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Mendax

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About Mendax

  • Birthday November 26

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    mendy#8789
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    Scarlett Collins

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  1. Mendax

    karty

    i think its just the realization that you have to look at yourself in the mirror after going to the bathroom
  2. Mendax

    brian

    methamphetamine
  3. Mendax

    karty

    commit paroxysmal supraventricular tachycardia/avnrt with me daddy
  4. Mendax

    Winged

    ^ word, Argent is the true OG Hello, welcome.
  5. 4. Well, as I said, if you look that way at roleplay, then you'd swiftly be told off by the admin team and consequently punished if your behavior isn't amended. 5. To address the second question, I think we have big enough of a pre-launch community to make sure that at least one company comes out on launch, such as the Metropolitan Transportation Authority I've seen in the factions tab. As for the first question, I think such revamp would have been found by now, but considering this community is all about exploring new ideas and bringing a revamp to GTA roleplay as a whole, I can definitely see it become a reality in the future. It just needs some bright minds and willfulness for people to post suggestions. 8. It's very difficult to venture off and remove regulations just for the sake of exploration, as it can easily break a status quo achieved over the years by many communities. I'm all in for it as long as it's done on the test server, but I doubt there's many people willing to actually regularly roleplay there to test out a new rule change. 9. Well, it depends on what exactly you're talking about when you're thinking about bureaucracy. Faction applications, lawsuits, advertisements? 10. It can break the balance of the server, if someone's earnings suddenly go away, it'd be hard to adapt your character development to it. It's definitely a possibility, like roleplaying going homeless because of it, but I don't think people would be motivated enough to stray away from their regular activities and an already well-thought character development plan out of a sudden. 11. People in real life don't actually kill people after they've robbed them — it makes literally zero sense, your goal for the robbery was to get money, not to kill someone. Most people will not risk jailtime over 300$ stolen off someone on the street, and at the same time, barely any people are that mentally strong to kill a random individual they've never interacted with before. 12. The "what to force and what not to force" subject is also a very delicate subject, as with my answer to point 8, it'd break the status quo achieved by many other communities similar to ours. However, I think it's important we keep forcing scripts to a minimum, because it would keep restrictions to a minimum. Imagine there was a hunger script and you asked question 8, instead of my current answer I would probably say that "removing the hunger script will allow for more freedom and less restrictions" to answer that question. 16. Hah, I'm not in my philosophical mood right now, but all I can say is that fun is situational, and depends on the environment you're taking part of. It's when you enjoy what you're doing and can't imagine yourself doing it in another way that would seem like less of a burden to you but rather as freedom. 17. You can't really make a rule saying what's right and what's not, at the end of the day, it'd be the admin team's decision to say what type of development crossed a line and what didn't. 18. I mean, yeah, what I've noticed is that factions usually reach some common "unwritten rules" within their group, and even if certain protocols, regulations etc. aren't set in stone, they would still all follow that common agreement.
  6. Mendax

    mendy

    Hi, it's me, mendy. I'm your typical mentally deranged Romanian that has literally zero idea what he's talking about. Coming from SA:MP, where I've roleplayed for roughly 3 years by now in LSRP and RCRP. I express myself through sarcasm and shitposting on the daily, but I'm a pretty caring person — perhaps too much for my own sanity — and typically friendly with everyone. Also I'm extremely lazy and I procrastinate a lot, proven by the fact that it took me almost 2 months to finally write this thread up.
  7. Being an EMS-oriented roleplayer, I really would like to see more medical issues rather than plain traumas. The two most common calls the fire department gets are either gun-shot wounds or motor vehicle accidents. These two form up about 95% of all the calls a medical roleplayer might encounter, and it's a real shame. I have just yesterday witnessed a person getting hit by a hammer in the back of the head on another community's server, and I have seen them put effort and Google symptoms on-the-fly, and let me tell you that it was one of the nicest times I've had in such a faction. We roleplayed that scene for one hour and thirty-minutes, going into some really nice areas of medicine that I thoroughly enjoyed, and would love to go through them more often. I am aware that not everyone likes medical roleplay, and definitely not everyone understands it (neither do I fully), but you don't have to go out of your way to find something outstanding. For example, you could roleplay hammering a nail into your finger accidentally, suffering a stroke if your character is of older age, have an asthma attack. That's just some ideas which would typically not delve into too complicated of a medical scene, but it can definitely drastically change the development of your character, and also the development of our characters. Just be creative! In my eyes, someone is good at roleplay if they can see their character go through both ups and downs. Life isn't perfect, therefore neither should our characters be. It's not about how long or well written your emotes are, but rather how you can successfully portray a human instead of a robot. You need to get to know your character well and plan ahead, making sure your background story will line up with what exactly you want to portray. This comes with experience, as the more you roleplay, the more you'll understand what's good and what isn't. I think it's important some of the more experienced roleplayers get to pass some of this knowledge on to newcomers, as it would drastically improve the quality of roleplay in a community. As Geo said earlier, people always improve. There's really no "weak" roleplayers, but rather some more unexperienced ones. Personally, I like to try and subtly get them on the right tracks of what they want to roleplay without disturbing their ideas, but rather be a fact-checker. I try to approach this through IC means rather than OOC, as I feel it's easier for them to catch on to that rather than having a long OOC talk. I think I know where you're pointing at here, but realistically, absurd roleplay is something that breaks the rules. As much as some people say someone is roleplaying absurdly, as long as it's in the rules and it also follows the common sense rule, it definitely isn't absurd; it's just another perspective. We shouldn't bash those kinds of people, but rather offer them constructive criticism so they can improve. I would definitely try and limit down script assistance. A perfect example of this is the infamous "trucking job". In my eyes, a perfect server would replace that functionality with a faction or a company that would hire truckers, bus drivers, etc and force them to develop their character accordingly rather than just farming money through the script. They would also have to be paid ICly, bringing a whole new side of "Human Resources" roleplay that's currently lacking pretty much everywhere. As I said earlier, in my eyes, economy should rather be passed on through IC means rather than OOC. However, economy is a topic I am not fully experienced in, as there are a lot of pros and cons to approaching a certain way. After all, it is a game at the end of the day, and not everyone has the time to work as hard as someone in real life does for money. This also drags down the possibility of character development in my eyes, as people should rather try and focus more on their characters story than their wealth. In a perfect world, CKs would be the way to go. But roleplay is currently far from perfect, and CKing on every single death would break the balance of the game as we know it. It definitely /might/ stop players from performing actions that could end their character without having developed a proper story yet, but at the same time, there will always be people that don't properly develop their characters, and will instead just ruin someone else's fun by grabbing a gun and shooting down the entire LCPD — a ton of properly developed characters suddenly ended by someone that is playing for the chases and shootings. I am unsure of what you're trying to say here, as in my eyes, people are free to do whatever they want. I think that most people, myself included, just fall into the herd mentality and limit their creativity just for uniformity, and that's why it gives off the impression that people are limited in what they can roleplay. But the opportunities are still endless — you just need to be creative enough to see that. For the same reason bureaucracy exists in real life. It can suck, but at the same time it brings a lot of opportunities! Again, not fully entitled to talk about the economy. However, as Geo said, people should rob for the roleplay rather than the money, and the same applies for the scam rule. Money shouldn't be the main goal of you as the player, but rather the main goal of your character. I don't know what exactly to say here, so I'm going to leave it at that. What's the main goal of your character here? Getting the money, or catching 70 years in prison? I would think your character would prefer the former, but players usually prefer both, as they are afraid to "take the L", so they would want to kill the player they robbed so they can't be reported to the police, and so they could live on. However, life has ups and downs — portraying this in your character development is an essential part in roleplay in my eyes, so, if you get caught, take it as an opportunity to build up your character to perhaps one day become the leader of a prison gang, if success is what you're up to! Some people might find it nice, some might not. But, I think that forcing someone to roleplay in a certain way isn't the way to go, as it would lead to an RPG-style server with more and more features like this. It should be up to the player to roleplay as they see fit, rather then be constricted by the script. I agree with the script being the one having a say in shootings. This will prevent OOC disputes over "but I shot you in the head, not in the leg!". However, wherever possible, I think the script should be avoided in forcing someone to roleplay a certain way. I can't think of any examples right now, but I am sure you get my point. I think this should be up to each player. Screenshots are a great way to have your story "written in a book" rather than it floating around, and it can make for great threads. However, people shouldn't focus on being "screenshot roleplayers", as I've heard people say. It shouldn't be about showing off, but rather enjoying writing a story. Factions are perfectly fine the way they are in my opinion. A "company" system would definitely also be nice to have, for people to have some sort of way of requesting money for their employees for example, rather than having the script automatically pay those people. However, this needs to be thought out thoroughly for it to properly be implemented. Fun never disappeared for me. I still enjoy writing my own little stories, and it definitely is fun to do so. Everyone experienced burn-out at some point, but it's up to them to overcome it and find other ways to RP. I don't really see anything being exaggerated. Some people are definitely more expressive than others when it comes to the way people should roleplay, but at the end of the day, it's up to each individual to choose how and what they want to portray. Yes, I agree with this. This is what makes it feels special, to be honest. Everyone having a different perspective on how to play the game and reach the same objective. I don't see it as a bad thing, as it can lead up to having a plethora of diversity in just a small world, making the game more enjoyable.
  8. Here's how I understand it, in the sphere of SA:MP and GTA:V (Geo's explanation applies outside of this scope): - RP, roleplay: a medium to develop a character as a separate entity from its player — with information limited to what the separate entity has available rather than the player behind the character — through different emotes, with as little help from a script as possible; the purpose of this game mode is to realistically portray a real life person behind some pixels, rather than to achieve certain goals — it requires a good understanding of the field you're trying to portray your character in, as well as an open mind on how that type of person would react; you can't "win" at this type of mode, but you can become more experienced than others in the field you're portraying your character in; - RPG, roleplay godfather: a medium to develop a character as an extension of the player, rather than a separate entity — with information available broadly; what you know is also what your character knows — typically without using emotes, and mostly aided by a script; the purpose of this game mode is not to necessarily portray a character realistically, but rather to play the game as a "sandbox game with achievements" — it doesn't require any real life experience, as the script aids you through the gameplay; you can't "win" at this type of mode either, but you can be more and more known within the community, gain the most amount of money, break leaderboards, etc.
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