, given the circumstances, or if the Character Kill (CK) falls within the Character Kill Regulations.

 

* — This event requires approval by the Events Team. This event requires a timeframe of at least 3 days before it is committed, starting immediately after event approval. Orchestration, planning, and preparing should start In-Character immediately after approval and should be documented at every process.

 

NOTE: If a terrorist faction risks being discovered, investigated, or for any other strongly justifiable reason to avoid risk, an assassination can be carried out without approval but shall require documentation in the relevant Events faction thread.

 

  • Sabotage
  • Kidnappings
  • Cyber Attacks
  • Biological or Chemical Attacks (*)

 

A biological attack shall be any attack using biological toxin, agents, germs, or chemicals.

 

A faction that carries out a biological or chemical attack needs an agent. An agent can only be acquired through Foreign Espionage Organizations, found in Rule 3, "Foreign Organizations", found in this policy. The agent can only be obtained through In-Character means only.

 

Any other unconventional attacks such as radiological or nuclear attacks are not allowed due to the extreme unlikelihood of such acts occurring in the real world.

 

* — This event requires approval by the Events Team. This event requires a timeframe of at least 2 weeks before it is committed, starting immediately after event approval. Orchestration, planning, and preparing should start In-Character immediately after approval and should be documented at every process.

 

  • Urban Guerilla Warfare

 

Urban Guerilla Warfare can be defined as engaging in heavy combat with any other combatant, either a legal faction, illegal faction, or another terrorist faction. 

 

A terrorist faction may only engage in urban warfare with a maximum of 8 faction members. 

 

Some non-exhaustive reasons for engaging in urban guerilla warfare can be to defend an on-going arrest or search warrant, engaging in a faction war, committing a heist of any sort, or defending a compound against a police raid.

 

ATTENTION: Engaging in urban guerilla warfare, as per the Character Kill Regulations, represents taking part in undue risk for your character. If a character within a terrorist organization is engaged in urban warfare, their death shall amount to a Character Kill (CK).

 

  • Mass Shootings (*)

 

Mass shootings shall be defined as using firearms directed towards a certain mass of people that exceeds 8 individuals.

 

A mass shooting should not be confused with a faction attack, and should be treated separately. A mass shooting is a non-conflict related attack aimed to at disrupting, incapacitating, or eliminating certain targets.

 

* — This event requires approval by the Events Team. This event requires a timeframe of at least 2 weeks before it is committed, starting immediately after event approval. Orchestration, planning, and preparing should start In-Character immediately after approval and should be documented at every process.

 

  • Hostage Situations (*)

 

A hostage situation requires a compelling factor, an end goal, and an ultimatum. 

 

A hostage situation can also be dynamic, meaning that any active situation may turn into a hostage situation if it's reasonably possible to do so. A dynamic hostage situation does NOT require Events Team approval.

 

There is no limit to the amount of hostages that can be taken as long as the hostage taker has the ability to maintain the hostages reasonably subdued.

 

* — This event requires approval by the Events Team. This event requires a timeframe of at least 2 weeks before it is committed, starting immediately after event approval. Orchestration, planning, and preparing should start In-Character immediately after approval and should be documented at every process.

 

  • Heists (*)

 

A heist shall be defined as a hostile, armed takeover of a building, perimeter or other space with the purpose of enforcing a certain goal. 

 

Some non-exhaustive reasons for committing a heist can be the robbery of an institution, carrying out a hostage situation, the disruption of any activity through armed means, or the abduction or kidnapping of an individual. Heists are not restricted to armed robbery.

 

* — This event requires approval by the Events Team. This event requires a timeframe of at least 1 week before it is committed, starting immediately after event approval. Orchestration, planning, and preparing should start In-Character immediately after approval and should be documented at every process.

 

SECTION 2, FUNDING

 

(A) In order to secure funds, a terrorist faction may commit any illegal activity as any other illegal faction. 

 

(B) Terrorist factions may be funded by foreign espionage organizations. The means and circumstances of such funding shall remain In-Character exclusively.

 

(C) Members of terrorist factions may do civilian jobs to either maintain the identity of an innocent civilian or simply earn a living. However, legal or script jobs may not be used as the only source of income for a terrorist faction. Grinding script money in order to fund a terrorist faction shall not be allowed under any circumstances.

 

SECTION 3, HATE CRIMES

 

Blatant hate crimes, in any shape or form, shall not be allowed.

 

However, racial prejudice shall be tolerated within common sense limits. A far-right organization may purposefully seek to avoid interaction with black liberation factions due to prejudice, for example. They may not, however, kidnap an Afro-American character to torture them solely based on the character of their ideology.

 

Seeking to disrupt, harass, intimidate, or undermine others shall be done solely within common sense boundaries and with very strong In-Character character development. 

 

SECTION 5, LEGAL & ILLEGAL FACTION WARS

 

(A) Unlike illegal factions, terrorist factions are allowed to initiate faction wars against both legal and illegal factions.

 

(B) Any war where a terrorist faction is engaged against an illegal faction shall be subject to the FST rules, statutes, memorandums and the Rules of Engagement as any other illegal faction war.

 

(C) A terrorist faction can initiate wars against legal factions. The circumstances, motivations and justifications for declaring a war against a legal faction should be very strong.

 

By the rules of engagement, a terrorist faction engaging against a legal faction shall be treated as a custom faction conflict, without exception. The leadership of both factions must agree on the conditions of the war. If no agreement is reached, no war may be carried out against a legal faction.

 

The level of conflict a terrorist faction may initiate against a legal faction shall be disruptive in nature, with violent incidents kept to a minimum. As a general rule of thumb, it is highly encouraged to stay within realism and common sense limits. No mass shootings, murders, or any other type of violent criminal activity may be committed with the only justification being the participation in a war against a legal faction. Any other acts are allowed as long as they fit within the In-Game rules and are strongly justified.

 

(D) A war initiated by a terrorist faction may be suspended or terminated at any time by the Events Team if deemed necessary.

 

SECTION 6, WARS BETWEEN TERRORIST FACTIONS

 

(A) Wars between terrorist factions fall under the same rules, guidelines and Rules of Engagement as any other illegal faction.

 

 


3. Foreign Organizations


 

 

SECTION 1, FOREIGN TERRORIST ORGANIZATIONS

 

ON HOLD

 

SECTION 2, FOREIGN ESPIONAGE ORGANIZATIONS

 

(A) A foreign espionage organization is a special type of terrorist faction and is classed differently from other terrorist factions. While it is classified as a terrorist faction by Out-of-Character rules, a foreign espionage organization is differentiated by scope, motivations, its actions and its goals.

 

(B) A foreign espionage organization does not require any concrete faction background or ideology, as it portrays a real foreign intelligence agency.

 

(C) The foreign espionage organization must be portrayed as realistically as possible through competent roleplayers and strong research into espionage activities of the organization being portrayed.

 

(D) The number of foreign espionage organizations shall be limited, and not take over 50% of the total number of terrorist factions. The limit of foreign espionage organizations shall be decided organically by the Events Team with consideration to the In-Character environment.

 

(E) The membership of foreign espionage organizations shall be limited and secret. The number of operatives shall be decided once the faction is accepted by the Events Team, and be changed at the team's discretion, taking into account the In-Character implications of the faction and the In-Character environment as a whole into consideration.

 

(F) If a foreign espionage organization has proof, knowledge, or a reasonable belief that another player may help get the faction discovered by authorities, they shall be given the ability to assassinate any such player. The assassination shall count as a Character Kill (CK). There shall be no restriction to the amount of assassinations committed in self-defense.

 

(G) The same Character Kill regulations apply to foreign espionage organizations as any other terrorist faction.

 

(H) Operatives of a foreign espionage organization are subject to Character Kill regulations as any other player from an illegal or terrorist faction. Once joining such a faction, they automatically acknowledge the possibility of being Character Killed by that faction's leadership.

 

(I) A foreign espionage organization shall not have a forum thread, post screenshots, or any other form of faction media. The presence of such a faction shall remain an absolute secret, even to other players. The only players allowed to know the existence of such a faction are the Events Team, Lead Administrator Team, Management, and the local or federal law enforcement factions investigating the espionage organization.

 

(J) For faction media, a special category in the Events Team section shall exist where the foreign espionage organization will be given a fixed, predetermined faction thread and faction media may be posted there for personal keeping. This forum category will only be accessible by faction members and relevant staff.

 

(K) The foreign espionage organization may only emulate real world intelligence agencies found in the list of authorized depictions of terror organizations.

 

SECTION 2.1, DUTIES

 

(A) Foreign intelligence organizations will be given a multitude of tools and abilities to create an In-Character clandestine espionage operation.

 

(B) The end goal of such a faction is to commit espionage. In roleplay terms, espionage holds no roleplay value as the information cannot be sent back to a government that can act upon it. As such, this espionage will be an abstract objective of such a faction. Intelligence gathering shall take most of a foreign intelligence organization's activity.

 

The duties and activity of such a faction shall consist of real espionage operations, such as: 

 

  • Human intelligence (HUMINT);
  • Signal intelligence (SIGINT);
  • Cyber intelligence;
  • Any other form of reasonable intelligence gathering doable and plausible in a GTA Roleplay environment.

 

Some objectives for such a factions can be:

 

  • The disruption of government agencies;
  • Interference in government agencies;
  • Interfering in elections;
  • Corrupting, blackmailing, or persuading politicians;
  • Assisting other terrorist factions;
  • Cooperating or taking down illegal factions that originate from the same nation as the espionage faction.

 

 

(C) Foreign espionage organizations will not be able to commit terror acts on their own. They are not limited, however, in the level they assist other terrorist factions. There is no restriction for foreign espionage organizations assisting, enabling or requesting other terrorist factions to commit terrorism.

 

(D) The illegal activity of a foreign espionage organization shall be limited and done with the covert nature of the faction in mind. Blatant illegal activity such as drug dealing and smuggling is not allowed. Arms trafficking, however, may be tolerated on a limited scale for the purposes of enabling other terror activity, committing acts of self-defense, or assassinations.

 

(E) Foreign espionage organizations have the possibility of supplying chemical or biological agents to other terrorist factions in order to carry out biological or chemical attacks, being the only factions able to supply such agents. Common sense in this regard is highly advised; a foreign espionage organization must not facilitate biological attacks frequently. Such agents only hold roleplay value only, and the way in which they are supplied shall be an exclusively In-Character process.

 

(F) Foreign espionage organizations can receive monthly funding injections from the Events Team, in the same way they would receive resources from their government to continue their covert operations. Such funds may be used in any way deemed appropriate by the espionage organization, but should be solely used in the faction's interests. Terrorist factions may be funded with the money received without restriction.

 

(G) Foreign espionage organizations may have political goals. The political goals can be decided at every foreign intelligence organization's leadership discretion. They must take in account the organic and active developments within the In-Character political scene and act upon those to meet their political goals.

 

(H) Some terror acts found in the terror acts list in Rule 2 may not be committed by a foreign espionage faction, such as:

 

  • Major robberies;
  • Bomb attacks.

 

Acts such as kidnapping and torture are allowed. However, there must be strong justification behind them. Strong justification can mean anything from preventing the ring to be discovered to punishing traitors.

 

(I) Members of a foreign espionage organization must maintain absolute secrecy, even Out-of-Character.

 

 


4. Individual Perpetrators


 

(A) If an individual player wishes to commit terror acts but is not affiliated with a group and wishes to carry out such roleplay, may be authorized by the Events Team to be an individual perpetrator.

 

(B) An individual perpetrator must commit all acts on their own without any assistance in carrying out terrorist roleplay. They may, however, cooperate, be supplied, or be inspired by other actors or factions.

 

(C) An individual perpetrator must have a solid character background to justify their motivations behind committing terrorism. 

 

(D) The extent of terror acts committed by individual perpetrators shall be limited to the ability of a single person having the capacity to commit terrorism. They may, however, repeat terror acts as many times as they wish to do so if they are not caught or killed.

 

(E) An application must be submitted to become an individual perpetrator the same way a terrorist faction is created. The number of individual perpetrators shall be limited by Events Team needs and policies.

 

(F) An individual perpetrator may have one single associated perpetrator to work together with. For this rule, the maximum number of individual perpetrators shall not exceed the number of two. The associated perpetrator may be added in the individual perpetrator application without requiring both players to submit an application.

 

FACTION DISBANDMENT

 

(F) An accepted and formerly active terrorist faction, once it reaches the disbandment criteria in Rule 1, Section 2, Point E, shall be considered disbanded. If members of the disbanded faction wish to continue roleplaying with their former terrorist faction characters, they shall be automatically be considered individual perpetrators without following an application process.

 

ALLEGIANCE

 

(G) An individual perpetrator may pledge allegiance to an organization. There is no restriction as to what organization the player wishes to pledge allegiance to.

 

(H) As an individual perpetrator, the player may not commit any act in the name of an already approved and existing terrorist organization. They may, however, commit an act in the name of an organization found in the list of authorized terrorist faction depictions as long as they have not been claimed by an existing faction.

 

(I) Allegiance does not mean membership. An individual perpetrator may only act in the name of an organization and not portray being a member of it.

 

 


5. Fictional Terrorist Organizations


 

(A) In order to increase variety, diversity, and player freedom, it is possible to create a player-made fictional terrorist organization. 

 

(B) A player-made terrorist organization must be derived from the list of terrorist organizations found in Rule X of this policy. 

 

(C) The player-made terrorist organization must have an elaborate faction story, where it must either specify if:

 

  • It is the continuation of a formerly existent organization;
  • It splintered from an existing organization;
  • Is a merger of multiple terror organizations;
  • It is a proxy of a different organization;
  • It is an ally organization of an existing organization, with no link to it besides ideological similarities.

 

(D) The faction must employ the highest standards of roleplay and stay within the boundaries of its historical orientation, ideology, motivations and scope.

 


6. List of Authorized Depictions of Terror Organizations


 

Players may derive their terrorist faction or may fully depict one from the list of organizations below. 

 

Inactive organizations may be depicted. Read Rule 1 (Scope and Faction Activity), Section 1, Point E, in this policy.

 

The list is an accumulation of both domestic and foreign organizations and can be updated. Some types of factions listed in Rule 1, Section 3 ("Terrorist Faction Types") may not be available to be portrayed. If they are not on the list, no terrorist factions of that type may be created.

 

N.B.: A faction found in this list may not be fully terrorist, or have the interest in committing terrorism in the real world. This is simply an Out-of-Character classification which enables creators of such factions to raise the scope and allow flexibility for their membership. Terrorism classifications are an exclusively In-Character issue handled by the In-Character government, local and federal law enforcement factions.

 


FAR-LEFT


 

 

ANARCHIST

 

 

2048px-Antifalogo.svg.pngAnti-Fascist Action or (Antifa)

Terrorist Faction Type: Domestic, Far-Left, Anarchist

Ideology: Anti-capitalist, anti-authoritarian, anti-state

Active in the present day

 

Anti-Fascist Action or Antifa is a left-wing political movement active in the United States and many other parts of the world. Its membership is comprised mostly of anarchists, with a considerable number of communists and socialists taking part in Antifa actions. The organization is highly decentralized and autonomous groups operate all across the United States. 

 

While most of the political activism of Antifa is relatively nonviolent, the organization has participated in civil disobedience, political violence and vandalism. Antifa actively targets far-right political opponents and organizations, including law enforcement and politicians.

 

 

aofj8RhN_400x400.jpgChristian Movement for Life or MOVE

Terrorist Faction Type: Domestic, Anarchist, Left-Wing Ecologist

Ideology: Anarcho-primitivism, left-wing ecologism, communalism, black nationalism

Active in the present day

 

The Christian Movement for Life or MOVE is an Afro-American communal organization following anarcho-primitivist and left-wing ecologist ideology. The movement was based in Philadelphia, Pennsylvania, and comprised of members of the Black Panther Party and other black nationalist organizations. MOVE is colloquially known as a deeply religious Christian cult following radical green political ideas.

 

The movement is known for a major standoff with the Philadelphia Police in 1978, where the movement killed one police officer and injured 18 others, resulting in the Philadelphia Police Department to controversially use a helicopter bomb over the MOVE compound, killing multiple MOVE members and their children.

 

The movement is still active to this day.

 

 


 

 

COMMUNIST

 

 

200px-Weather_Underground_logo.svg.pngWeather Underground Organization

Terrorist Faction Type: Domestic, Far-Left, Communist, Marxist

Ideology: Communism, anti-capitalism, anti-imperialism

Inactive in the present day

 

The Weather Underground Organization was an umbrella organization that carried out terrorist attacks aimed at the United States Government during the 1970s. The group's goal was to create a revolutionary political party in order to overthrow the United States Government. The organization employed a variety of crimes and violent attacks to achieve their goals, including jail breaks, assassinations and bombings. 

 

The Weather Underground Organization declared 'war' against the United States Government in May 1970, and disintegrated around 1976. The dissolution of the organization created many other splinter groups of the same ideological nature.

 

 

Hammer_and_sickle_black_large_on_transparent.svgMay 19th Communist Organization

 Type: Domestic, Far-Left, Communist, Marxist-Leninist

Ideology: Marxism-Leninism, anti-capitalism, radical feminism

Inactive in the present day

 

 

The May 19th Communist Organization was a female-led, far-left armed group that was founded by former members of the Weather Underground Organization. The group was responsible for a long number of bombings. The group is known for bombing the United States Capitol, its all-female leadership, and a decade-long bombing spree against United States federal properties.

 

 


 

 

MARXIST OR MARXIST-LENINIST

 

 

200px-Symbionese_Liberation_Army_Flag.svg.pngSymbionese Liberation Army

Terrorist Faction Type: Domestic, Far-Left, Marxist

Ideology: Anti-capitalism, vanguardism, radical feminism

Inactive in the present day

 

 

The Symbionese Liberation Army was the first left-wing urban guerilla warfare group to be uncovered by federal agencies in the United States.

The group's actions were less politically motivated in contrast to other far-left domestic terrorism groups. The group is responsible for killing law enforcement officers, committing armed and bank robberies, and bombings. Its activity consisted mostly of armed disobedience and urban guerilla warfare with the government.

 

 


 

 

BLACK LIBERATION OR BLACK NATIONALIST

 

200px-RNA_Flag_08I09.svg.png

Republic of North Afrika or RNA

Terrorist Faction Type: Domestic,  Black Nationalist

Ideology: Black nationalism, black separatism, revolutionary socialism

Active in the present day

 

The Republic of New Afrika is a black nationalist and black separatism organization in the United States founded in 1968. The organization's goal is to establish an all-Afro-American state in the Southeastern United States. It advocates communalism among Afro-American communities and proposed the establishment of armed Afro-American militia groups and a full standing army called the 'Black Legion' to enforce secessionism from the United States.

 

 

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Black Riders Liberation Party or BRLP

Terrorist Faction Type: Domestic,  Black Nationalist, Marxist-Leninist

Ideology: Black nationalism, revolutionary socialism, anti-capitalism

Active in the present day

 

 

The Black Riders Liberation Party is an active black nationalist organization who claims active continuity to the Black Panther Party. The organization follows far-left ideology and adheres to revolutionary socialism as a means to liberate Afro-Americans in the United States. The BRLP was founded in California and has chapters all across the United States. The movement has organized various marches, armed protests, and armed patrols.

 

 

200px-Bpp_logo.PNG Black Panther Party

Terrorist Faction Type: Domestic, Far-Left, Black Nationalist, Marxist-Leninist

Ideology: Black nationalism, Marxism-Leninism, Maoism, vanguardism

Inactive in the present day

 

The Black Panther Party was the biggest underground, black nationalist party in the United States. Initially started as an armed civilian militia to defend Afro-Americans against police brutality, the BPP created social programs such as food drives and community health clinics for black Americans as it formed into the largest far-left parties in the United States. As a strong actor in the civil rights movement and a vocal opponent of the Vietnam War, the BPP slowly disintegrated as the party became the victim of strong disinformation and counterintelligence operations from the government. Members of the party began to appease the idea of armed struggle, and many shooting incidents with law enforcement were recorded throughout its existence.

 

As a result, the party became increasingly fragmented and eventually succumbed to in-fighting and decentralization. Successor organizations of the Black Panther Party range from street and prison gangs, Muslim associations, to short-lived terrorist cells.

 

 

200px-Black_Liberation_Army_logo.svg.png  

Black Liberation Army

Terrorist Faction Type: Domestic, Far-Left, Black Nationalist, Marxist-Leninist

Ideology: Black nationalism, black separatism, socialism, Marxism-Leninism

Inactive in the present day

 

 

The Black Liberation Army was a revolutionary paramilitary organization that operated underground against the United States Government and local authority. The organization was founded by former Black Panther Party members to carry out an armed revolutionary struggle against the United States of America. The group's goal was black separatism and ensuring self-determination for Afro-American in the United States. 

 

The Black Liberation Army was the most violent far-left terrorist organization in the United States, having engaged the United States government and local authority directly through armed insurrection, police shootings and assassinations, robberies, and prison breaks for BLA members and associates.

 

 

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Revolutionary Action Movement

Terrorist Faction Type: Domestic,  Black Nationalist, Maoist or Trotskyist

Ideology: Black nationalism, Maoism, Marxism-Leninism

Inactive in the present day

 

 

The Revolutionary Action Movement was a Maoist, black nationalist movement active in the United States between 1962 and 1969. The group set itself apart from other black liberation movements through its adherence to Maoist ideology and sought to implement Maoist politics in the conditions and liberation of Afro-Americans. It's known for being the first movement that Malcolm X joined. The organization was highly influential to the Black Panther Party and other black liberation movements.

 

 

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Black Revolutionary Assault Team

Terrorist Faction Type: Domestic,  Black Nationalist

Ideology: Black nationalism, black separatism

Inactive in the present day

 

The Black Revolutionary Assault Team was a small group of former Black Liberation Army & Black Panther Party members who organized a small terrorist cell in New York City in the early 1970s. The BRAT organized bombings against diplomatic missions of South Africa in the US to protest Apartheid and various other African diplomatic institutions in America. 

 

 


 

ETHNIC LIBERATION

 

 

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Fuerzas Armadas de Liberación Nacional Puertorriqueña or FALN

Terrorist Faction Type: Domestic, Far-Left,  Ethnic Liberation, Communist

Ideology: Puerto Rican independence, communism, Marxism-Leninism

Partially active in the present day

 

 

 

The Fuerzas Armadas de Liberación Nacional Puertorriqueña were a clandestine paramilitary Marxist-Leninist organization fighting for the independence of Puerto Rico from the United States. The FALN was the biggest and most violent terror organization in the United States. As a Marxist-Leninist group by its orientation, the FALN used direct action to fight for Puerto Rican liberation. The group is responsible for over 130 bomb attacks, incendiary actions and various low-level assassinations.

 

Currently, the FALN is partially disbanded and it is largely inactive as a paramilitary organization. Most of its former leadership has either been killed, is dead, or has been absorbed into the successor of the FALN, the Boricua Popular Army.

 

 

300px-Ejército_Popular_Boricua_logo.png 

Boricua Popular Army

Terrorist Faction Type: Domestic, Far-Left,  Ethnic Liberation

Ideology: Puerto Rican independence, revolutionary socialism, left-wing nationalism

Active in the present day

 

 

The Boricua Popular Army is the biggest clandestine militant, insurgent, paramilitary organization active in United States territory, with its membership thought to be between 1,100 — 5,500 members. It campaigns for an independent, Marxist-Leninist Puerto Rico. During its early years, the Boricua Popular Army organized over two domestic terror actions per year. The organization is active in both Puerto Rico and many U.S. states, especially within areas with a large Puerto Rican population such as New York City. 

 

The BPA has dormant commando cells all across the United States. It is very well organized and has a strict disciplinary code. The group explicitly avoids illegal activity and is known to have committed assassinations against drug organizations. The group avoids areas with high crime rates as to not attract law enforcement attention to Puerto Ricans, and works together with various seditious organizations in the United States.

 

 


FAR-RIGHT


 

ACCELERATIONIST

 

 

100px-Atomwaffen_Division_logo.svg.pngNational Socialist Resistance Front or Atomwaffen Division

Terrorist Faction Type: Domestic, Far-Right, Neo-Nazi

Ideology: Accelerationism, Neo-Nazism

Active in the present day

 

 

 

The National Socialist Resistance Front, known online as the Atomwaffen Division, is an international Neo-Nazi terror network founded in 2013. Founded by like-minded individuals on an online forum, the group is responsible for murders, terrorist attacks and other criminal actions in various countries. The group is very active and operates branches in 9 European countries. 

 

 

200px-Flag_of_The_Base.svg.pngThe Base

Terrorist Faction Type: Domestic, Far-Right, Neo-Nazi

Ideology: Accelerationism, white nationalism

Active in the present day

 

The Base is an accelerationist, white-nationalist paramilitary network operating in North America. It advocates the establishment of white ethnostates through the overthrow of the federal government by armed struggle. It is believed that The Base operates off-the-grid paramilitary training camps in the United States and Canada.

 


 

NEO-NAZI

 

 

140px-NSLF.png 

National Socialist Liberation Front

Terrorist Faction Type: Domestic, Far-Right, Neo-Nazi

Ideology: Revolutionary National-Socialism, white nationalism

Inactive in the present day

 

 

 

The National Socialist Liberation Front was a short-lived direct action group splintered from the National Socialist White People's Party, a Nazi party active in the 1970s. The group was founded by a former leader of the NSWPP who created to group to initiate a militant group focused on white nationalist revolutionary action. The NSLF was coordinated from university campuses to confront various New Left violent movements present in American university campuses.

 


 

NEO-FASCIST

 

 

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Proud Boys

Terrorist Faction Type: Domestic, Far-Right, Neo-Fascist

Ideology: Neo-fascism, Trumpism, alternative right

Active in the present day

 

 

 

 

The Proud Boys are a political movement that developed following the 2016 presidential election. It is an all-male street movement. A large part of their activism consists of confronting far-left protest groups such as Antifa. The group is known for street fights, armed patrols, and participating in political rallies.

 


 

WHITE SUPREMACIST

 

 

1920px-Logo_of_Aryan_Nations.svg.pngAryan Nations

Terrorist Faction Type: Domestic, Far-Right, White Supremacist

Ideology: White nationalism, white supremacism, Christian identity

Active in the present day

 

 

The Aryan Nations is a white supremacist group based in Idaho. It has been classified as a terrorist organization by the United States government. The Aryan Nations have membership and chapters in various parts of the United States. The terrorist activity of the Aryan Nations is comprised of advising, facilitating and ordering other far-right groups to enforce their ideology.

 


 

CHRISTIAN IDENTITY

 

 

150px-USAREUR_Insignia.svg.pngThe Covenant, the Sword, and the Arm of the Lord or CSA

Terrorist Faction Type: Domestic, Far-Right, Christian Identity

Ideology: White nationalism, Christian identity

Inactive in the present day

 

 

 

The Covenant, the Sword, and the Arm of the Lord was a far-right militant Christian organization dedicated to survivalism and Christianity. Initially a Baptist congregation, it developed into an extremist militant organization. The group operated from a large off-the-grid compound in northern Arkansas where the group used intimidation against local law enforcement to use the property, as the property was not owned by any of the CSA members. The group trained for performing assassinations and bomb attacks. The CSA gained notoriety after a 300-man FBI siege successfully dismantled the organization.

 

 

phineas-priesthood-1.jpg?itok=-jc__rXYPhineas Priesthood

Terrorist Faction Type: Domestic, Far-Right, Christian Identity

Ideology: White nationalism, Christian identity

Active in the present day

 

 

The Phineas Priesthood is a decentralized cult-like domestic terrorist group that adheres to militant Christianity. The group has no discernible leadership or institutional structure. A Phineas Priesthood member is considered any individual who adheres to to their Phineas ideology. As the Phineas Priesthood has no structure, leadership, or even membership, it cannot be classified as an organization. Phineas adherents refer to their actions as 'Phineas actions'. The group's activity is mostly focused on opposing interracial relationships and maintaining an alleged form of racial purity derived from the Old Testament.

 


ISLAMIC FUNDAMENTALISM


 

 

200px-Flag_of_Jihad.svg.pngQaedat al-Jihad or Al-Qai'da

Terrorist Faction Type: Foreign, Islamic Fundamentalist

Ideology: Salafist jihadism, islamic fundamentalism

Active in the present day

 

 

Qaedat al-Jihad is a worldwide Sunni Islamic extremist and fundamentalist network that operates cells all over the world. The group's main objectives is to combat what it perceives to be the enemies of Islam, led by a 'Christian-Jewish' alliance centered in the United States. The group maintains a Sunni fundamentalist view, thus sharing no association with other sects of Islam or what it perceives as heretical. While some Al-Qai'da groups are organized, most of the activity of this organization has been committed by lone-wolf attackers who have pledged allegiance to the organization; most of said attacks had no direct relation to the group besides the allegiance of the attackers.

 

 


FOREIGN ESPIONAGE ORGANIZATIONS


 

150px-Emblem_of_the_Foreign_Intelligence_Service_of_Russia.svg.png 

 

Foreign Intelligence Service (SVR)

Служба внешней разведки Российской Федерации

Sluzhba vneshney razvedki Rossiyskoy Federatsii

 

Foreign Intelligence Agency of the Russian Federation 

 

 

The Foreign Intelligence Service of the Russian Federation, colloquially known by its Russian acronym "SVR",  is the civilian external intelligence agency of the Russian Federation. The SVR reports directly to the civilian political leadership of Russia. 

 

The SVR engages in civilian intelligence collection through various spy rings all over the world. It is known to have carried out political assassinations abroad against Russian citizens, carrying out internet disinformation, and cooperating with other allied foreign intelligence services to reach mutual foreign policy goals.

 

 

150px-Emblem_of_the_GRU.svg.png

 

Main Directorate of the General Staff of the Armed Forces of the Russian Federation (GRU)

Гла́вное управле́ние Генера́льного шта́ба Вооружённых сил Росси́йской Федера́ции

Glavnoje upravlenije General'nogo shtaba Vooruzhonnykh sil Rossiyskoy Federatsii

 

Military Intelligence Agency of the Russian Federation

 

 

The Main Directorate of the General Staff of the Armed Forces of the Russian Federation or 'GRU' for short, is a military intelligence agency of the Russian Ministry of Defense. Unlike its SVR counterpart that is a civilian intelligence agency, the GRU reports directly to the Minister for Defense and Chief of General Staff of the Russian Federation. 

 

The GRU employs twice the amount of spies and foreign intelligence operatives than the SVR. Within the last 10 years, the GRU has carried out most foreign activity for the Russian Federation. Members of the GRU are military personnel, and the service also employs Spetnaz troops and other special forces.

 

The GRU is widely known for its 'black' operations. While most of their activity is secret and difficult to associate to the GRU, they have carried out a long list of assassinations, have interfered with electoral activity in many states including the U.S., engaged in disinformation and psychological operations, engaged in sabotage in various theatres, and operate listening posts all over the world.

 

GRU operatives are organized in rings classified as 'legal' and 'illegal'. 'Legal' operatives are undercover operatives who work under diplomatic protection in Russian embassies in consulates or even as press attachés of Russian media abroad. 'Illegal' operatives are infiltrated GRU agents working undercover with illegal documentation and fake identities, serving a wide range of duties. 

 

 

1024px-Ministry_of_State_Security_of_the_People's_Republic_of_China.svg.png 

 

Ministry of State Security (MSS)

国家安全部

Guójiā Ānquán Bù

 

Civilian Intelligence Agency of the People's Republic of China

 

 

 

The Ministry of State Security is a civilian secret police, security and intelligence agency of the People's Republic of China. It is known as one of the most secretive intelligence agencies in the world. While most of its activity remains internal to China, the MSS has foreign intelligence capabilities. It is still unknown as to what extent the MSS operates at a foreign level, however, known activity revolves around stealing technology and trade secrets through industrial espionage, corporate espionage, and possesses a strong cyber espionage service.

 

The MSS' also uses a wide range of foreign intelligence assets to monitor its Chinese diaspora for dissident activity. Chinese citizens abroad are known for cooperating with the MSS. Most of MSS spy rings exist covertly within Chinese communities outside of China.

 

 

100px-PLA_Joint_Staff_Department_of_the_Central_Military_Commission_patch.svg.png Intelligence Bureau of the Joint Staff Department of the Central Military Commission (Intelligence Bureau of the JSD)

中央军委联合参谋部情报局

Lián cān qíngbào jú

 

Military Intelligence Agency of the People's Republic of China

 

 

The Intelligence Bureau of the Joint Staff Department of the Central Military Commission, shortened the Intelligence Bureau of the JSD, is a military intelligence agency of the People's Liberation Army of the People's Republic of China. It is a new agency created by the Chinese Paramount Leader Xi Jinping's military reforms of 2016.

 

As the Intelligence Bureau of the JSD is less than 10 years old, the extent of their operations, their activity, their manpower and their scope remains unknown. This Intelligence Bureau was a merger of multiple PLA intelligence units, and has taken the responsibilities of other intelligence units within the Chinese Government that have been disbanded. The former units it absorbed carried out signals intelligence, human intelligence (HUMINT), strategic intelligence and analysis, electronic intelligence and cyber intelligence.

 

The Chinese Government never acknowledged the existence of this Bureau.

 

Due to being a brand new military agency, those who wish to portray this agency can emulate the same activity as the Russian GRU.

 

 

640px-Flag_of_Quds_Force.svg.png

 Quds Force

نیروی قدس

niru-ye qods

 

Military Intelligence Agency of the Islamic Republic of Iran

 

 

The Quds Force is the foreign intelligence, military intelligence, and military extraterritorial operations branch of the Islamic Revolutionary Guard Corps (IRGC) of Iran. It has been described as an analogous combination of the CIA and the Joint Special Operations Command (JSOC) in the United States. It actively supports many non-state actors in the Middle East, such as the Lebanese Hezbollah, the Palestinian Hamas and Islamic Jihad, among others.

 

The Quds Force is the only government department of another nation to be classed as a Foreign Terrorist Organization (FTO) by the U.S. Department of State. 

 

While mostly focused on the military foreign policy of Iran in the Middle East, the Quds Force has carried out foreign intelligence operations in Europe and the United States. Such activity intensified especially in the United States following the assassination of Quds Force General Qassem Soleimani in 2020 by the Trump administration.

 

 

Seal_of_SEBIN.png 

Bolivarian Intelligence Service or SEBIN

Servicio Bolivariano de Inteligencia Nacional

 

All-Purpose Intelligence Agency of the Bolivarian Republic of Venezuela

 

 

 

The Bolivarian Intelligence Service is Venezuela's premier intelligence agency, serving as a secret police, domestic and foreign intelligence service. There is little information about SEBIN and their activity. SEBIN is the only Venezuelan government agency that does not interact with the public, and maintains no public presence whatsoever. 

 

Most of the activity of SEBIN abroad is focused on the Venezuelan diaspora and government opposition organizations operating from the United States. Venezuelan President Nicolás Maduro alleged that "[Venezuela] maintains a network of spies in the United States, formed by supporters of the Bolivarian Revolution who are paid handsomely".

 

In 2012, a spy ring of SEBIN agents was disbanded by various United States agencies after foiling an attempt by 10 SEBIN agents to commit a cyber attack aimed at the White House, the Pentagon, the FBI and various nuclear plants in the United States.

 

 

Closing Remarks


 

Liberty City Roleplay is fully committed and passionate in getting to release, and delivering a server people have been searching for the past couple of years for. We understand that the project is taking a bit longer then anticipated, but just as Rome wasn't built in a day, you can't build a quality server in only one month. We take our map quality, server quality, and roleplay quality very seriously and until it's all truly ready for release if we need to delay to do that we will and we hope you all will continue to be along for the journey that we believe will be well worth the wait with a great payout.

 

Speaking of paying out, we have removed the monthly donation goals for the time being. We believe we have enough reserves from donations to reliably sustain development up to the point of server release, and we would like to thank you all who have donated up to this point for your support and contributions! If you are still wishing to donate, the options will remain open of course as we always appreciate the support, but we won't attempt mislead the community into paying a monthly donation goal that is no longer necessary for them to do, we're not scammers nor do we do this for money. All we offer is a brand new product, with a brand new mentality of how to approach Roleplay. The only question we ask, is will you stick by us to make this community great? 

 

Thank you for reading, and congratulations to everyone who contributed to producing this announcement! And here is a gift to you all from LCRP Management;

 

 

 

 

That financial bit and about the market got me drooling like a dog before food 

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6 hours ago, MeowTheEpic said:

time to ignore your loved ones during christmas bois

Year long 

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I seriously admire the great effort you guys are putting into this project. The extensive research done on every field is just unbelievable. The hard work is easily noticeable and so is the high, incomparable quality.

 

I’m eager like everybody else, but as the saying goes, the best things are worth waiting for.

 

Incredible read. I have to thank all the LCRP Staff Team for building this empire for all of us to enjoy; it’s amazing. Thank you.

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Gambino

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