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Development Blog #5


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DEVELOPMENT BLOG #5

 

Hello everyone! We would first like to begin by thanking all of you for the financial and moral support throughout our journey. You are the reason why this project is up and running, and we are determined to create this project in a timely manner.

 

For those of you who are not yet aware, LCRP will be releasing in 2022. Whilst we prefer to to make the exact date/period public, we have planned it and are working tirelessly in order to achieve that goal. To reassure you all, you will not have to wait another year for LCRP to become reality 🙂 

 

We would also like to announce that we are changing our approach when it comes to publishing development updates. You, our community, clearly expressed your desire to see more frequent and smaller development updates than larger ones. As we've said times and times again, this community exists thanks to you and we will respect your decision! 

 

To update you on our community affairs, we have recently partnered with a prominent Romanian roleplay community (RO-RP) with the purpose of exchanging ideas and helping each other where possible. We thank our partners for the agreement. We remain open to such agreements in the future.

 

We decided to hold off on an additional 3 features which we planned to showcase. We'd rather postpone their showcase at the moment due the various factors, including competition. 

 

Over the next month, we will focus on resolving some of the bugs, as well as improving the map. This will of course be combined with work on features.

 

1.png

 

User Control Panel

Developed by @Divergent and RO-RP

 


 

With our first official partnership agreement, we are excited to showcase what our partners at RO-RP have worked on in order to improve our UCP.  Apart from the newly updated design, we are happy to showcase our ticketing system. As you will see below, apart from having a functional ticketing system, we've focused on analyzing the results of the complaints. Many communities did not pay attention to the satisfaction from their players, however, we will be actively analyzing what the trends are and investigate any potential issues. 

 

 

 

2.png

 

Phone System v1.

Developed by

 


 

The phone system is a very exciting feature that we have worked on for quite a while. When we first started working on it, we used a different phone design and thanks to feedback from the community, we changed it to a more modern one.

 

Example of the first design:

Spoiler

unknown-81.png

 

Example of the improved design, thanks to community feedback:

Spoiler

phone.png

 

We mention this because we really value community feedback. This project was built based on various different opinions, therefore feedback will always be something that we appreciate a lot. 

 

The current phone offers many features such as:

  • Contacts
  • Messages
  • Calls
  • Calculator
  • Notes
  • Social Media
  • Settings
  • Bank App
  • Email service (allows you to change certain features of the phone)
  • Properties Manager
  • Taxi calls

The phone is dynamic which means you can dictate whether you want it to be fully, partially shown or hidden on the screen. As you will see, the player in the video has enabled the option to see the upper side of the phone. This is something that players will have access to.

 

The taxi app is not shown in this video, but it will be an available option to all players. Work is still being done on the phone feature, but it is almost complete.

 

 

 

3.png

 

Updated MDT

Developed by @Char

 


 

It's a pleasure to announce that we have updated our MDT's design. We believe the current modern design is a more aesthetically pleasant and provides law enforcement (LCPD) with an easier functionality. This is important as it is the faction's intention to use this MDT for most, if not all department paperwork. This means that most of the faction's report will be moved to this MDT.

 

At the moment, most of the frontend work on this MDT is complete. Once we are finished with the design, we will onto backend work for this tool. As you will see, the MDT provides various types of information such as:

 

  • persons records
  • vehicle records
  • department reports
  • BOLOs
  • Warrants
  • Evidence
  • Department notices
  • Legislation

 

The MDT has both dark and white modes available, and we will look into adding helpful functions to members of the faction, based on the feedback received.

 

 

 

4.png

 

Dynamic Fire System

Developed by @Revelt

 


 

Similar to how we consult with the general community, we consulted the creation of a fire system with the Fire Department of Liberty City (FDLC). We understood from that faction was that the lack of fires in certain time zones was a big issue concerning to the activity of their faction members. 

 

This is why we created a dynamic fire script, which may be triggered via the following ways:

  • via an admin
  • via the leadership of FDLC
  • randomly

 

This way, even if there are no admins and/or faction leaders available, a fire may be triggered randomly. However, we also foresaw the issue of having random fire appear with no FDLC members on duty, hence random fires will only be spawned if a certain number of FDLC faction members are on duty.

 

unknown.png

 

 

 

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Pet System (Free Feature)

Developed by @senti180

 


 

A pet system is needed for a serious roleplay server. Our system is simple to use with a native UI which we might look into improving if there is demand for it. At this moment, however, we don't believe this system requires a unique UI. You will be provided with a catalogue where you will be able to select a pet.

 

The pet system allows you to own a pet that you can directly control. You have the following options available:

  • Despawn pet - the pet will be despawned
  • Wander - the pet will roam around
  • Follow - the pet will follow you
  • Come - the pet will run toward you
  • Stay - the pet will remain in a stationary position
  • Sit - the pet will be seated
  • Bark - the pet will bark upon instruction
  • Sell pet - allows you to sell your pet to another player/the market

 

The pet system is a feature that you won't have to pay for. This means that every player will have access to pets, as long as they meet a certain hour/level requirement. This is done in order to avoid overpopulating the server with pets and avoid this having an impact on the performance of the server.

 

 

 

6.png

 

Radio System

Developed by @Nikolai

 


 

The radio system is an integral part for legal factions. When we were discussing our approach regarding this system, we pinpointed two important issues:

  • civilians' inability to hear radio transmissions
  • the abuse of radio by illegal and legal roleplayers

 

unknown.png

 

To address the first point of concern, we wanted to allow people to hear what radio transmissions are being sent to the respective police officer, paramedic, etc. In the past, members of the factions were the only individuals who were able to see what radio transmissions were being sent on the radio.

 

With this system, if you are within the vicinity of a faction member with access to a radio, you will hear any radio transmissions that are being sent to the radio frequency that the faction member is tuned into (which may be several). However, we also understood that this nay not always be practical, hence the implementation of a command which allows faction members to use an earpiece. That way, they would be the only individuals who can hear the radio transmissions. Finally, faction members are allowed to adjust the volume of their radio which will affect when people would be able to hear the radio transmissions.

 

To address the second point of concern, radios will only be allowed to factions. What often happened on other communities was gang members, organized crime and generally a group of civilians (racers for example) would use a radio for their daily communication. However, we also understand that certain factions such as security, transportation companies would require radios, hence every single faction on the community would be able to request radio access, but that will be reviewed and approved on a case-by-case basis.

 

unknown.png

 

7.png

 

HUD V2

Developed by @YouLL and @Nikolai


 

A pretty simple, but useful feature aimed at improving the overall experience of members of the community. As you will see, we have changed our speedometer to a more aesthetically pleasing one. We hope you find it useful, too.

 

 

 

8.png

 

Administrative Commands

Developed by @Nikolai

 


 

Administrative commands will be available to the following teams:

  • Lead Admin Team
  • Admin Team
  • Staff Support Team
  • Faction Support Team
  • Property Team

 

Each team will be able to access certain administrative commands, depending on what their team is allowed to do. For instance, a member of the Faction Support Team may have access to commands that members of the Property Team don't.

 

We will be using our UCP in order to set and edit the permissions of all types of roles. At the moment, you will see what someone with access to the Master Admin account sees. Each of the roles is editable at any point in time.

 

 

image.png

 

9.png

 

In-depth drunk system

Developed by @senti180


 

The in-depth drunk system is a natural addition to our drugs system which we showcased in the last development blog. Our community made a suggestion regarding this idea and we decided it would be a good addition to civilians, criminals and law enforcement.

 

The in-depth drunk system will allow alcohol to have actual effects on your character which will then reflect on the interaction with other players. We believe that this is an opportunity which other communities have ignored.

 

One of the biggest changes we have made in regard to this is the breathalyzer. This will be a tool available to law enforcement, which means that finally, police officers will be able to get accurate script information if a player is driving under the influence!

 

unknown.png

 

The current version of the breathalyzer is utilizing the following system:

 

  • BAC between 0.08 and 0.12 - random effect: tripping over when walking/running, slightly blurred vision
  • BAC between 0.12 and 0.16 - random effect: tripping over when walking/running/standing, slightly/more blurred vision
  • BAC between 0.16 and 0.30 - random effect: tripping over when walking/running/standing, slightly/more blurred vision
  • BAC between 0.30 and 0.40 - random effect: tripping over when walking/running/standing, slightly/more blurred vision, hp decrease
  • BAC from 0.40 - random effect: tripping over when walking/running/standing, slightly/more blurred vision, hp decrease
  • The random effect changes every 1.25 minutes
  • BAC level goes down 0.01 every 40 minutes.

 

The blurred vision and blackout can be stopped with /stopeffects. However, in order to ensure that this command won't be abused and that other players such as law enforcement will acknowledge if a character is under the influence, the following will appear every 20, 30 minutes: /ame Firstname_Lastname shows signs of intoxication. This will balance the system, allowing the intoxicated player to stop the effects whilst still allowing those around the player to know they are under the influence.

Here are the current drinks and their alcohol levels:

 

  • coffee: 0.00
  • water_bottle: 0.00
  • sprunk: 0.00
  • ecola: 0.00
  • junk_energy_drink: 0.00
  • beer: 0.02
  • vodka: 0.04
  • white_wine: 0.035
  • red_wine: 0.0325
  • tequila: 0.04

 

10.png

 

 

Realistic Gunplay

Developed by @Nikolai

 


 

Gunfights are a daily, if not an hourly occurrence on many roleplay communities. We have attempted to create a more competitive system when it comes to gunfights. We plan to to constantly change the shooting mechanics based on feedback provided by the community. We are aware of the fast reloading and will make ensure that it is changed.

 

 

 

 

11.png

 

ID system 

Developed by @senti180

 


 

This system offers fake identities which may be used for different purposes. The 2 current categories are stolen and forged identities. Depending on the type, you may use it for various reasons such as to enter a club illegally, purchase vehicles/apartments/businesses, etc. This is a feature will will improve players who are interested in illegal roleplay. We will, however, limit the number of "forgers" in order to ensure balance. Likely, those who are interested will need to apply, or the feature may only be available to illegal factions.

 

The ID system allows individual players to display an identity document to another player. The system should be flexible and allow the creation of fake identity documents. 

 

The LID is a database contains the identities of all citizens of Liberty. This database may be used by Law Enforcement to conduct background checks. The LID may be used for tracking purposes. Just like bank card transactions, "IDENTITIES" are tracked. If a user purchases a house, that activity can be viewed in the LID, same with car registration, etc, licensing, etc. And this is also how one would be investigated in Identity Theft or Identity Fraud. Bank accounts, mortgages, etc. are all attached to the identity. This means that ID documents must be linked to purchases made by the player, such as vehicles, businesses, apartments, houses, etc. This can eb an automatic process where a player purchases a house and choses the identify with which they want to make the purchase.

 

You are able to:

  • /selectidentity 
  • /forgeidentity
  • /showID [ID of the player that is being showcased to]
  • showlicense [ID of the player that is being showcased to]

 

We are still working on the feature, so it is at a basic level at the moment. We will improve it in the future.

 

image.png

 

 

12.png

 

Boombox System

Developed by @Nikolai

 


 

Some of you messaged us on discord with a request to have a boombox system available for the players. We considered your requests and decided to create the feature.

 

As you will see in the video, the boombox system's purpose is to create a more realistic environment with the usage of sound. You will be able to experience sound/music differently, depending on whether you are inside the vehicle, outside or in a close proximity to it.

 

This system will work no matter if you are streaming a song, talkshow, etc. So, it offers great roleplay opportunities for members of the community.

 

 

Closing Remarks

 


 

As always, we thank all members of the community for the support and feedback. It really helps us speed up the development process. In the next devblog you can except to see work related to the legal factions framework and some interesting updates for players who are interested in illegal roleplay. 

 

Again, we will be posting smaller, but more frequent updates from now on!

 

LC:RP Management

 

 

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absolutely amazing

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More progress, more development, it's a good day. Good job! 

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Looks very cool, good stuff

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Thank you for all the work you are doing. This is amazing!!

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Great progress!

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get into it yuh

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